Ron Gilbert talks Making of Maniac Mansion
This showed up on mixnmojo a few days ago via fellow forum members Kroms and Laserschwert, and I myself received the link thanks to Secret Fawful, but I thought posting it here was probably a good idea and possibly a good way to open up a discussion!
Ron Gilbert recently gave a talk at Game Forum Germany about The Making of Maniac Mansion(click "2011" and then choose the "Ron Gilbert" talk). I think everyone should give it a fair watch to see the making of one of the most innovative titles in the genre, and my personal favorite. It's pretty long as far as internet videos go, but it offers some incredible insight into the behind-the-scenes creation of Maniac Mansion, the reasons it was so innovative, and a look at early LucasArts that I found really fascinating.
Does watching this video affect your view of Maniac Mansion, of game design, or of designing an adventure? How so? What do you think about the talk and it's main point?
PS: If anyone knows how to download this from the website, please tell me. I want to put the video on an install disc I'm authoring for the original Maniac Mansion.
Ron Gilbert recently gave a talk at Game Forum Germany about The Making of Maniac Mansion(click "2011" and then choose the "Ron Gilbert" talk). I think everyone should give it a fair watch to see the making of one of the most innovative titles in the genre, and my personal favorite. It's pretty long as far as internet videos go, but it offers some incredible insight into the behind-the-scenes creation of Maniac Mansion, the reasons it was so innovative, and a look at early LucasArts that I found really fascinating.
Does watching this video affect your view of Maniac Mansion, of game design, or of designing an adventure? How so? What do you think about the talk and it's main point?
PS: If anyone knows how to download this from the website, please tell me. I want to put the video on an install disc I'm authoring for the original Maniac Mansion.
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Comments
And Dashing, this link should work for you to download the video.
Also, thanks!
Guru, I really hope you're able to get that stream together. I'd love to participate and watch you play through some of the classic games.
Then why don't you bump the thread? I'd rather not double post after I necroed it and nobody responded, and if it's going to work I'm probably going to need some input on what times will be good (though apparently several of us are now free on Friday afternoon, since we're not playing D&D).
The talk doesn't have anything terribly spoiler-y, and I wouldn't have been unhappy if I'd watched it before playing Maniac Mansion. Playing the game first though meant I could relate the analysis and anecdotes to something concrete. It's good stuff.
Absolutely. Strange to think it was possible to work on a game for a whole year and not know what they were ultimately aiming for in the gameplay department! I struggle to see how it would have ever worked as anything other than an adventure game... in hindsight it seems so obvious, and it's like that was the natural direction all along. Glad it worked out the way it did.
I think it's unlikely we'll ever see something so complex from a big-name company again. By Gilbert's own admission, they basically had no idea what they were doing and didn't realise how badly that complexity would drop them in the deep end. They totally pulled it off though. Maniac Mansion is one of the best games I've played in a long time, and I'll almost certainly be playing it again. There's a lot in there that you just wouldn't get to see on one playthrough.
Like Emily said, it's pretty amazing how they spent ages putting together all these ideas for a game, but until they played King's Quest they didn't have a clue of what genre of game it would end up as! It's great that they were so open-minded about the project and how everything fell into place like that.
Maniac Mansion was an ambitious project for them, but they pulled it off and it's a great game. It's probably my favourite adventure game that has "dead ends"; usually that puts me right off of adventure games, but Maniac Mansion just has certain charms about it that makes me forgive it. Plus, it's replayable with it's range of characters and solutions.
Heh. And one of their inspirations was the 1986 movie "Little Shop of Horrors". That just makes it even cooler.
It seemed to be on the cards before Darrell Rodriguez left LucasArts. I'm convinced it was to be their next SE adventure game following MI2 (judging by comments made by people over at LA prior to the shakeup). Shame, but at least we have Maniac Mansion Deluxe.