Infocom-Style Difficulty Ratings
Just something I was thinking about... Infocom used to label and categorize their games under four different difficulty ratings: Introductory, Standard, Advanced, and Expert. Perhaps if Telltale employed a similar system they could avoid some of the negative backlash from fans and newcomers about the difficulty level of their games. If potential customers knew in advance that Back to the Future was designed to be an easy and accessible "introductory"-level adventure game, longtime adventure fans probably wouldn't have had the same expectations about the puzzle difficulty and wouldn't have been left feeling disappointed. Likewise, assuming Telltale's King's Quest is going to live up the Sierra style of gameplay, the game could be labeled as having "advanced" difficulty to let potential customers know that the gameplay will be more challenging than their "introductory" games like BttF and their "standard" games like the first two Sam and Max seasons.
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Really? I don't remember that. My memory's pretty lousy though.
Haha! Getting the Babel-Fish was/is the most frustrating thing I've ever experienced in a game. Knowledge of the books and TV series really helped out a lot in that game though. Still though, brutal.
(I seem to recall that in one of its later text adventures, Infocom had a "HELP" that worked, and for those who didn't want to be tempted, they could type "HELP OFF" to disable it at the beginning, and it could not be turned back on without restarting the game. These days, that's probably no longer a good idea.)