Worst Puzzles You've Ever Encountered

edited March 2011 in General Chat
While puzzles are one of the main attractions of adventure games, I think we can all agree that we've come across some that have been absolutely horrible. Horrible puzzles may include puzzles that are ridiculously difficult, puzzles that are illogical, or puzzles that are unexplained and cause the player to have no idea what they're meant to be doing. Those are the three most common cases anyway, but puzzles can also be terrible if they're too easy, too cruel, too nonsensical (and not in a good way), involve too much guesswork, etc. - there are many things that make a bad puzzle, and I'm sure we've all come across our fair share of bad puzzles in our adventure gaming experiences. So, here's your chance to vent and tell us what some of your most hated puzzles are, and why they're so bad.
«1

Comments

  • edited March 2011
    I haven't played many adventure games. But two come to mind that had puzzles that got me really confused or stuck. I won't go into details for I do not want to ruin it for anyone who decides to play these games.

    But the games are "The Dig" and "Scratches"

    I needed an online guide for both of those. The Dig was just insane in my opinion. And for scratches, the items that you had to find to progress further into the game at one point was just way out there. I mean, there was no way anyone could have figured that out without help.

    As a side note. The original Metal Gear. You had to find a bomb blast suit so you could walk across the roof of the building because of the strong winds. The only hint you got was that it was somewhere in the building..... yeah.... that didn't help much. A whoe week of searching and finally resorted a an online guide. Stupid suit was behind a wall you had to blow up with explosives....how the hell... was I suposed to know that. lol
  • edited March 2011
    Ugh. The Dig. I love that game from a story, music and presentation perspective. Some of the puzzles were bloody unintuitive, or maybe I just don't perceive geographical shapes the way the game wanted me to.

    Duck>Grips>Bandaid puzzle in the Longest Journey was a dazzling moment in which I realized I just didn't see the world as the designer did.
  • edited March 2011
    DAISHI wrote: »
    Duck>Grips>Bandaid puzzle in the Longest Journey was a dazzling moment in which I realized I just didn't see the world as the designer did.

    I was able to get that puzzle fine. It was the damn statues puzzle on Alais that I freaking hated. The crystal twiddling puzzle underwater was pretty annoying as well.

    These two sights...
    339swhf.jpg
    Longest_Journey_Grote_Boom_standbeeld.jpg

    ...alone may be what prevents me from actually replaying that game (in the near future, anyway).
  • edited March 2011
    PEANUT. MOTHERF***ING. BUTTER.

    EDIT: Actually, the first Runaway (the only one I've played, though I do own the others) is full of puzzles like this. Getting water for the train. Retrieving the trowel. Freezing a battery. This game was made of stupid. Peanut Butter's just the one that sticks in my mind the most due to its sheer, utter, complete, epic failure on every conceivable level as a puzzle. Seriously, peanuts do not melt! How do you screw that up?
  • edited March 2011
    Gabriel Knight 3. The moustache. I mean, oh my god! Why do we need a moustache when the person we're trying to impersonate doesn't have one? Oh because we're going to draw one on a passport photograph. Like no-one would notice that! And the moustache it self...just well!

    Here's a more detailed look into that puzzle: http://www.gabrielknight4campaign.com/cat_hair.php
  • edited March 2011
    Does Monkey Kombat count?
  • edited March 2011
    coolsome wrote: »
    Does Monkey Kombat count?

    Yes... I think it does .... I still have the nightmares
  • edited March 2011
    Hayden wrote: »
    Horrible puzzles may include puzzles that are ridiculously difficult

    I think you and I have entirely different ideas about what a horrible puzzle is. To me a horrible puzzle is any puzzle that is too easy. That's about it.

    You know the cat and mouse in King's Quest 5? I love that sort of thing.
  • edited March 2011
    Gabriel Knight 3. The moustache. I mean, oh my god! Why do we need a moustache when the person we're trying to impersonate doesn't have one? Oh because we're going to draw one on a passport photograph. Like no-one would notice that! And the moustache it self...just well!

    Here's a more detailed look into that puzzle: http://www.gabrielknight4campaign.com/cat_hair.php

    The idea behind the puzzle was that the false mustache and the drawn on mustache would obscure Gabriel and Mosley's facial features making it harder for the rental guy to tell the difference at a glance. It's still a stupid puzzle, but there was a stupid sort of logic to it.

    What was really frustrating was that there seemed to be a more obvious solution to the puzzle that the game wouldn't let you pursue. If I recall correctly, at that point in the game, Gabriel was also carrying around a picture of himself. Any sensible person would have been going around looking for a way to cut out his picture and paste it onto the ID.
  • puzzleboxpuzzlebox Telltale Alumni
    edited March 2011
    coolsome wrote: »
    Does Monkey Kombat count?
    Irishmile wrote: »
    Yes... I think it does .... I still have the nightmares

    I actually didn't mind Monkey Kombat that much (just did me up a little table and trundled onwards)... I didn't realise how much hate it got until I turned up here for Tales.
  • edited March 2011
    Irishmile wrote: »
    coolsome wrote: »
    Does Monkey Kombat count?
    Yes... I think it does .... I still have the nightmares

    Is Monkey Kombat not popular? Wow, I've never heard anybody say they don't like it before.
    I think you and I have entirely different ideas about what a horrible puzzle is. To me a horrible puzzle is any puzzle that is too easy. That's about it.

    I didn't mean that I don't like difficult puzzles, I just don't like ones that are ridiculously difficult or cruel. These usually involve twiddling or rotating certain objects until you reach the right combination - I hate that crap.

    I also dislike puzzles that are too easy, and plainly spelled out to the player. I don't like one extreme or the other.
  • edited March 2011
    puzzlebox wrote: »
    I actually didn't mind Monkey Kombat that much (just did me up a little table and trundled onwards)... I didn't realise how much hate it got until I turned up here for Tales.

    Even with the ps2 cheat table I hated it. It wasn't funny like insult sword fighting just the tedious parts.
  • edited March 2011
    Hayden wrote: »
    I didn't mean that I don't like difficult puzzles, I just don't like ones that are ridiculously difficult or cruel. These usually involve twiddling or rotating certain objects until you reach the right combination - I hate that crap.

    I also dislike puzzles that are too easy, and plainly spelled out to the player. I don't like one extreme or the other.

    Aha. I like ridiculously cruel puzzles too, but that's mostly because they've become a bit of a rarity.
  • edited March 2011
    puzzlebox wrote: »
    I actually didn't mind Monkey Kombat that much (just did me up a little table and trundled onwards)... I didn't realise how much hate it got until I turned up here for Tales.

    I knew your kind existed.. there were legends of the gamers who didn't mind Monkey Kombat.. I never thought I would meet one. :p
  • edited March 2011
    PL2053Proof07.gif

    The hours spent...
  • puzzleboxpuzzlebox Telltale Alumni
    edited March 2011
    Irishmile wrote: »
    I knew your kind existed.. there were legends of the gamers who didn't mind Monkey Kombat.. I never thought I would meet one. :p

    Some cultures hang bits of tin foil in their windows to ward us off.
  • edited March 2011
    puzzlebox wrote: »
    I actually didn't mind Monkey Kombat that much (just did me up a little table and trundled onwards)... I didn't realise how much hate it got until I turned up here for Tales.

    You and my brother. Every time I play Escape, I get him to do that bit for me, because he likes it.

    Though, on occasion, I do write up a table for completion's sake.
  • edited March 2011
    Hayden wrote: »
    I was able to get that puzzle fine. It was the damn statues puzzle on Alais that I freaking hated

    Why is nobody mentioning the making scary shadows puzzle. That shit was clown shoes. And Longest Journey is up there in my adventure most favouritest adventuretacular games
    puzzlebox wrote: »
    I actually didn't mind Monkey Kombat that much

    What are you, sick?
  • edited March 2011
    Hayden wrote: »
    I was able to get that puzzle fine. It was the damn statues puzzle on Alais that I freaking hated. The crystal twiddling puzzle underwater was pretty annoying as well.

    The statue puzzle is, I think, a prime example of a violation of the Lucasarts rules of puzzle creation. The puzzle itself would be more durable if you were able to experiment more easily more quickly, but travel around the island makes it even more frustrating.
  • edited March 2011
    Schizm: Mysterious Journey

    nuff said.
  • edited March 2011
    Not sure of the worst, and maybe it was just me, but my play through of LeChucks Revenge in 1993 was brutal, just brutal. I love this game but so many puzzles had me wanting to snap my keyboard in two. The "monkey wrench", the library books, getting largo's clothes (having to shut that door in his room) and figuring out the elevator thing at the end stand out. I had no internet and no cheat book, this was a truly frustrating game.

    Ok and I love this game too and I don't want to get flamed here, but the locket in KQ5 was probably the worst (that I can think of right now) Just for the simple fact that it was possible to miss it and play almost all the way to the end of the game (across the ocean, through the maze, the maze again (and hopefully you have your fish hook etc) I bombed this the first time through, and had NO IDEA what I had missed, or where to even go look for what I may or may not have missed.
  • edited March 2011
    Hayden wrote: »
    I didn't mean that I don't like difficult puzzles, I just don't like ones that are ridiculously difficult or cruel. These usually involve twiddling or rotating certain objects until you reach the right combination - I hate that kind of crap.

    I'm guessing you're not a MYST fan then.
  • edited March 2011
    Im with Hayden I hate that crap too
  • edited March 2011
    joek86 wrote: »
    I'm guessing you're not a MYST fan then.

    Nope. I remember playing it for a tiny bit, getting bored of it, and moving on to something else. I never ended up working up the motivation to go back to it. But it was about 9 or 10 years that I first played it, just after I was only first introduced to the adventure genre, so I may go back to it and try it out again.
    Irishmile wrote: »
    Im with Hayden I hate that crap too

    Yay, someone agrees with me :).
    ______________________________________________

    Another puzzle that I hated (which also involved twiddling/spinning) was this puzzle from 'Escape from Monkey Island':

    monkeyisland4006.jpg

    I didn't mind the latter half of it (finding Pegnose's house), but I wasn't so fond of the actual retrieval of the file. If only Pongo hadn't run off.
  • edited March 2011
    Any puzzle that has multiple solutions when the game only accepts one. For example I remember on from the first Professor Layton game that involves leaving a house and ending up facing west after making certain turns. I left like three of those houses and got west, and they weren't the right house.
  • edited March 2011
    Gabriel Knight 3. The moustache. I mean, oh my god! Why do we need a moustache when the person we're trying to impersonate doesn't have one? Oh because we're going to draw one on a passport photograph. Like no-one would notice that! And the moustache it self...just well!

    Here's a more detailed look into that puzzle: http://www.gabrielknight4campaign.com/cat_hair.php

    I was going to post the obvious but CorruptBiggins beat me to it. This IS the worst puzzle in an adventure game EVER. There is no contest. It's particularly blamed for the downfall of adventure games during the turn of the millennium!
  • edited March 2011
    The one that comes to mind is the one in Escape from Monkey Island where you need to use the parrots to check all the rocks. That was just... so tedious.
  • edited March 2011
    I've been trying to think of a puzzle I seriously dislike for a while. Nothing is coming ot mind. Any puzzle I think of and there's always some aspect about it that I like.
  • edited March 2011
    Giant Tope wrote: »
    The one that comes to mind is the one in Escape from Monkey Island where you need to use the parrots to check all the rocks. That was just... so tedious.

    EFMI is full of terrible puzzles. Aside from the previously mentioned wheel o' Petes' and the parrot rocks; there's also the rock chucking chute and the lava flume on Monkey Island itself. Not to mention Monkey Kombat.
  • edited March 2011
    Davies wrote: »
    I was going to post the obvious but CorruptBiggins beat me to it. This IS the worst puzzle in an adventure game EVER. There is no contest. It's particularly blamed for the downfall of adventure games during the turn of the millennium!

    http://www.oldmanmurray.com/features/77.html

    That puzzle in hilarious detail.
  • edited March 2011
    Davies wrote: »
    EFMI is full of terrible puzzles. Aside from the previously mentioned wheel o' Petes' and the parrot rocks; there's also the rock chucking chute and the lava flume on Monkey Island itself. Not to mention Monkey Kombat.

    I thought the prosthetic skin on a manhole to create a trampoline was a pretty idiotic puzzle, personally.
  • edited March 2011
    I thought the prosthetic skin on a manhole to create a trampoline was a pretty idiotic puzzle, personally.

    I remember that whole walking stick puzzle with Ozzie Mandril was a bit shit for some reason as well.

    The Swamps of Time were good though!
  • edited March 2011
    Davies wrote: »
    EFMI is full of terrible puzzles. Aside from the previously mentioned wheel o' Petes' and the parrot rocks; there's also the rock chucking chute and the lava flume on Monkey Island itself. Not to mention Monkey Kombat.

    I actually enjoyed that puzzle. It was a little difficult, but I thought it was a well-designed, well-thought-out puzzle which wasn't cruel, but simply required some thought from the player.
  • edited March 2011
    Davies wrote: »
    EFMI is full of terrible puzzles. Aside from the previously mentioned wheel o' Petes' and the parrot rocks; there's also the rock chucking chute and the lava flume on Monkey Island itself. Not to mention Monkey Kombat.

    I wouldn't mind the rock chute puzzle if it didn't throw a fit on computers that run the game too fast. But it does, so it's right up there with all the others you mentioned.

    I also hated the tourist in front of Tiny LaFeet's statue. The first time I played, I had gone through plenty of dialogue options that laid it out explicitly that I was looking for the hat, but somehow I managed to miss the one that unlocks the dialogue option for it with Jumbeaux. I swear I was stuck for a good couple hours trying to figure out why I couldn't ask Jumbeaux about the hat.
  • edited March 2011
    Having to fish a piece of cheese out from hiding in the shadows of a very small dark hole, in a room you can never return to after visiting it once, with a hook that you may have come a long way without obtaining, and then to find that only a piece of cheese can be used to power a machine that will rejuvenate your magic wand... in King's Quest V.
  • edited March 2011
    I think this infamous article by Old Man Murray is worth the read if you wanna hear about a truly heinous piece of puzzle design
  • edited March 2011
    I thought the prosthetic skin on a manhole to create a trampoline was a pretty idiotic puzzle, personally.

    As I said the game's full of terrible puzzles, I was just listing a few that came to mind. It would probably be much quicker to list all of the good puzzles, as opposed to some of the bad.

    I would also like to give a shout out to the puzzle where you have to revive Toothrot's memory by throwing different objects at him. If you threw the objects in the wrong order then the game became unwinnable!
  • edited March 2011
    Davies wrote: »
    I would also like to give a shout out to the puzzle where you have to revive Toothrot's memory by throwing different objects at him. If you threw the objects in the wrong order then the game became unwinnable!

    Every time I play the game I forget about that bug and end up screwing myself over. For some reason I always think that throwing the Abomination of Nature at Herman's head is the most hilarious thing in the world and it's invariably the first thing I ever do when I get to that part of the game. :P

    Bugs aside, though, am I the only one who liked Escape's puzzles? They were really twisted and clever and Mike Stemmle-y. Certain puzzles, like Monkey Kombat, are tedious to go through on repeat playthroughs, but it was pretty interesting and entertaining the first time around.
  • edited March 2011
    You are not alone. You and I appear to be a part of a small collective who actually quite enjoyed EFMI.
  • edited March 2011
    I liked it, too. It was the game that got me into adventure games. For someone with absolutely no knowledge of how adventure games worked, it was funny and clever and any poor puzzle design or divergence from canon just went over my head.
Sign in to comment in this discussion.