Chrono Trigger coming to VC
http://www.cubed3.com/news/15363
Its coming into Japan, so it may be a while before the Americans can get it.
Its coming into Japan, so it may be a while before the Americans can get it.
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The DS exclusive content was a bit of a letdown (Dimensional Vortex, Lost Sanctum), by the way, but I love it for the fact that Chrono Trigger can be played on the go. It helped relieve some anxiety on the way back from Comic-Con last year.
Final Fantasy VI (III over here) came last week to the EU virtual console. Has it been released in US yet?
Megaman X! Heck Yea!
I like Chrono Trigger as well though...
A true classic.
I'm glad that I played the original SNES version, it just seemed to be the puriest way of experiencing it.
I currently own the PS1 and DS versions of Chrono Trigger (and Chrono Cross for PS1). I even cut out the registration cards, and mailed them to Squaresoft in hopes that they would take notice. It's about time that they released another Chrono game. There were rumors of a Chrono Break for years, but nothing ever came of it.
Also, I never had the chance to play a physical copy of the SNES original, so the Virtual Console version would certainly be the next best thing. Nevermind my emphasis on physical copy.
You can look at it in different ways. It's weird that of the 'extra's' of the DS version the extra dungeon is the only one that receives mention. Because, and more importantly imho, the DS version has a far more accurate, rich and complete script translation. So one could argue what version is the 'purest' one.
Also the animation sequences are a great extra.
I am really keeping fingers crossed for an enhanced port of Secret of Mana. The script was heavily cut in the western version of the game, this because the memory of the US cartridge is less than the JP one.
And I always dreamt of a Mother and Soulblazer trilogy(<3 Terranigma) release.
I believe that Microsoft own Rare, like they actually bought a majority of shares, so I doubt Nintendo with ever get Banjo or any other Rare made IP back, sadly
When I said pure I was refering to playing the game as closely to how I would have experienced it had I played it on a SNES, back in in '95. Although, I must say that I hadn't realised that the DS version was host to a new translation. It should make for a fun replay in a few years time, although that would mean missing out on my +New Game save file. Maybe a third playthrough in six years time.
But there are just too many differences. Character design, 3d rendering, different gameplay elements, pretty much a stand-alone story, different tone, different people working on both games.
I recommend the DS version. It's great to play on the get go. There are little extra's but they are not too crucial. Although personally I love the inclusion of the animations.
Not exactly. When it comes to overall vision, Masato Kato is basically the primary mover and shaker of all things Chrono (his primary duty is usually "scenario/script writer"). This includes Chrono Trigger, Chrono Cross, and even its predecessor, Radical Dreamers (in part, CC came about as part of Kato's desire to do Radical Dreamers "right"). While it is true that the overall staff for the original game was culled from then-rivals Squaresoft and Enix while Cross was exclusively developed by Square, the director role was taken by Kato (in addition to the story writer role he had in Trigger) and, of course, Yasunori Mitsuda returned to compose along with Yasuyuki Honne, the field graphic artist on Trigger (he served as Art Director and dealt with art conceptualization and the field map artwork for Cross) among others. Besides, if you're going to complain about games in a series aren't done by the exact same people every time, you're going to be complaining A LOT.
However, the argument that Cross was more a spiritual sequel is perfectly valid. Masato Kato and Hiromichi Tanaka (Producer/Designer for Cross) both went on record saying that the team wanted to make something that was wholly different from Trigger. In part, this was because Cross wasn't a "Dream Project" in which they were collaborating with Enix (which left a lot of pressure to live up to) and because trying to live up to CT would probably have been a fool's errand. As Kato himself said, "We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. Yes, the platform changed; and yes, there were many parts that changed dramatically from the previous work. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. That's why I believe that Cross is Cross, and NOT Trigger 2." Tanaka's statements have basically the same tone - Cross was never literally intended to be Chrono Trigger 2.
And now that I specifically have mentioned Mitsuda's work on Chrono, I expect MI to show up any time now.
While this is true, it hasn't stopped Rare from publishing the occasional game for a Nintendo system through another company, usually THQ.
The team-up wasn't with Enix, it was with Bird Studios, Akira Toriyama's company. Yuji Hori was working freelance for Enix when he came up with the idea that would become Dragon Quest/Warrior.
For those unfamiliar, Radical Dreamers tells the story between the Chrono games and was only available through a Japan exclusive download system for the SNES called Satellaview.
This was actually one of the reasons I wanted the DS version, I'd read about how watered-down the original translation had been. Once I'd played it however, I really missed the original English script. It had a lot more personality (plus nostalgic value for me).
I think they're holding Earthbound back because of legal worries:
http://earthboundcentral.com/2009/02/earthbound-music-similarities/
http://starmen.net/ebvc/
Hopefully they will also be releasing Secet of Mana 2 (a translated version), but that is probably too much to hope for.