Chrono Trigger coming to VC

edited April 2011 in General Chat
http://www.cubed3.com/news/15363

Its coming into Japan, so it may be a while before the Americans can get it.

Comments

  • edited March 2011
    I'd rather own it on DS. Currently it's around 16 dollars on Amazon.
  • edited March 2011
    I'd rather own it on DS. Currently it's around 16 dollars on Amazon.
    I picked up the DS version for less than 20 bucks myself. The Virtual Console version will be tempting, though. This is my favorite game of all time, after all.

    The DS exclusive content was a bit of a letdown (Dimensional Vortex, Lost Sanctum), by the way, but I love it for the fact that Chrono Trigger can be played on the go. It helped relieve some anxiety on the way back from Comic-Con last year.
  • edited March 2011
    Hopefully this will also be released in Europe. I want to play this so much!!

    Final Fantasy VI (III over here) came last week to the EU virtual console. Has it been released in US yet?
  • edited March 2011
    Screw CT, we're finally getting this

    sfc_rockmanx1.png
  • edited March 2011
    SunnyGuy wrote: »
    Screw CT, we're finally getting this

    sfc_rockmanx1.png

    Megaman X! Heck Yea! :D

    I like Chrono Trigger as well though...
  • edited March 2011
    As someone who played Chrono Trigger for the first time recently, I wholeheartedly recommend it to anyone who's yet to experience the game. It has aged incredibly gracefully and remains a RPG that is superior to most other games in the genre.

    A true classic.
  • edited March 2011
    It really is. Although for anyone that hasn't played the DS version yet, just know that the extra "dungeons" SUCK >_<
  • edited March 2011
    SunnyGuy wrote: »
    It really is. Although for anyone that hasn't played the DS version yet, just know that the extra "dungeons" SUCK >_<

    I'm glad that I played the original SNES version, it just seemed to be the puriest way of experiencing it.
  • edited March 2011
    I'll buy it, as I have done with each other re-release of the game, in the hopes that they will one day make more Chrono-related greatness.
  • edited March 2011
    I'll buy it, as I have done with each other re-release of the game, in the hopes that they will one day make more Chrono-related greatness.
    What's this? The Telltale Games forum doesn't have a Like button? My reply will have to suffice.

    I currently own the PS1 and DS versions of Chrono Trigger (and Chrono Cross for PS1). I even cut out the registration cards, and mailed them to Squaresoft in hopes that they would take notice. It's about time that they released another Chrono game. There were rumors of a Chrono Break for years, but nothing ever came of it.

    Also, I never had the chance to play a physical copy of the SNES original, so the Virtual Console version would certainly be the next best thing. Nevermind my emphasis on physical copy.
  • edited March 2011
    I'm glad that I played the original SNES version, it just seemed to be the puriest way of experiencing it.

    You can look at it in different ways. It's weird that of the 'extra's' of the DS version the extra dungeon is the only one that receives mention. Because, and more importantly imho, the DS version has a far more accurate, rich and complete script translation. So one could argue what version is the 'purest' one.

    Also the animation sequences are a great extra.


    I am really keeping fingers crossed for an enhanced port of Secret of Mana. The script was heavily cut in the western version of the game, this because the memory of the US cartridge is less than the JP one.

    And I always dreamt of a Mother and Soulblazer trilogy(<3 Terranigma) release.
  • edited March 2011
    They really have a pair of balls, asking us to buy this game again. I've had this in one version or another on SNES, Playstation and DS now. NO MORE! And how dare they blame the fans for not buying it enough to warrant a sequel!
  • edited March 2011
    I never get excited about Japanese Virtual Console releases. They come out in the US much later, if at all.
  • edited March 2011
    When does Microsoft's licence of Rare expire? I want me some Banjo Kazooie and Tooie >=(
  • edited March 2011
    Origami wrote: »
    When does Microsoft's licence of Rare expire? I want me some Banjo Kazooie and Tooie >=(

    I believe that Microsoft own Rare, like they actually bought a majority of shares, so I doubt Nintendo with ever get Banjo or any other Rare made IP back, sadly :(
  • edited March 2011
    Origami wrote: »
    You can look at it in different ways. It's weird that of the 'extra's' of the DS version the extra dungeon is the only one that receives mention. Because, and more importantly imho, the DS version has a far more accurate, rich and complete script translation. So one could argue what version is the 'purest' one.

    Also the animation sequences are a great extra.

    When I said pure I was refering to playing the game as closely to how I would have experienced it had I played it on a SNES, back in in '95. Although, I must say that I hadn't realised that the DS version was host to a new translation. It should make for a fun replay in a few years time, although that would mean missing out on my +New Game save file. Maybe a third playthrough in six years time.
  • edited March 2011
    I've played Chrono Trigger a lot, and I don't really see any reason to buy this version as I already have the SNES, PS1, and DS versions of it. What I would really like to see is a re-release of Chrono Cross. It may be blasphemy to say this, but I actually liked it better than Chrono Trigger.
  • edited March 2011
    I wouldn't say that's blasphemous. I know that Chrono Cross has its haters but I think that it's wonderful myself and there's certainly a fanbase out there that would agree. It's a little too close for me to make a call on which game I prefer though.
  • edited March 2011
    Chrono Cross is excellent, but it is indeed blasphemous to prefer it to the original. :p
  • edited March 2011
    I don't really know that I want another Chrono Trigger sequel. I enjoyed Chrono Cross, and they did a decent job of coming up with a way to give you something new to explore in the same world, but what else could they do in Chrono Trigger's world? We've seen the entire world in multiple eras. Makes it kind of tough to come up with a worthwhile plot. The end of the world has already been averted, be kind of lame to have to re-avert it.
  • edited March 2011
    In my opinion Chrono Cross is not really a direct sequel. it's more of a spiritual successor with some fanservice to people that played the original. Maybe I am wrong though....
    But there are just too many differences. Character design, 3d rendering, different gameplay elements, pretty much a stand-alone story, different tone, different people working on both games.
  • edited March 2011
    I borrowed a friend's copy of Chrono Trigger for the DS to try it out and even though I only played it for a short while I did like it. I have since then meant to buy it, but I haven't exactly been flush with disposable cash so I haven't got around to getting it. Now I'm torn between waiting for the VC version (which I take it uses the SNES version as it's source) or just getting the DS version even though it'll cost me almost twice as much.
  • edited March 2011
    ^
    I recommend the DS version. It's great to play on the get go. There are little extra's but they are not too crucial. Although personally I love the inclusion of the animations.
  • edited March 2011
    Origami wrote: »
    In my opinion Chrono Cross is not really a direct sequel. it's more of a spiritual successor with some fanservice to people that played the original. Maybe I am wrong though....
    But there are just too many differences. Character design, 3d rendering, different gameplay elements, pretty much a stand-alone story, different tone, different people working on both games.

    Not exactly. When it comes to overall vision, Masato Kato is basically the primary mover and shaker of all things Chrono (his primary duty is usually "scenario/script writer"). This includes Chrono Trigger, Chrono Cross, and even its predecessor, Radical Dreamers (in part, CC came about as part of Kato's desire to do Radical Dreamers "right"). While it is true that the overall staff for the original game was culled from then-rivals Squaresoft and Enix while Cross was exclusively developed by Square, the director role was taken by Kato (in addition to the story writer role he had in Trigger) and, of course, Yasunori Mitsuda returned to compose along with Yasuyuki Honne, the field graphic artist on Trigger (he served as Art Director and dealt with art conceptualization and the field map artwork for Cross) among others. Besides, if you're going to complain about games in a series aren't done by the exact same people every time, you're going to be complaining A LOT.

    However, the argument that Cross was more a spiritual sequel is perfectly valid. Masato Kato and Hiromichi Tanaka (Producer/Designer for Cross) both went on record saying that the team wanted to make something that was wholly different from Trigger. In part, this was because Cross wasn't a "Dream Project" in which they were collaborating with Enix (which left a lot of pressure to live up to) and because trying to live up to CT would probably have been a fool's errand. As Kato himself said, "We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. Yes, the platform changed; and yes, there were many parts that changed dramatically from the previous work. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. That's why I believe that Cross is Cross, and NOT Trigger 2." Tanaka's statements have basically the same tone - Cross was never literally intended to be Chrono Trigger 2.

    And now that I specifically have mentioned Mitsuda's work on Chrono, I expect MI to show up any time now.
  • edited March 2011
    Woodsyblue wrote: »
    I believe that Microsoft own Rare, like they actually bought a majority of shares, so I doubt Nintendo with ever get Banjo or any other Rare made IP back, sadly :(

    While this is true, it hasn't stopped Rare from publishing the occasional game for a Nintendo system through another company, usually THQ.
  • edited March 2011
    Brainiac wrote: »
    Not exactly. When it comes to overall vision, Masato Kato is basically the primary mover and shaker of all things Chrono (his primary duty is usually "scenario/script writer"). This includes Chrono Trigger, Chrono Cross, and even its predecessor, Radical Dreamers (in part, CC came about as part of Kato's desire to do Radical Dreamers "right"). While it is true that the overall staff for the original game was culled from then-rivals Squaresoft and Enix while Cross was exclusively developed by Square, the director role was taken by Kato (in addition to the story writer role he had in Trigger) and, of course, Yasunori Mitsuda returned to compose along with Yasuyuki Honne, the field graphic artist on Trigger (he served as Art Director and dealt with art conceptualization and the field map artwork for Cross) among others. Besides, if you're going to complain about games in a series aren't done by the exact same people every time, you're going to be complaining A LOT.

    However, the argument that Cross was more a spiritual sequel is perfectly valid. Masato Kato and Hiromichi Tanaka (Producer/Designer for Cross) both went on record saying that the team wanted to make something that was wholly different from Trigger. In part, this was because Cross wasn't a "Dream Project" in which they were collaborating with Enix (which left a lot of pressure to live up to) and because trying to live up to CT would probably have been a fool's errand. As Kato himself said, "We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. Yes, the platform changed; and yes, there were many parts that changed dramatically from the previous work. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. That's why I believe that Cross is Cross, and NOT Trigger 2." Tanaka's statements have basically the same tone - Cross was never literally intended to be Chrono Trigger 2.

    And now that I specifically have mentioned Mitsuda's work on Chrono, I expect MI to show up any time now.

    The team-up wasn't with Enix, it was with Bird Studios, Akira Toriyama's company. Yuji Hori was working freelance for Enix when he came up with the idea that would become Dragon Quest/Warrior.

    For those unfamiliar, Radical Dreamers tells the story between the Chrono games and was only available through a Japan exclusive download system for the SNES called Satellaview.
  • edited March 2011
    Origami wrote: »
    the DS version has a far more accurate, rich and complete script translation. So one could argue what version is the 'purest' one.

    This was actually one of the reasons I wanted the DS version, I'd read about how watered-down the original translation had been. Once I'd played it however, I really missed the original English script. It had a lot more personality (plus nostalgic value for me).
  • edited April 2011
    If this is happening, when is it coming out for the VC in America? My brother LOVES this game has been waiting for it since day 1 of the nintendo Wii.
  • edited April 2011
    The North American virtual console feels really... forgotten about lately compared to when it first came out.
  • edited April 2011
    How so?
  • edited April 2011
    They don't release games on it.
  • edited April 2011
    Yeah... there were weekly releases for a good long while when it first came out. Now we go months sometimes without any VC releases, which sucks when there's still plenty of huge games like Chrono Trigger and Earthbound (!!) that haven't come out yet.
  • edited April 2011
    Yeah what the hell Nintendo. Earthbound FTW
  • edited April 2011
    Earthbound's the one that really doesn't make sense. Chrono Trigger requires SquareEnix's okay I assume, but Earthbound's a Nintendo game, and what's more, it's a huge cult classic. Unless they have plans for a DS/3DS remake, or there's some major problem getting it to work with the Wii's SNES emulator, it seems like a no brainer to me.
  • edited April 2011
    Scnew wrote: »
    Earthbound's the one that really doesn't make sense. Chrono Trigger requires SquareEnix's okay I assume, but Earthbound's a Nintendo game, and what's more, it's a huge cult classic. Unless they have plans for a DS/3DS remake, or there's some major problem getting it to work with the Wii's SNES emulator, it seems like a no brainer to me.

    I think they're holding Earthbound back because of legal worries:
    http://earthboundcentral.com/2009/02/earthbound-music-similarities/
    http://starmen.net/ebvc/
  • edited April 2011
    Yeah, Chrono Trigger, thanks for mentioning this! I did not expect something likes because of the DS release. Hopefully this comes to Europe, too. If it does, I will buy it eventually. Right now I have too many unfinished games lying around, and I was also planning on getting Final Fantasy 6 (on Wii VC) and 8 (if I see a reasonably priced copy anywhere).

    Hopefully they will also be releasing Secet of Mana 2 (a translated version), but that is probably too much to hope for.
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