Will Telltale ever make a classic style adventure?
I love most of telltale's output (except the god-awful control scheme), but all of their recent games seem to be quite easy (if not very easy), even S&M and TOMM. Now this is fine as i know times have changed and this is what a lot of people want nowadays.
But do you think there's room in the telltale catalogue for a game with more complex and difficult puzzles.? I'm thinking along the lines of Day of the Tentacle, etc. I was hoping BTTF would have some cool time-travel related puzzles, but not so far.
I'd love them to release a game alongside the other IP's aimed at the more hardcore adventure game fan.
EDIT: Oops apologies for the typo in the title. I cant seem to change it
But do you think there's room in the telltale catalogue for a game with more complex and difficult puzzles.? I'm thinking along the lines of Day of the Tentacle, etc. I was hoping BTTF would have some cool time-travel related puzzles, but not so far.
I'd love them to release a game alongside the other IP's aimed at the more hardcore adventure game fan.
EDIT: Oops apologies for the typo in the title. I cant seem to change it
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Here's hoping anyway.
I like hard games and puzzles. I adore Professor Layton and my share of sudokus. But there's a difference between a difficult game and an unintuitive one, and it's a very hard line to walk. A good difficult game would be something like Portal- slowly providing you with the tools you need and expanding its world allowing you to think intuitively. This kind of puzzle setup is VERY hard. When a puzzle is difficult, but all the pieces are in place, its that Aha! moment I get from games like Shift, Portal, and well made escape-the-room games that I look for. (The phrasebook puzzle in ToMI 3 was another difficult and intuitive puzzle I admire)
(Also, I removed the typo in the title for you)
So, if Telltale made a "full-sized" game that was non-linear and had the same number of areas of games like Day of the Tentacle, the difficulty would be there even if the puzzles were "only" on the level of S&M, ToMM, etc. You'd have 5 episodes worth of puzzles crammed into one game and spread out over a large area, making things considerably more complicated. I don't think Day of the Tentacle would be that difficult if it were chopped up into areas of 6 rooms each that had to be solved before moving on to the next.