Idiosyncratic Routine

edited May 2011 in General Chat
Do you find yourself acting out personal and wholly unnecessary rituals when playing certain games? If so, then please share your individual OCD lunacy below. I'll get the proverbial ball rolling...

Marble Madness: I always attempt to get the ball to land on the "O" of "GOAL" at the end of each stage, so that the ball essentially becomes the letter "O".

Gitaroo Man: Upon completion of each stage the camera zooms in and settles on Gitaroo Man's guitar; at which point I spin the analogue stick so that the on screen radar creates a circle within the circular central area of the guitar. Also, during those moments of a song when the are no on screen prompts, I rhythmically tap the X button which in turn causes the cenral dot (which the radar emits from) to flash in sync with the music.
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  • edited May 2011
    I cannot play Pokemon Sapphire without catching a Ralts before Wally.
  • edited May 2011
    At the end of super smash bros levels I hurl my character off the side, so I can commit suicide just after the time runs out, and it doesn't count.
  • edited May 2011
    If it breaks, BREAK IT. Leave no glass, box, chair, or TV unexploded! I've gotten better about it, but I still get that urge.

    Fired a single shot? Toss the whole clip and reload anyway! If the overall ammo count ends in certain numbers, shoot at something until said numbers have changed. (that's my actual OCD peeking through)
  • edited May 2011
    ShaggE wrote: »
    If it breaks, BREAK IT. Leave no glass, box, chair, or TV unexploded! I've gotten better about it, but I still get that urge.

    *loads up zelda* right, time to smash some goddamn pots.
  • edited May 2011
    I have a lot of OCD-related routines when it comes to games (or as I like to refer to it, I have GoCD. Geddit?).

    Aside from Achievements/Trophies, the most frustrating is having to get every single god-damn collectable. In every single game.

    Why yes, I do hate RPGs.

    I also have a thing about playing games in order, so for example, I can't just play Final Fantasy VII. I need to go through FFs I-VI first. I very rarely get to play games I want to if they have multiple sequels.

    And not quite in games, but still to do with them - the boxes have to have a matching cover. More specifically, I have to make new covers that have spines of the exact same design. You may have seen my work in the DVD Covers thread a while back, but I literally have to do that for every single game I have that fits in a DVD case or it bugs the heck out of me.
  • edited May 2011
    If I have AI team mates in a game, then I must have them all alive at the end of the mission/level. If they die then I reload. I really don't know why as it never has any effect on the storyline. For multiplayer games it doesn't matter to me as I know they will respawn again.
  • edited May 2011
    Whenever playing solitaire I order the suit piles from left to right: hearts, spades, diamonds, clubs.
  • edited May 2011
    Whenever playing Diablo II, I always have to smash every pot, pick up every bit of gold, and map out every area. It drives Comrade Mortis nuts when I play with her.
  • edited May 2011
    I almost always collect all health/magic/money/ammo/whatever dropped in a game (Zelda especially), whether I'm at capacity or not. If I don't, it almost feels wasteful.
    Whenever playing solitaire I order the suit piles from left to right: spades, clubs, diamonds, hearts.

    fix'd
  • edited May 2011
    In Smash I taunt after a kill. In Marvel VS Capcom 3 shouting "BIONIC....AAAAAAAARM!" when someone uses it is mandatory and if you don't do it you should start, also imitating Magneto during his Gravity Squeeze. Also, in pretty much anything where you can win by ring out I HAVE to toss myself after my opponent when I do it, be it Soul Calibur, Virtua Fighter or whatever it has to be done.
    If it breaks, BREAK IT. Leave no glass, box, chair, or TV unexploded! I've gotten better about it, but I still get that urge.

    Oh man, so much this.
  • edited May 2011
    I'm one of those people that always has to do some special jump when he collects a star in Super Mario Galaxy. Only I theme my jumps around the level I'm on. In the Flip-Out Galaxy with those red and blue walls, I wall-jumped onto the star. After the fight with Bowser Jr.'s Boom Bunker, I created a tower of clouds as high as I could and then ground pounded onto the star from the top of it.
  • edited May 2011
    I thought of a couple more...

    Joust Between rounds, I keep my ostrich hovering in position between the wave number and the wave title. Also, when's there's only one enemy left and I've got a bit of time left before the pterodactyl appears, then I try to take him out by using the "belly flop" bug.

    Oblivion / Fallout 3 / New Vegas I'm obsessed with traveling the land by means of jumping! I'll go from area to area by leap frogging. I also have an urge to be mid jump when I activate a door to load the next location. Doing this looks ridiculous and makes playing Oblivion feel like "Monty Python and the Holy Grail".
  • edited May 2011
    I usually have to get everything I can possibly get, get the best possible outcome. Assassin's Creed made me collect all those damn flags. In Mass Effect 2 I felt the need to start a new game after completing it because Kelly the yeoman died, even though I kept all the actual important party members alive. I usually have to get every one of the best weapons, complete every sidequest, etc. The only real exception I can think of was in Final Fantasy X, when blitzball just refused to give me Wakka's ultimate weapon after playing and winning a zillion games. I finally gave up.

    Also in Mass Effect or any other game that allows you to import a character from a previous title, I -have- to play them all every time... I was actually relieved when Konami released Suikoden 4 without allowing imports from 3 since I didn't have time to go back and play 1-3 again. :rolleyes:

    I'm also real big on achievements. I usually check XBox360achievements.org before starting a new game to make sure I don't miss any that you only get one shot at. I hate multiplayer ones that require something very specific that you might never be able to get... argh.
  • edited May 2011
    Thought of another one as well:

    If an enemy ragdolls and glitches into an upright position (on his knees, etc.), I *have* to knock said ragdoll down. This really sucks in games that don't let you interact with corpses, like Crysis.
  • edited May 2011
    ShaggE wrote: »
    Thought of another one as well:

    If an enemy ragdolls and glitches into an upright position (on his knees, etc.), I *have* to knock said ragdoll down. This really sucks in games that don't let you interact with corpses, like Crysis.

    Oh man, the number of hours I've lost arranging ragdoll corpses into amusing and sexual positions.

    I especially had fun with Fallout 3, where I had an obsession with using a hacksaw to decapitate a NCP, then placing their body on their bed and their head in a pot on the bedside table. This worked great if the deceased was married, as you could wait in the room until the husband / wife returned and went to sleep next to their headless partner...

    ...yeah, I'm sick.
  • edited May 2011
    Me and my friend playing Halo 3 campaign.
    Whenever there's a cutscene we have to keep jumping around.
    Brilliant on the later levels that are supposed to be pretty dramatic.

    We also do spin-crazies on games that either have loose aiming mechanics
    (Including Dead Rising. Spin Frankie! Spin! WEEEEEE!!),

    Also when we play James bond on the gamecube we always have to have one incredibly stupid ai, (while the rest are set much higher) and its ALWAYS Bond.

    Then we play "Hunt the Retard Bond!"

    Its really hilarious.

    "Look Retard Bond! Kill him!"

    "But I don't want to kill him. He's not doing any harm by running into that wall."

    Ai shows up and blows him to smithereens with a rocket launcher

    "NOOOO!! RETARD BOND!!"

    Seeks and kills ai in vengence!
  • edited May 2011
    Me and my friend playing Halo 3 campaign.
    Whenever there's a cutscene we have to keep jumping around.
    Brilliant on the later levels that are supposed to be pretty dramatic.

    We also do spin-crazies on games that either have loose aiming mechanics
    (Including Dead Rising. Spin Frankie! Spin! WEEEEEE!!),

    Also when we play James bond on the gamecube we always have to have one incredibly stupid ai, (while the rest are set much higher) and its ALWAYS Bond.

    Then we play "Hunt the Retard Bond!"

    Its really hilarious.

    "Look Retard Bond! Kill him!"

    "But I don't want to kill him. He's not doing any harm by running into that wall."

    Ai shows up and blows him to smithereens with a rocket launcher

    "NOOOO!! RETARD BOND!!"

    Seeks and kills ai in vengence!

    You're my kind of gamer. You're not on PSN are you? I'd love to play some multiplayer with you if you are (and when the servers are back up).
  • edited May 2011
    Davies wrote: »
    You're my kind of gamer. You're not on PSN are you? I'd love to play some multiplayer with you if you are (and when the servers are back up).

    Sadly I have most of my games on the 360.
    (I have like 5 ps3 games (Ironically I only seem to buy PS2 games to play on it!) to my 40+ 360 games! XD)
    And most of the PC games I own I never play due to the lack of dedicated PC, (I got a laptop, but its not all too powerful, and I can't seem to get into playing PC games on it, let alone multiplayer ones)
    And as for the Wii, well, it just sits there, mocking me!

    *look over to the wii*

    STOP JUDGING MEEE!!!!
  • edited May 2011
    lombre wrote: »
    I'm one of those people that always has to do some special jump when he collects a star in Super Mario Galaxy. Only I theme my jumps around the level I'm on. In the Flip-Out Galaxy with those red and blue walls, I wall-jumped onto the star. After the fight with Bowser Jr.'s Boom Bunker, I created a tower of clouds as high as I could and then ground pounded onto the star from the top of it.

    Oh man, how could I forget this? Ever since Mario 64 I always, ALWAYS try to ground pound the stars preferably after either a triple jump or a backflip. No exception.

    Also, another Soul Calibur habit, keep beating the hell out of your opponents body after you get a KO for as long as you can :D This also applies to all Marvel VS games before 3 (god damn it Capcom, I like victory animations as much as everyone else but did you HAVE to take away one of my biggest joys in these games? D: )
  • edited May 2011
    -I am a 100% completionist. Have to explore every line, secret, item in every game. This is especially a pain with RPG's

    -When I play RPG's I have the following rules:
    No use of item, No KO's of individual characters.

    -I always tend to avoid the number 13. I hate having 13 of an item.
  • edited May 2011
    Here's another one.

    Whenever someone plays as Vega on Street Fighter 2 and wins, I immediately shout "YODEL LIKE A LADY!" when he does his victory pose.

    (Because thats what he sounds like he's saying to me)

    For Ken I sometimes go "I-like-to-wheel-kick" when he does his kick special move.
  • edited May 2011
    3zCPM.jpg

    What do I win?

    Are these screenshots worth bonus points?
  • edited May 2011
    What do I win?

    Are these screenshots worth bonus points?

    Congratulations. You win first prize!

    Sadly, unless you want to go into negative numbers, there are no prizes beyond first. Soooo...your bonus points have been converted to brownie points. Which are worth about as much as they sound like they're worth.
  • edited May 2011
    Congratulations. You win first prize!

    Sadly, unless you want to go into negative numbers, there are no prizes beyond first. Soooo...your bonus points have been converted to brownie points. Which are worth about as much as they sound like they're worth.
    And remember that time I re-played a game that I hate several times over, some parts up to 11 times, to collect screenshots and try every possibility?.
  • edited May 2011

    I...er...don't have any bonus point ranks above brownie points.

    So, ah...

    istockphoto_1803807_gold_star_2.jpg

    Gold Star!
  • edited May 2011
    LegostudslegostudsstudsstudsstudsmustbreakeverinthingmustgetfuckingstudsimnotajediorexplorerorbatmanorwhateverifidontbreakeverythinginsightandgetallthefuckingstudssomethingiswrongwithmeHEEEEEEEEEEEEEEEEEEEEEEEELLLLPP!!!!!!!!
  • edited May 2011
    LegostudslegostudsstudsstudsstudsmustbreakeverinthingmustgetfuckingstudsimnotajediorexplorerorbatmanorwhateverifidontbreakeverythinginsightandgetallthefuckingstudssomethingiswrongwithmeHEEEEEEEEEEEEEEEEEEEEEEEELLLLPP!!!!!!!!

    You know you have something wrong with you when you start stud farming even before actually playing any of the levels.
    (I'm sooo guilty of that one! XD)
  • edited May 2011
    When I play Paper Mario: The Thousand Year Door, I always have to fill the Tattle Log. My partners beside Goombella barely ever see the light of day.
  • edited May 2011
    I'm so happy I created this thread; I'm not the only loopy bastard.

    Yayyyy!!!
  • edited May 2011
    I can't walk down stairs. I have to jump down them.
  • edited May 2011
    Remolay wrote: »
    I can't walk down stairs. I have to jump down them.

    As interesting as that is Remolay, what about when you're playing games? Stick to the topic at hand please.

    :p
  • edited May 2011
    Not allllll the time, but pretty often, in racing games. I will skid and swerve at the finish line, like I'm parking sideways, as if to say "right, that's the race won, I'll just park here and get out"
  • edited May 2011
    Not allllll the time, but pretty often, in racing games. I will skid and swerve at the finish line, like I'm parking sideways, as if to say "right, that's the race won, I'll just park here and get out"

    Unless it's a close race, I always do that too. Especially in Mario Kart, where you can do a little hop-over-then-skid across the finish line.

    If a game has cinematics where you can move the camera, I will move the camera like I'm freakin' Michael Bay.

    In WoW, one does not simply walk into dungeon portals, one must jump into them.

    If a game has some sort of hub town where there isn't any combat, I always sheathe/holster my character's weapons, if possible. Otherwise, I feel like I'm going to scare the civilians.

    I shoot explosive barrels even when there aren't any enemies left to kill.

    In poker games (like, say, Night at the Inventory) I find myself keeping a poker face when I get a good hand.

    I also do the whole "one shot, reload" thing but until they make videogame guns work like real guns, that's just smart playing.
  • edited May 2011
    If a game has some sort of hub town where there isn't any combat, I always sheathe/holster my character's weapons, if possible. Otherwise, I feel like I'm going to scare the civilians.

    I do this, too. Especially in Star Wars games where I feel like wandering around in crowded places with an unsheathed lightsaber is just wrong.
  • edited May 2011
    I also do the whole "one shot, reload" thing but until they make videogame guns work like real guns, that's just smart playing.

    Mafia is the only game I can think of that treats ammo count realistically. If you reload when the clip or chambers have any rounds left in then you lose them.
  • edited May 2011
    There are a number of games with realistic clip management, but thankfully it's still far from standard.
  • edited May 2011
    Mafia is the only game I can think of that treats ammo count realistically. If you reload when the clip or chambers have any rounds left in then you lose them.

    Does Mass Effect 2 do this, too? I honesty can't remember except that I was perpetually running out of ammo and was therefore very careful with reloads. This might only be because I'm a terrible shot.
  • edited May 2011
    Does Mass Effect 2 do this, too? I honesty can't remember except that I was perpetually running out of ammo and was therefore very careful with reloads. This might only be because I'm a terrible shot.

    Couldn't tell you as I've yet to play it (because I've yet to finish the first game despite plenty of attempts over the last few years!).
  • edited May 2011
    I don't believe it does. But in the Mass Effect world, you're not ejecting bullet clips but "thermal clips" which is basically just the excess overheating energy of the gun, so the ammo discrepancy wouldn't apply.

    ...that may be the geekiest sentence I've ever said...
  • edited May 2011
    I don't believe it does. But in the Mass Effect world, you're not ejecting bullet clips but "thermal clips" which is basically just the excess overheating energy of the gun, so the ammo discrepancy wouldn't apply.

    ...that may be the geekiest sentence I've ever said...

    But wouldn't ejecting a thermal clip before it's completely full result in having fewer shots to fire? Just saying that if you ejected one after every shot, you'd run out of clips pretty quickly.

    In any case, it is obvious that the best way to find out is for me to play Mass Effect 2 again. It's the only way...FOR SCIENCE!
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