Vsync in the D3D8 Games caps at 50 fps.
Hi there, odd issue I'm noticing.
While playing games like Sam and Max Season 1 & 2, Strong Bad, Wallace and Gromit, and Bone, my FPS is limited to 50 frames. I have my computer set up properly, the later games such as Tales of Monkey Island play at the proper 60 FPS. Is this intended in the D3D8 engine or is there a bug somewhere?
While playing games like Sam and Max Season 1 & 2, Strong Bad, Wallace and Gromit, and Bone, my FPS is limited to 50 frames. I have my computer set up properly, the later games such as Tales of Monkey Island play at the proper 60 FPS. Is this intended in the D3D8 engine or is there a bug somewhere?
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Or do Telltale Games have absolutely no customer service?
I have spent hundreds and hundreds of dollars on Telltale, the least I can ask is to get some very support for the programs I bought.
Sam&Max S1: 50 fps
Sam&Max S2: 50 fps
Wallace & Gromit: 60 fps
ToMI: 60 fps
Also, disabling vsync had no effect, so i guess it's limited by the engine and was changed to 60 in later games.
Makes me wonder though why you get 50 with W&G.
I actually just upgraded to a 120hz monitor as well, so Wallance & Gromit, ToMI, Back to the Future, and Sam&Max S3 all run at 120 FPS. DirectX 8 games still capped at 50.
This makes it even more frustrating when I play the older games. 120 FPS gives me butter smooth mouse control. 50 FPS does not.