Puzzle Agent 2 - Stacks of Flyers
I'm playing Puzzle Agent 2, and have reached the "Stacks of Flyers" puzzle. I quit out of the puzzle, and when I went back into it, the numbers in the puzzle had not reset. When I went to try and solve the puzzle, the numbers would increase from the non-reset numbers, and when I tried to reset, they only went back to when I re-opened the puzzle. I tried a second time with the same result. I don't think this is the normal behavior.
I wanted to include a screenshot, but Alt+Print Screen wasn't working for me.
I wanted to include a screenshot, but Alt+Print Screen wasn't working for me.
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Game purchased direct from TTG. Mac OS X 10.6.8.
same issue
in this puzzle I got rejected despite having a minimum of 50 fliers because it wasnt the 'right' answer. I had the two black numbers add up to 27 (cant remember which as I have the same problem as above) and the 3 red numbers were 11, 12, 12. Which ever '?' path the bandit takes, its still 27+23 or 27+24.
Unless i'm missing the point I dont see why all 3 red numbers have to be 12
Also I fixed it with cheat engine, but still, bug heads up.
It sounds like quitting and re-entering the puzzle makes the bug go away (though it can happen again), so at least it should be possible to get past this puzzle if you quit and try again every time the bug happens. Obviously it's still pretty annoying, though...
We'll try and reproduce the bug on our end. If anyone can describe in detail how it happens (as in, a sequence of moves that causes the bug to occur), that'd help me find it.
Incidentally: when I encountered this bug in testing, I found that, even if the numbers were glitching, the puzzle would still accept the answer if the stacks were all in the right places. That may still be the case! Admittedly, it's no substitute for a properly functioning puzzle...
In the mean time, here is a save file with the bug in question:
http://dl.dropbox.com/u/3990981/save1.save
Its at the point where if you walk up to the puzzle, it displays the old numbers from my original attempt.
Don't know if that specifically helps, but I figured I'd upload it just in case.
I can at least affirm that the puzzle accepts your answer, regardless of what the numbers say, if all the flyers are in the right place. But that forces the player to do all the math themselves, which makes the puzzle a little harder than we wanted it to be.
Let me know if this makes sense to anybody: It seems to me that the bug occurs when you quit the puzzle. The numbers at the bottom of the puzzle get "stuck" at whatever value they were showing when you quit, and that value becomes their default (which should be zero).
So... for now, I guess the way to avoid this bug is not to quit the puzzle. Or, if you must quit the puzzle, move all the flyers to the empty spaces on the right side of the puzzle screen, so that all the numbers are set to zero.
On the contrary, it seems that's how the bug is triggered and manifested. I have quit not only the puzzle but shut down the entire game, and when I relaunch and go back to the puzzle, there are always numbers already in the boxes at the bottom of the puzzle, the same ones that were there the last time I left, whether I left by clicking Submit or Quit. When I move the number-pieces from the right into the boxes at the top, values are added to the existing numbers in the bottom boxes. The problem is cumulative every time I leave the puzzle, and at this point the numbers in the bottom boxes are in triple digits.
It is the case that if the number-pieces are in the correct positions when clicking submit, the puzzle registers as being solved correctly, even though the numbers in the bottom boxes are way off.
FWIW, I solved the puzzle correctly, and without quitting in the middle of it, the first time I played through the game. I noticed the problem after coming back to the puzzle afterwards in free-play mode.
▼ ❑ Start a "New Game"
Here is the save file produced if you follow all the above steps:
http://dl.dropbox.com/u/3990981/ToTelltaleWithLove.save
I don't know how long that process takes, but I can PM it to you as well if you'd like.
From what I've seen repeatedly playing up to this bug I have made a few observations:
1. These variables seem to be defined globally and instantiated to zero.
2. The function(s) starting the puzzle never set the variable to zero. Rather than set the variable to zero each time the puzzle is started, it assumes the variable is zero at the start.
3. The function that does the math for these variables seems to include the variable itself.
4. The function(s) handling the quitting process for the puzzle never sets these variables back to zero.
Thats my theory on what the problem is anyways.
That's about all we can do at the moment. If we decide to do a patch in the future, this may get fixed.
Thanks to everyone who posted about this bug!
I had the same issue. The puzzle definitely does not say each option needs to have exactly 50 flyers. Either the puzzle is bugged or the description should say that it has to be exactly 50 flyers. I lost my perfect score on this puzzle.