Simple platformer but really silly and fun. Did a review of it once looong ago but the review is crap so I'd recomend just playing the game for your self.
How about SimAnt? Man that game was odd. The manual is primarily someone's essay/love letter to ants lol. The game itself is really just a death match, black vs red but it was kinda fun to send the spider toward the enemy and watch it mess their stuff up ahahhha. Ahem.
That game taught me far more about ants than I ever really wanted or needed to know.
More games i've been playing again recently in a fit of nostalgia: Lotus (racing game), Stunts (AWESOME racing game heh, I love Stunts), Eco Quest and Mixed up Fairy Tales (ahahaha, stupid lazy dragon, why can't YOU do something to help your world? Bah)
I'm still working up the courage to attempt the Home Alone game. I recall it being EVIL as a child, I mean it really was difficult. You have to run about and set up traps, then try not to get captured. It's on a timer or something but daaaamn...
We weren't allowed a console when I was a kid. My parents insisted we had a pc so had no need for a console. Much sadness. My sister sometimes rented a Megadrive from the local video store so I have played Toejam and Earl, as well as the Ren and Stimpy video game.
Math and word rescue were awesome! As was Math Mountain. We had that one on the computer at school lol.
I was horrible at flight sim but I loved Jazz Jackrabbit. Can't you get a bird thing to fight along side you in that game? I was always sad when it died heh.
OMG we played a lot of the same games, yo. I'd go back to that era of gaming because honestlly it was a millions times better, cooler. Honestly, what lives up to your expecations from back then?
I never got past the Rock-Paper-Scissors bit. NEVER.
Well with the magic of an emulator (my dad threw away the Master System II and games without asking anyone) I finally beat it. I guess I might as well bring up the other games I had. Sonic The Hegehog 2, Sonic Chaos (almost beat it once), a Mickey Mouse game I can't remember the name of, Lion King and some racing game I never got around to playing.
Well with the magic of an emulator (my dad threw away the Master System II and games without asking anyone) I finally beat it. I guess I might as well bring up the other games I had. Sonic The Hegehog 2, Sonic Chaos (almost beat it once), a Mickey Mouse game I can't remember the name of, Lion King and some racing game I never got around to playing.
I'll go with Manhunter: New York and Manhunter 2: San Francisco, just about the least well-known of Sierra's adventure games. The first one is really good - haven't played through 2 in a long time, but as I recall it might be overly big and crazy. Fantastically depressing Orwellian atmosphere.
I also enjoyed Super Mario Sunshine, though I can understand why others don't. Removing the focus from pure platforming and adding that water cannon does change the feel of the game a great deal. It's still a good game though, you just have to learn to deal with it. The levels where you have to clean up crap can still sod off though.
Obviously off-topic, but the biggest problem with SMS for me is that there is no variety in levels, which is important for platformers. It's all the tropical island setting.
Here's an old adventure game that I thought was popular but I never see come up in references here on the forum.
Beneath a Steel Sky
I'm a big sucker for dystopian future sci fi stories, and Beneath a Steel Sky always fit the bill. You play Robert, a man living in the Gap, uncivilized wastelands between the large cities. In the introduction, you're kidnapped and hauled to Union City for reasons unknown. This entire intro is voiced over comic panels by comic illustrator Dave Gibbons.
The game plays out like most adventure games with a full interface of looking, picking up and using. You have an inventory interface above screen, and you're sent on your way to escape Union City. You start on the topmost level in a smog filled city in the sky and must make your way to ground level and escape. As you do, you move through progressively more affluent neighborhoods, all the time exposed to messages of consumerism and the need to spend, spend spend. It's implied that Union City is at 'economic war' with other cities, all which create products for sale that fuel their security and government. However, your escape becomes wrapped in a far more sinister plot.
Two elements added some uniqueness to your adventure. First was your robotic sidekick and comedic relief, Joey. He can accomplish various things, assisting your in some tasks. However, as you progress, you'll be able to upgrade the 'shell' he exists in, making him ever larger and capable of different things. To be blunt, he starts in a vacuum robots shell and grows more sophisticated over time as you find new shells. A second element that set the game apart was a digital world you could link into to discover new information. Perhaps simply a new coat of paint, it still broke up the game into something a little different and more bizarre.
Overall I'd really recommend Beneath a Steel Sky. The plot is great, the puzzles never felt to me to be too bizarre (in the real world. Lincspace is bizarre but only lasts for spurts). I always felt like the puzzles were just challenging enough to stump me for a bit without asking me to make ridiculous leaps of logic. But in the end what I remember about BASS is the ending, and how great I thought the conclusion was, beyond appealing to my most internal issues... problems with authority and dystopian big government. Give it a shot!
Wait, what the hell? I have an obscure old game and not a joke? IT'S TRUE!
Did anyone else play this?
You basically controlled an American submarine in World War Two and hunted Japanese naval convoys in the South Pacific. Fun times. For its time it was very technically sophisticated and its level of detail, simulation and realism were unparalleled on the NES.
I'm starting to wish that I knew where all the other games that I played as a little kid went. Aside from the one I already mentioned, I can't remember any of the titles.
Ingrid's Back! (Level 9 Computing (defunct) for IBM PS/1 (DOS), Amstrad CPC (DOS), Amiga, C64 and assorted other ancient platforms)
Great little text-based adventure game released in the late 80s. Witty storyline and backstory, set in a village of gnomes. The protagonist has to save her neighbours from being evicted by the squire of the manor, then sneak around his manor undercover as a maid to rustle up enough evidence to put him behind bars (before she gets caught in the act). Very clunky gameplay and often after 5 mins when you changed rooms, the changing backdrop would get screwed up. Still had charm. Would like a bug-free version to use in DosBox.
Titus the Fox (DOS)
I only played the shareware version. 2D platformer. Medieval setting One touch and you're dead. Items you need to stack in order to get higher are gone forever if you throw them by accident, so you can't complete the level without restarting. Oh dear. Still wouldn't mind getting hold of the full game.
Crystal Caves (DOS)
Played it as shareware for years but bought the game from the current licence holders off the internet for less than $10. The shareware episode is the most fun but is also by far the easiest.
Alex Kidd in Miracle World (Sega Master System)
Charming little 2D platformer with catchy music and oh-so-many levels. Clunky gameplay because of the hardware. Rock-paper-scissors matches have fixed choices for the opponent most of the time. RAM saving in an emulator at the beginning of a match recommended.
Quackshot (Sega Megadrive)
One of many 2D platformers released by Disney at the time. Gameplay is clunky but charming. Storyline is for the most part followable. Could have done with a difficult cart ride just before the final fight.
Ariel the Little Mermaid (Sega Megadrive)
Undersea platformer. Very short, nothing to do with the film and no storyline. Very shit. Also, there was a life counter (the health bar refills every time it reaches empty) but is internal so you get the Game Over screen without warning.
Captain Planet and the Planeteers (Sega Megadrive)
Much like Ariel, except the levels were better designed and there was a smidgeon of storyline. No life counter but, if higher than default, next level starts you off with the amount of energy and weaponry with which you finished the last.
Aladdin (Sega Megadrive)
Another Disney 2D platformer. Very good game, imo. Loosely followed the film, good graphics and soundtrack. Gameplay and level layout also good.
Jungle Book (Sega Megadrive)
Disney 2D platformer. Yawn. Loosely follows the film. Different visuals and gameplay to Aladdin but you can tell the same team made it at around the same time because the cheat code combinations are the same (even though the outcome is different).
Power Rangers the Movie (Sega Megadrive)
Fighting/platformer game. Didn't even try to follow the film. So much they could have done but didn't. Soundtrack is the only saviour for this shit game.
Star Trek TNG (can't remember which one) (Sega Megadrive)
Good fun, good plot, took ages to navigate the alien ship and figure out what to do, kept dying in the mega-hard mines level. Gave up.
Toejam & Earl 1 (Sega Genesis)
Isometric POV platformer with a twist. Collect 10 rocketship pieces on 24 'levels', collecting presents (powerups) and avoiding Earthlings along the way. Very funny and unique way of celebrating 90s US culture. Imagine you're from the Middle/Far East or outer space, have no knowledge of Western World life at all, find yourself in the US in the early 90s, smoke some hemp and go on a rampage and you're pretty much there.
Chip's Challenge (C64, various Ataris, Windows 3.1)
Puzzle game. Collect objects on grid, avoid baddies and encounter different terrain/powerups, head to exit. Like Lemmings, hundreds of levels, each passworded for access later (but the same saves number of levels completed). Cute game, had a lot of fun playing it. Available nowadays on PC as Tile World, WebCC and Chuck's Challenge for iProducts.
You've reminded me of another old Win 3.1 game called Icebreaker which was fantastic. Still haven't beaten it. Great graphics, interestingly unique gameplay, and hundreds of levels.
I was severely lacking in the electronics department when I was a kid. What games I did manage to play were few and far between. But when I finally got my first computer (Windows 3.1!), I was able to play these games:
Hugo 1 & 2. I remember being stuck on first room in Hugo 2. I didn't know that hole in the wall was a dumbwaiter... until my mum helped me. I obviously was not good enough for this game. :P
I played the first Castle of the Winds at a friends place. Loved it. I eventually I got CotW: Lifthransir's Bane for myself. A lot of my time went into this little game when I should've been studying. I remember dying a lot. Good times.
Star Trek TNG (can't remember which one) (Sega Megadrive)
Good fun, good plot, took ages to navigate the alien ship and figure out what to do, kept dying in the mega-hard mines level. Gave up.
That darned mine level! That level is burned in my mind forever!
The Pink Panther: Hokus Pokus Pink
I loved this game growing up. Yet i've never met anyone else who's played it. It's the perfect adventure game for young children (and adults alike), with various educational songs (not as bad as it sounds, honest!), and you travel around the globe, namely the dead sea (looking for the only living thing), siberia (where you find a colony of giant rats, a bossy kid, a elderly woman with huge toenails, a polar bear and a mammoth), Ancient greece, Borneo and kenya. It was an awesome game, and the best thing was that they included a full walkthrough in the game! (accessibly through the menu)
It's difficult to get hold of now, even by non-legal methods. Definately worth a shot if you can track it down though. It's still one of my favourite adventure games.
I remember as a young grasshopper reading a review for the first Hugo game, I never played it but they said "it's as much fun as scraping your balls with a rusty file"
Why can I remember this from a decade ago but need to ask my brother when my Dads birthday is?
Cybermorph (Atari Jaguar)
Space shoot-em-up. 5 stages of 9 planets each, where you collect butter-yellow objects that look like two square-based pyramids joined at the base (called pods) over various terrain but with the blockiness of Minecraft. A few basic viewing angles, range of weapons, differently-behaving enemy ships and local defences, buildings, pod prisons, vortex towers (that turn the ground black and eat pods), force fields, spikes, teleporters and bonus round. 9th planet is the boss planet of the stage, only accessible once the other 8 planetary missions are complete. The graphics were limited by the console, so I can forgive them for that. Great fun. The planet designs were very clever and greative. Progressive difficulty, gets hard quite quickly. Soundtrack is pretty disposable and it's a blessing they left it out altogether during planetary missions. Computer guide is female and has razor-sharp wit.
Jaguar consoles are very hard to come by now (thankfully I still have one that works) and, to my knowledge, there are only two emulators for Windows, both of which don't behave because the Jaguar is so hard to emulate, given its peculiar architecture. A sequel was released, called Battlemorph. It features underwater levels, new objects to find, better soundtracks and room levels that are probably similar to Doom. Sadly, it was released for the Jaguar CD-ROM add-on, which are a lot rarer than the consoles themselves.
There's also this game I found on the web years ago but there was a matter of paying for the full version. I wish I had in retrospect because it was a good game. It was within the years 2005-2007 that I found it, I think. I doubt it was 2008 but I could be wrong.
It was episodic and the gameplay was entirely made up of dialogue trees. This might sound really tedious, boring and easy but it was anything but. Only one sequence would land you at the end, with about 3-5 choices every time and 10-20 of these in an episode, it was tough. The storyline was gripping, even if the graphics were very Flash.
The first episode is taken from the point of view of a man who has this videotape to give to his boss but he leaves it in a bar, where this blonde woman picks it up. She's a very clever femme fatale. Tall, slim, busty, well-dressed, razor-sharp tongue, hard as nails. Only by agreeing to a slow dance with her do you end up with the tape. Nearly all the other options result in you empty-handed and/or dead.
The other episode I played featured this same woman on trial for murder. The prosecutor, jury and...well...everybody except her lawyer are convinced she did it. She was set up and it's very compelling evidence but with the right answers from the witness box, you can slowly and dramatically shift the tide. The lady's boyfriend, a portly businessman/perhaps-baron with a monacle, maybe in his 50s, is involved in the conspiracy.
If anybody else has played this game and can give me any information at all so that I may track it down and buy it, I'd be very grateful.
If my memory serves correctly, the first episode was in a Flash window but the court scene was full-screen, albeit all with Flash graphics.
Comments
Simple platformer but really silly and fun. Did a review of it once looong ago but the review is crap so I'd recomend just playing the game for your self.
That game taught me far more about ants than I ever really wanted or needed to know.
More games i've been playing again recently in a fit of nostalgia: Lotus (racing game), Stunts (AWESOME racing game heh, I love Stunts), Eco Quest and Mixed up Fairy Tales (ahahaha, stupid lazy dragon, why can't YOU do something to help your world? Bah)
I'm still working up the courage to attempt the Home Alone game. I recall it being EVIL as a child, I mean it really was difficult. You have to run about and set up traps, then try not to get captured. It's on a timer or something but daaaamn...
We weren't allowed a console when I was a kid. My parents insisted we had a pc so had no need for a console. Much sadness. My sister sometimes rented a Megadrive from the local video store so I have played Toejam and Earl, as well as the Ren and Stimpy video game.
Math and word rescue were awesome! As was Math Mountain. We had that one on the computer at school lol.
I was horrible at flight sim but I loved Jazz Jackrabbit. Can't you get a bird thing to fight along side you in that game? I was always sad when it died heh.
Quaraintine: Road warrior.
http://www.youtube.com/watch?v=wilYD4Fs8l8
Video games used to be good, exciting , not they suck
Stunts Power Gear
http://www.youtube.com/watch?v=pcMeCUzZ6sA&feature=related
From when games were good F-19 Stealth Fighter
http://www.youtube.com/watch?v=3kCvSyJaYbc
Wing Commander
http://www.youtube.com/watch?v=FgDvW7QDfhQ&feature=related
Privateer
http://www.youtube.com/watch?v=kC9se7aZafE&feature=related
Nightraid
http://www.youtube.com/watch?v=G6Hnjmxizqw
Talking ABCS
http://www.youtube.com/watch?v=AEB_TjIsyf8&feature=related
I don't play games anymore, they are mostly just military adverts with all due respect to our armed forces. And the rest are just shite.
Garfield
http://www.youtube.com/watch?v=sFGBudHPsvk
Lion King
http://www.youtube.com/watch?v=xlSZ9Rs7nRs&feature=related
Ford Simulator
http://www.youtube.com/watch?v=Ff-P-Gwe8C8&feature=related
Captain Quazar
http://www.youtube.com/watch?v=1hnFzlN3EJQ
I have to get this game, it looks epcily retro-did not play this
http://www.youtube.com/watch?v=37ddGp5RDQM&feature=related
Well with the magic of an emulator (my dad threw away the Master System II and games without asking anyone) I finally beat it. I guess I might as well bring up the other games I had. Sonic The Hegehog 2, Sonic Chaos (almost beat it once), a Mickey Mouse game I can't remember the name of, Lion King and some racing game I never got around to playing.
Disney games are all listed on the wikipedia.
I'll go with Manhunter: New York and Manhunter 2: San Francisco, just about the least well-known of Sierra's adventure games. The first one is really good - haven't played through 2 in a long time, but as I recall it might be overly big and crazy. Fantastically depressing Orwellian atmosphere.
Obviously off-topic, but the biggest problem with SMS for me is that there is no variety in levels, which is important for platformers. It's all the tropical island setting.
Think about it for a second - did you actually play the full game? Do you know anyone who did? Well, you do now, 'cause I did, but you get the idea.
I've only heard maybe one other person ever say they had even played it (besides the Happy Video Game Nerd).
Oh man THIS THING WAS AWESOME
These
Also:
Gubble.
And Mort the Chicken.
Crusader: No Remorse, which just came out on Good Old Games. Also, a particularly awful DOS FPS called Nerves of Steel.
Beneath a Steel Sky
I'm a big sucker for dystopian future sci fi stories, and Beneath a Steel Sky always fit the bill. You play Robert, a man living in the Gap, uncivilized wastelands between the large cities. In the introduction, you're kidnapped and hauled to Union City for reasons unknown. This entire intro is voiced over comic panels by comic illustrator Dave Gibbons.
The game plays out like most adventure games with a full interface of looking, picking up and using. You have an inventory interface above screen, and you're sent on your way to escape Union City. You start on the topmost level in a smog filled city in the sky and must make your way to ground level and escape. As you do, you move through progressively more affluent neighborhoods, all the time exposed to messages of consumerism and the need to spend, spend spend. It's implied that Union City is at 'economic war' with other cities, all which create products for sale that fuel their security and government. However, your escape becomes wrapped in a far more sinister plot.
Two elements added some uniqueness to your adventure. First was your robotic sidekick and comedic relief, Joey. He can accomplish various things, assisting your in some tasks. However, as you progress, you'll be able to upgrade the 'shell' he exists in, making him ever larger and capable of different things. To be blunt, he starts in a vacuum robots shell and grows more sophisticated over time as you find new shells. A second element that set the game apart was a digital world you could link into to discover new information. Perhaps simply a new coat of paint, it still broke up the game into something a little different and more bizarre.
Overall I'd really recommend Beneath a Steel Sky. The plot is great, the puzzles never felt to me to be too bizarre (in the real world. Lincspace is bizarre but only lasts for spurts). I always felt like the puzzles were just challenging enough to stump me for a bit without asking me to make ridiculous leaps of logic. But in the end what I remember about BASS is the ending, and how great I thought the conclusion was, beyond appealing to my most internal issues... problems with authority and dystopian big government. Give it a shot!
Wait, what the hell? I have an obscure old game and not a joke? IT'S TRUE!
Did anyone else play this?
You basically controlled an American submarine in World War Two and hunted Japanese naval convoys in the South Pacific. Fun times. For its time it was very technically sophisticated and its level of detail, simulation and realism were unparalleled on the NES.
Also it has an awesome new update for ipad/iphon that's only 2 bucks with slightly updated content and new interface.
Here's an odd one - Black Buccaneer. Again, don't bother tracking it down. Not that great, TBH.
EDIT: I present to you the most useless review ever. Read it, then tell me what the game's like.
Hugo's House of Horrors. Also Hugo II and Hugo III.
Also:
The Krion Conquest. For some reason I loved this little Mega Man ripoff.
I played it a little but never got into it. It was my dad who loved it.
My gob! Of all the people who could have this game, you were on it!?
Time to get drunk...er.
(And a SEGA Saturn. I never had either sadly... )
The great thing is that my NES library isn't even all that big. Silent Service just happens to be one of the 18 NES games I have.
Ingrid's Back! (Level 9 Computing (defunct) for IBM PS/1 (DOS), Amstrad CPC (DOS), Amiga, C64 and assorted other ancient platforms)
Great little text-based adventure game released in the late 80s. Witty storyline and backstory, set in a village of gnomes. The protagonist has to save her neighbours from being evicted by the squire of the manor, then sneak around his manor undercover as a maid to rustle up enough evidence to put him behind bars (before she gets caught in the act). Very clunky gameplay and often after 5 mins when you changed rooms, the changing backdrop would get screwed up. Still had charm. Would like a bug-free version to use in DosBox.
Titus the Fox (DOS)
I only played the shareware version. 2D platformer. Medieval setting One touch and you're dead. Items you need to stack in order to get higher are gone forever if you throw them by accident, so you can't complete the level without restarting. Oh dear. Still wouldn't mind getting hold of the full game.
Crystal Caves (DOS)
Played it as shareware for years but bought the game from the current licence holders off the internet for less than $10. The shareware episode is the most fun but is also by far the easiest.
Alex Kidd in Miracle World (Sega Master System)
Charming little 2D platformer with catchy music and oh-so-many levels. Clunky gameplay because of the hardware. Rock-paper-scissors matches have fixed choices for the opponent most of the time. RAM saving in an emulator at the beginning of a match recommended.
Quackshot (Sega Megadrive)
One of many 2D platformers released by Disney at the time. Gameplay is clunky but charming. Storyline is for the most part followable. Could have done with a difficult cart ride just before the final fight.
Ariel the Little Mermaid (Sega Megadrive)
Undersea platformer. Very short, nothing to do with the film and no storyline. Very shit. Also, there was a life counter (the health bar refills every time it reaches empty) but is internal so you get the Game Over screen without warning.
Captain Planet and the Planeteers (Sega Megadrive)
Much like Ariel, except the levels were better designed and there was a smidgeon of storyline. No life counter but, if higher than default, next level starts you off with the amount of energy and weaponry with which you finished the last.
Aladdin (Sega Megadrive)
Another Disney 2D platformer. Very good game, imo. Loosely followed the film, good graphics and soundtrack. Gameplay and level layout also good.
Jungle Book (Sega Megadrive)
Disney 2D platformer. Yawn. Loosely follows the film. Different visuals and gameplay to Aladdin but you can tell the same team made it at around the same time because the cheat code combinations are the same (even though the outcome is different).
Power Rangers the Movie (Sega Megadrive)
Fighting/platformer game. Didn't even try to follow the film. So much they could have done but didn't. Soundtrack is the only saviour for this shit game.
Star Trek TNG (can't remember which one) (Sega Megadrive)
Good fun, good plot, took ages to navigate the alien ship and figure out what to do, kept dying in the mega-hard mines level. Gave up.
Toejam & Earl 1 (Sega Genesis)
Isometric POV platformer with a twist. Collect 10 rocketship pieces on 24 'levels', collecting presents (powerups) and avoiding Earthlings along the way. Very funny and unique way of celebrating 90s US culture. Imagine you're from the Middle/Far East or outer space, have no knowledge of Western World life at all, find yourself in the US in the early 90s, smoke some hemp and go on a rampage and you're pretty much there.
Chip's Challenge (C64, various Ataris, Windows 3.1)
Puzzle game. Collect objects on grid, avoid baddies and encounter different terrain/powerups, head to exit. Like Lemmings, hundreds of levels, each passworded for access later (but the same saves number of levels completed). Cute game, had a lot of fun playing it. Available nowadays on PC as Tile World, WebCC and Chuck's Challenge for iProducts.
You've reminded me of another old Win 3.1 game called Icebreaker which was fantastic. Still haven't beaten it. Great graphics, interestingly unique gameplay, and hundreds of levels.
Hugo 1 & 2. I remember being stuck on first room in Hugo 2. I didn't know that hole in the wall was a dumbwaiter... until my mum helped me. I obviously was not good enough for this game. :P
I played the first Castle of the Winds at a friends place. Loved it. I eventually I got CotW: Lifthransir's Bane for myself. A lot of my time went into this little game when I should've been studying. I remember dying a lot. Good times.
Monster Bash & Skunny: Back to the Forest were others I played. But I got tired of them quickly. Not a big platformer myself.
That darned mine level! That level is burned in my mind forever!
The Pink Panther: Hokus Pokus Pink
I loved this game growing up. Yet i've never met anyone else who's played it. It's the perfect adventure game for young children (and adults alike), with various educational songs (not as bad as it sounds, honest!), and you travel around the globe, namely the dead sea (looking for the only living thing), siberia (where you find a colony of giant rats, a bossy kid, a elderly woman with huge toenails, a polar bear and a mammoth), Ancient greece, Borneo and kenya. It was an awesome game, and the best thing was that they included a full walkthrough in the game! (accessibly through the menu)
It's difficult to get hold of now, even by non-legal methods. Definately worth a shot if you can track it down though. It's still one of my favourite adventure games.
I remember as a young grasshopper reading a review for the first Hugo game, I never played it but they said "it's as much fun as scraping your balls with a rusty file"
Why can I remember this from a decade ago but need to ask my brother when my Dads birthday is?
Cybermorph (Atari Jaguar)
Space shoot-em-up. 5 stages of 9 planets each, where you collect butter-yellow objects that look like two square-based pyramids joined at the base (called pods) over various terrain but with the blockiness of Minecraft. A few basic viewing angles, range of weapons, differently-behaving enemy ships and local defences, buildings, pod prisons, vortex towers (that turn the ground black and eat pods), force fields, spikes, teleporters and bonus round. 9th planet is the boss planet of the stage, only accessible once the other 8 planetary missions are complete. The graphics were limited by the console, so I can forgive them for that. Great fun. The planet designs were very clever and greative. Progressive difficulty, gets hard quite quickly. Soundtrack is pretty disposable and it's a blessing they left it out altogether during planetary missions. Computer guide is female and has razor-sharp wit.
Jaguar consoles are very hard to come by now (thankfully I still have one that works) and, to my knowledge, there are only two emulators for Windows, both of which don't behave because the Jaguar is so hard to emulate, given its peculiar architecture. A sequel was released, called Battlemorph. It features underwater levels, new objects to find, better soundtracks and room levels that are probably similar to Doom. Sadly, it was released for the Jaguar CD-ROM add-on, which are a lot rarer than the consoles themselves.
The Jaguar was one of the reasons Atari declined.
September 18th, duh.
(I have a 1 in 365 chance of blowing your mind right now...)
Did any of you guys ever played Gorilla.bas? It was pretty good.
You mean that game with the exploding bananas?
You still can: http://www.kongregate.com/games/Moly/gorillas-bas
It was episodic and the gameplay was entirely made up of dialogue trees. This might sound really tedious, boring and easy but it was anything but. Only one sequence would land you at the end, with about 3-5 choices every time and 10-20 of these in an episode, it was tough. The storyline was gripping, even if the graphics were very Flash.
The first episode is taken from the point of view of a man who has this videotape to give to his boss but he leaves it in a bar, where this blonde woman picks it up. She's a very clever femme fatale. Tall, slim, busty, well-dressed, razor-sharp tongue, hard as nails. Only by agreeing to a slow dance with her do you end up with the tape. Nearly all the other options result in you empty-handed and/or dead.
The other episode I played featured this same woman on trial for murder. The prosecutor, jury and...well...everybody except her lawyer are convinced she did it. She was set up and it's very compelling evidence but with the right answers from the witness box, you can slowly and dramatically shift the tide. The lady's boyfriend, a portly businessman/perhaps-baron with a monacle, maybe in his 50s, is involved in the conspiracy.
If anybody else has played this game and can give me any information at all so that I may track it down and buy it, I'd be very grateful.
If my memory serves correctly, the first episode was in a Flash window but the court scene was full-screen, albeit all with Flash graphics.