Yoda hut, any one nice want to say something?

edited September 2011 in General Chat
This is very unfinished. I'm going to add more details vines, and then finish the hut, so there's a lot of work that needs to be done. I'm not a real mapper, but I feel that I can have fun with this. A yoda hut is a very personal thing to make, watch ESB and ROTJ side by side, the basics remain the same, but they aren't the same huts. And to make something like this has a personal touch as in reality the the outer skeletion doesn't line up with the inner.

I've studied this hut for years...

Also it has to be scaled so that you can actually use it in a game, so it's not the easiest thing to create.

http://www.youtube.com/watch?v=-Lcp_5Pww8U

I'm also looking for people who know how to model, or have a yoda model to help be port it to my map, as well as suggestions, constructive criticisms that don't harm or hinder the growth of this inspired project , of about 6 years now. I've made several huts, I like this one, it's the latest hut.

So, I'm looking for nice feed back to make it more organic, real. But, keep in mind the challenges of something like this, and design restrictions and my experience as a mapper which is very limited.

Thanks.
EDIT:
OOPS

Comments

  • edited August 2011
    This is cool!
  • edited August 2011
    Thank you, XD I'll post updates when I can. Thanks for being cool about it. It's something I've worked on for a long time. On and off, I'm just going to make the inside and outside of the hut, even though dagobah completes it, it's not something I want to spend lots of time on. And people can put this Yoda hut wherever they want to. I'll release it as a .map file and playable file and that will be as far as I think I'll take it for now.

    I think it will look better when it's complete, right now it's hard to get a sense of space, closure, home. But, I got to do some math homework.

    I just want to finish the damn thing already though, as time goes I learn better methods to make it more organic, real, such as the floor being laid out into patches and the ceiling too, that way I can have more control over everything.

    Thanks for commenting.
  • edited August 2011
    What'd you create it in?
  • edited August 2011
    GTKRadiant, it should be modeled, if you ask a modeler, but that would be a pain in the ass, worse than this, because you'd have to scale it to the character model height and it just sounds more difficult to me. And I don't know how to port 3D models or 3d model .
  • edited August 2011
    I don't know how to use photoshop, BUT I'M TRYING TO ANYWAY

    :) kidding kidding
  • edited August 2011
    I think a lot of the charm is within the inner dimensions of movement, I think this video shows some of the charm but once people play the map they will atleast be more open to it.

    Thanks for sharing . You're good at photoshop, it's a natural talent, maybe modeling is a natural talent of mine, I just never explored it, but I think I'm going to see this through and see if I can make it work out. I like most of what I got, to cut curves I've combined some of this hut with the last one.

    Because of time, and because I want to finish it, and other reasons. Even if this map isn't perfect, I've been working on it for years and no one else has made a walk in yoda hut map. I guess it bores some people but I've always wanted one.
  • edited August 2011
    Glad you shared it with the world :D
  • edited August 2011
    Oh sweet!

    I loved Jedi Knight and Jedi Academy!

    There are TONS of Yoda models on http://jediknight3.filefront.com/
    I always wanted to model stuff but I don't have the patience to do it. 2D is more my kind of thing.

    Keep us posted ^.^
  • edited August 2011
    Thank you both for being nice. I'm making the tables more knarly now.
  • edited August 2011
    It's actually come a long way fast, it looks a lot better, real quick. Thanks for the support. I'll put the file up here first when it's done and then on the JK files and you guys can see it then. It's really coming along. I'm torn between putting silly things in it or not as I'm not serious all the time and I'd like to put a few jokes in it.
  • edited August 2011
    The shitty youtube quality takes away lots of texture detail, quality, but it does look better. Sorry it's so poor on youtube. But, I'm working on it. (the project)

    http://www.youtube.com/watch?v=m5kmDJSrVF8
  • edited August 2011
    I'm trying a couple fun things that I think people are going to like. I've had a couple brain storms, ideas. I'm going to see if I can script a few sound effect in to complete my image.
  • edited August 2011
    I change my mind. I'm doing dagobah with the map, but it's not a technique any of you would ever imagine me taking. I'm trying something that's never been done before.
  • edited August 2011
    I'm bored so heres a up date I think I'm going to go to sleep
    http://www.youtube.com/watch?v=Z7mzPzREKAU
  • edited August 2011
    Erm... Doodo, I don't want you to take this the bad way... but please stop posting over and over.

    Double post was ok-ish, triple post was enough...but this is definitely too much.
    If people are interested, they will respond in this thread. If not, don't bump it like that.
    Thanks.
  • edited August 2011
    How do I ask questions though, or show new things, without giving any input? How do I capture interest without showing updates?

    XD I'm always thinking of new ideas.

    peace...
  • edited August 2011
    You can always edit the last post... or make yourself a blog, haha! Worked fine for me! I can post in my blog as much as I want! :D
  • edited August 2011
    What's the pool of green water at the end?
  • edited August 2011
    LOL it's unfinished. It's just water outside, as for Dagobah, It's a very hard thing to map, so I think I'm going to map a old school dagobah, for those who love classic jedi knight, classic gaming I think you'll like this. I'm going to try to mix old school mapping with new school. Jedi academy, and my computer can't map dagobah, it's detail is too much. So I'm going to try to think of ways to do it that resemble some of the older mapping days. I don't know if everyone will appreciate it, but I'm combining old school mapping with new.
  • edited August 2011
    Are you trying to map the entire exterior? From what I saw in the video you had texture screens to display the outside.
  • edited August 2011
    Well , what I plan to do is actually pretty bizzare and lazy, but might help me get my image. The textures inside look good in game, youtube is bad quality. What I have planned for the exterior of the hut, I'm not sure.

    I'm either going to map it or I am going to attempt to wrap textures around the interior and the environment around the hut.

    Images from the movies and models...
  • edited August 2011
    Can't you just add some huge tree branches? Those shouldn't be too hard to texturize.

    And water is easy enough... maybe some vines? Hm?
  • edited August 2011
    I have ideas, I'm just too damn lazy to do all the work. I never really cared that much about dagobah as I have yoda's hut. I would love to have a huge swamp collection of transparent swamp textures, that would make life easy.

    XD I once made a pirate ship in wolf3d inside of a cave, and then water falls and , lol that was talented, too bad I got rid of that mod. That was pretty cool.

    But, this shouldn't be that hard to do, it's just making transparent textures.

    I'm not so skilled as to be able to make these textures if I were I would go crazy with it. I would probably just cheat. I could finish the hut, no problem. I just don't have the texture skills and modeling skills to create Dagobah, and a map with that many models would be crazy and probably lag. So the cleverest thing I can think of is textures but I don't even know how to make textures with a transparent back ground...

    XD

    If you have any ideas or if any one would be as kind as to help I'm open. Dagobah has been mapped, but not as far back as Academy or outcast, not well anyways...

    I see it was done in Force Unleashed 2...and I see a few tricks I would try in my map too. I have a few ideas, I've just been too lazy to start and try it. But, I think I will shortly.


    I can make it look ok, decent I think taking a certain direction with it, but if I had textures I think I could more easily get through it.

    LOL blah blah blah, I'll post a update later or just add a blog in my sig or something if I figure something out. I have to finish my math homework.
  • edited September 2011
    How's the mini-project turning out? Any new updates? :)
  • edited September 2011
    I'll post a update when I acutally have something, it's hard for me to balance sanity and insanity because of the dreams I've had throughout life
  • edited September 2011
    Here's a real update, mind you it's unfinished and things are subject to change.
    http://www.youtube.com/watch?v=BkW5BZv6xuw
    6 minutes of your life you'll never get back
  • edited September 2011
    the outside looks pretty good, actually. But it's sort of dark in this video and it's youtube quality.

    http://www.youtube.com/watch?v=fGBRzhPLEUQ

    Real thing is lighter.
  • edited September 2011
    Dude, please stop with multiposting :) I'll close the thread, and it's a shame to do that since it's one of your cool threads.

    If you feel like constant updating, please edit your first post. Last warning.
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