New Version of Back to the Future: The Card Game to follow The Game. *Spoilers*
My friends and I have come up with a redux of Back to the Future: The Card Game. As The Card Game follows the basic storyline of the three movies, my friends and I sat down one night and came up with a new version. This one follows the storyline of The Video Game, encompassing major events and consequences into a 6x3, 18 card timeline as opposed to the 6x4, 24 card original. We had to fictionalize new players to go along with the new timeline, but this presented us with a rare opportunity. We were able to do something the original game could not allow us to do. Since The Game is the first time we ever see new people being created then disappearing as a result of meddling with the Timeline, we created Cliff Tannen and First Citizen Brown. We also came up with new items, Doublebacks and Action/Power Action cards. Everything we came up with appears in some form in any of the five episodes The Video Game. The basic gameplay is the same, but instead of having to get your specific prerequisites right, then stopping Doc from inventing the Flux Capacitor, you have to get everything right, then stop Edna from causing the Speakeasy Fire in the first place.
New Actions include:
Needs More Titanium – Locks selected players out of using a time machine
Kroll Process – Allows players to use time machines after getting stuck with "Needs More Titanium"
New Power Actions Include:
"Look, Girlie Mags!" - Skips a players turn
Citizen Plus'd – Requires players to get a new ID card
New Items include:
The Potted Plant that Marty uses to get a confession from Edna – Doubleback item
Emmett's Rocket Car – Doubleback item
Rocket Powered Drill - Doubleback item
Sheet Music - Doubleback item
Emmett's Static Accumulator – Doubleback item
Arthur's Subpoena – Doubleback item
McDermott's Canadian Whiskey Bottle – Doubleback item and, if discarded, can be used to skip a turn
The Doc's Notebook - Replaces "Emergency Cash" card
Trixie Trotter's accounting records – Doubleback item
Flux Synchronization Modules – Can steal time machines. Think "Engine Trouble" but you take over the time machine
Chronometric Analyzer – Allows players to use a time machine after getting stuck with "Needs More Titanium"
The McFly's of Hill Valley - Prevents someone from forcing you to choose a new ID
Mind Reader Helmet - Lets you look at someone else's hand and either discard or play a card
New Time Machines include:
Temporal Duplicate DeLorean V1. - Works like "Time Car V3." - This is the one that Marty gets in 1986 in Episode 1 and is finally stolen by Edna and taken back to 1876 in Episode 5
Temporal Duplicate DeLorean V2 – Works like "Time Train" - This is the one Doc brings back with him from 1986 after Emmett fails at the Expo in Episode 5
Blue Temporal DeLorean - Works like "Temporal Duplicate DeLorean V1" - Used by Future Marty-B in Episode 5
Black Temporal DeLorean - Works like "Temporal Duplicate DeLorean V1" - Used by Future Marty - C in Episode 5
If I can get enough interest generated, we were contemplating putting everything up for download into a PDF format or something along those lines. Let me know what you think. If you have any ideas, let me know. We're always looking to improve the game in some way, shape or form.
And yes, we have integrated our version of the game into the original, making a monster 6x7, 42 card timeline. That game is VERRRRRY long and takes an absurd amount of time to finish.
New Actions include:
Needs More Titanium – Locks selected players out of using a time machine
Kroll Process – Allows players to use time machines after getting stuck with "Needs More Titanium"
New Power Actions Include:
"Look, Girlie Mags!" - Skips a players turn
Citizen Plus'd – Requires players to get a new ID card
New Items include:
The Potted Plant that Marty uses to get a confession from Edna – Doubleback item
Emmett's Rocket Car – Doubleback item
Rocket Powered Drill - Doubleback item
Sheet Music - Doubleback item
Emmett's Static Accumulator – Doubleback item
Arthur's Subpoena – Doubleback item
McDermott's Canadian Whiskey Bottle – Doubleback item and, if discarded, can be used to skip a turn
The Doc's Notebook - Replaces "Emergency Cash" card
Trixie Trotter's accounting records – Doubleback item
Flux Synchronization Modules – Can steal time machines. Think "Engine Trouble" but you take over the time machine
Chronometric Analyzer – Allows players to use a time machine after getting stuck with "Needs More Titanium"
The McFly's of Hill Valley - Prevents someone from forcing you to choose a new ID
Mind Reader Helmet - Lets you look at someone else's hand and either discard or play a card
New Time Machines include:
Temporal Duplicate DeLorean V1. - Works like "Time Car V3." - This is the one that Marty gets in 1986 in Episode 1 and is finally stolen by Edna and taken back to 1876 in Episode 5
Temporal Duplicate DeLorean V2 – Works like "Time Train" - This is the one Doc brings back with him from 1986 after Emmett fails at the Expo in Episode 5
Blue Temporal DeLorean - Works like "Temporal Duplicate DeLorean V1" - Used by Future Marty-B in Episode 5
Black Temporal DeLorean - Works like "Temporal Duplicate DeLorean V1" - Used by Future Marty - C in Episode 5
If I can get enough interest generated, we were contemplating putting everything up for download into a PDF format or something along those lines. Let me know what you think. If you have any ideas, let me know. We're always looking to improve the game in some way, shape or form.
And yes, we have integrated our version of the game into the original, making a monster 6x7, 42 card timeline. That game is VERRRRRY long and takes an absurd amount of time to finish.
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Comments
So are you just simply adding the two new playable characters or are you creating a whole new set of players? I.e. Is Verne Brown, Marty McFly III, Jules McFly, Electra McFly etc. still in the game or did you create a new cast?
In terms of Card creation, the biggest development is that we have achieved is actually getting drawings done and put onto rudimentary cards. I'd scan and upload pictures, but my scanner's on the fritz.
Another big development is a system of team based gameplay, where in two players work together for a common good, but more on that as I hammer out the details, as that is still very much WIP.
I've attached the latest Timeline (With instructions on the new Linchpin/Ripplepoint cards and the second tier to the Timeline), Card List, and ID cards for anyone interested in taking a look at it. Please be aware that these things are always changing. and please note, a coin is now required for gameplay.
Here is the latest list of Deck Cards (Excluding Doubleback Cards)
Items:
with the “A Bolt of Lightning!” Action Card. You may now use a Time Machine, however you can only play this on yourself. This counts as your play for your turn
Spare Parts Card:
Actions:
Power Actions:
Time Machines: