Broken Sword - The Director's Cut
I finally got around to playing the first Broken Sword game which I picked up from GoG for free a while back, and I am completely and utterly disappointed with this alleged "remake" of the brilliant game.
What they have done is actually make the game worse than the original. They have removed deaths, for starters!
There is not a single point in the game now where you can die! For example, when you're in Syria and Khan has you at gunpoint, you can no longer say the wrong option and get shot! He will automatically say the correct lines and automatically jump off the cliff without any prompting from the player. Seriously, this is an outrage! How the hell could they have done something so stupid?
There are also fewer objects to interact with overall, there are more generic responses then there were in the original and not to mention the in-game hint system that just hands you the answers.
It would have been nice if they could have done something right and make it possible for George to run, but they didn't even do that!
The extra scenes with Nico at the start were done pretty well and the additional storyline has huge potential, but it just ended abruptly and amounted to nothing, so it was actually pointless. There are just the two sessions and then the game is pretty much the same. Those didn't even add that much to the game.
No, the original Broken Sword is one of the gems of PC gaming and much, much better than this so-called Director's Cut. Fortunately I still have the original on CD, so I will be sticking to that from now on, thank you very much.
I highly recommend to anyone planning to try this game out to not bother with the Director's Cut, and instead get the original.
What they have done is actually make the game worse than the original. They have removed deaths, for starters!
There is not a single point in the game now where you can die! For example, when you're in Syria and Khan has you at gunpoint, you can no longer say the wrong option and get shot! He will automatically say the correct lines and automatically jump off the cliff without any prompting from the player. Seriously, this is an outrage! How the hell could they have done something so stupid?
There are also fewer objects to interact with overall, there are more generic responses then there were in the original and not to mention the in-game hint system that just hands you the answers.
It would have been nice if they could have done something right and make it possible for George to run, but they didn't even do that!
The extra scenes with Nico at the start were done pretty well and the additional storyline has huge potential, but it just ended abruptly and amounted to nothing, so it was actually pointless. There are just the two sessions and then the game is pretty much the same. Those didn't even add that much to the game.
No, the original Broken Sword is one of the gems of PC gaming and much, much better than this so-called Director's Cut. Fortunately I still have the original on CD, so I will be sticking to that from now on, thank you very much.
I highly recommend to anyone planning to try this game out to not bother with the Director's Cut, and instead get the original.
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I actually played the Wii version of BS1 (though I also own it on Steam now), and I noticed a very audible difference between the new lines recorded for the Nico sections and the original lines featuring George. Did anyone else notice that?
Whaaaat? How on earth could they think taking that stuff out would be an improvement?? I played the Director's Cut, definitely going to go back and play the original version the next time I need some George Stobbart in my life.
Stobbart, shine on you crazy diamond!
Oh yeah, it stuck out like a sore thumb.
You played the Directors Cut!? Very poor PB, you should know better! But yes, the original is superior in every way except it's a tad more low res, but it works in its favour. Through my nostalgia goggles anyways.
Urgh, I forgot about the change to the classic intro (having Nico read the "Paris in the fall" line). It's pure sacrilege. :mad:
Really doesn't seem to have gone down well, this Director's Cut. No wonder it was so cheap on Steam!
THAT'S how.
Yes, you're absolutely right about that, the intro in the original contributed to setting the atmosphere for the game and in my opinion the change they made to it was only damaging.
First of all it doesn't give hints, it gives the solution outright. And I'm against hints in a game to begin with because they discourage you from thinking and trying to find the solution on your own with logical thinking processes (or trying every possible item combination until you find the right one).
That's what you're SUPPOSED to do in an adventure game you know.
It would be like if FPS games had God Mode as an definable key or setting in the options menu (actually, Dark Forces and Outlaws DO have that).
Right enough. I died in Spain on the Wii!!
1. For a Director's Cut there's A LOT of stuff that is actually cut out of the game
2. The re-edits in videos are horrendous
3. The new and old stuff conflicts with each other in terms of both visuals and sounds
4. The new close-ups to objects in the old section work awfully (why do I have to go to a close up and THEN do something with the objects instead of doing that straight away?)
5. The new inventory system is bad
6. And not to mention that the new sections with Nico are retarded (the plot although delves into some of the stuff only hinted at in the original Broken Sword, doesn't bear any relevance, hence why it WASN'T present in the original in the first place and probably wasn't even thought of back then, and also the puzzles in those sections are SOOOO boring... oh yeah, and the added plot stuff ends abruptly in the middle of the game).
To anybody who hasn't played the first Broken Sword game yet... well... the game is STILL good. But, if you will play the original, you'll get:
1. Lots of beautiful artwork and animation which in DC was either a) cut out, or b) replaced with non-fitting comic book-style artwork (which was also moving in a manner like it would've been done in a Flash video... not that I have anything against Flash videos, but... come on! BS is NOT that style of animation!);
2. Lots of objects to interact with, supplied with George's witty lines. (yes, there's less objects to interact with in DC, as I said, tons of stuff was cut out)
3. A cohesive experience, both story-wise and puzzle-wise where everything makes sense and there's no bullshit (in terms of both story AND puzzles).
4. More comfortable controls.
PLAY THE ORIGINAL GAME FOR YOUR OWN SAKE. At least BEFORE the DC.
I've seen conflicting reports on the different versions. Can you actually die in the PC version, or is that just the Wii/iPod version? Is the new inventory system different for different systems? Are the puzzles less interesting on the PC version because of the lack of Wiimote controls?
Yeah, that was the PC version. And no, it doesn't have deaths.
I wouldn't like the puzzles even with the Wiimote controls, I think. I mean, Nico's new puzzles are stuff like: put photo together from pieces, move blocks around, and TWO deciphering puzzles where we need to match the code with letters... That's something that would be boring even while using a WiiMote. Nico's puzzles are just bad, even the ones that are not 'puzzle puzzles' but more traditional adventure game puzzles.
The inventory on the PC version is... basically, you have to hold, drag, and release the item you want to use: the problem is that a lot of times the game just doesn't register the release being in correct position, making the item go back into the inventory and you having to redo the same thing again...
If anyone has any suggestions, I would love to hear them.
Alright, I guess I'll try that when I try to get it running again.
Give me a shout and I can do that for you once I get back from work.
I'm not too familiar with Broken Sword series, and Templars is the only one I've got on GoG as many others, I guess.
I completed quite a bit of it, but now I'm torn to download the original and start over.
The second game also has a remake, although it's referred to as a "Remastered" version, likely because no new scenes were added..
I've actually been playing through the series again since I just got Angel of Death (4th game) when it was released on GoG. I'm currently about 3/4 the way through The Sleeping Dragon.
Honestly, the changes between the first game and its Director's Cut don't bug me that much. The sound changes are a bit disconcerting, particularly when you have Nico think something to herself in higher quality (dealing with the new puzzles) then have George or her talk in lower quality. I did find it strange that the mention to the second game was removed from the ending, though.
The second version's remake has no added puzzle sections, although it does inherit the "objects glow" mechanic from the first remake (and third game if you want to get technical).
Deaths are definitely still present in the second game's remake... and I thought there was at least one death scene still present in the first game.
Yeah, this is what happened to me. You can either run it through SCUMMVM or institute a new save path, which I only vaguely know how to do. I'm not sure which one is better because I haven't gotten around to trying either fix, but other people have said that they work. GOG forums has more though.
Cool, thanks.