Broken Sword - The Director's Cut

edited November 2011 in General Chat
I finally got around to playing the first Broken Sword game which I picked up from GoG for free a while back, and I am completely and utterly disappointed with this alleged "remake" of the brilliant game.

What they have done is actually make the game worse than the original. They have removed deaths, for starters!
There is not a single point in the game now where you can die! For example, when you're in Syria and Khan has you at gunpoint, you can no longer say the wrong option and get shot! He will automatically say the correct lines and automatically jump off the cliff without any prompting from the player. Seriously, this is an outrage! How the hell could they have done something so stupid?

There are also fewer objects to interact with overall, there are more generic responses then there were in the original and not to mention the in-game hint system that just hands you the answers.
It would have been nice if they could have done something right and make it possible for George to run, but they didn't even do that!

The extra scenes with Nico at the start were done pretty well and the additional storyline has huge potential, but it just ended abruptly and amounted to nothing, so it was actually pointless. There are just the two sessions and then the game is pretty much the same. Those didn't even add that much to the game.

No, the original Broken Sword is one of the gems of PC gaming and much, much better than this so-called Director's Cut. Fortunately I still have the original on CD, so I will be sticking to that from now on, thank you very much.
I highly recommend to anyone planning to try this game out to not bother with the Director's Cut, and instead get the original.

Comments

  • edited October 2011
    It's a good job they chucked in the original with it then!
  • edited October 2011
    That's right! You don't just have the original on CD, you have it on GOG as well!
  • edited October 2011
    I completely agree, the director's cut is more like Broken Sword: Lite, or Broken Sword: The Dumbed Down Edition. It's an interesting curio but for those who've never played Broken Sword, there's a risk that they'll automatically play the director's cut, under the assumption that it'll be the definitive version.
  • edited October 2011
    I can understand removing the deaths - that's always been a bugbear of mine when it comes to adventure games - but the rest of the changes you describe seem a really big deal. At least the remastering of Broken Sword 2 didn't do anything like that (or so I think).

    I actually played the Wii version of BS1 (though I also own it on Steam now), and I noticed a very audible difference between the new lines recorded for the Nico sections and the original lines featuring George. Did anyone else notice that?
  • puzzleboxpuzzlebox Telltale Alumni
    edited October 2011
    caeska wrote: »
    What they have done is actually make the game worse than the original. They have removed deaths, for starters!
    [...]
    There are also fewer objects to interact with overall, there are more generic responses then there were in the original

    Whaaaat? How on earth could they think taking that stuff out would be an improvement?? I played the Director's Cut, definitely going to go back and play the original version the next time I need some George Stobbart in my life.
  • edited October 2011
    My main gripe is they took out the wonderful dramatic intro and replaced it with the new Nico one, which is dead on but it's just not the same as "Paris in the fall, the last months of the year and the end of the millenium"

    Stobbart, shine on you crazy diamond!
    I actually played the Wii version of BS1 (though I also own it on Steam now), and I noticed a very audible difference between the new lines recorded for the Nico sections and the original lines featuring George. Did anyone else notice that?

    Oh yeah, it stuck out like a sore thumb.
    puzzlebox wrote: »
    I played the Director's Cut, definitely going to go back and play the original version the next time I need some George Stobbart in my life.

    You played the Directors Cut!? Very poor PB, you should know better! But yes, the original is superior in every way except it's a tad more low res, but it works in its favour. Through my nostalgia goggles anyways.
  • edited October 2011
    JedExodus wrote: »
    My main gripe is they took out the wonderful dramatic intro and replaced it with the new Nico one, which is dead on but it's just not the same as "Paris in the fall, the last months of the year and the end of the millenium"

    Urgh, I forgot about the change to the classic intro (having Nico read the "Paris in the fall" line). It's pure sacrilege. :mad:
  • edited October 2011
    Davies wrote: »
    Urgh, I forgot about the change to the classic intro (having Nico read the "Paris in the fall" line). It's pure sacrilege. :mad:
    Yeah, I vaguely recall that not being right.

    Really doesn't seem to have gone down well, this Director's Cut. No wonder it was so cheap on Steam!
  • edited October 2011
    How can you complain about an OPTIONAL hint system?
  • edited October 2011
    DAISHI wrote: »
    How can you complain about an OPTIONAL hint system?
    When you buy the game, having completely finished the original version, and try the hint system to see what it's like, only to find that it's not so much a hint system as a walkthrough.

    THAT'S how.
  • edited October 2011
    Then DON'T use it.
  • edited October 2011
    JedExodus wrote: »
    My main gripe is they took out the wonderful dramatic intro and replaced it with the new Nico one, which is dead on but it's just not the same as "Paris in the fall, the last months of the year and the end of the millenium"

    Yes, you're absolutely right about that, the intro in the original contributed to setting the atmosphere for the game and in my opinion the change they made to it was only damaging.

    DAISHI wrote: »
    How can you complain about an OPTIONAL hint system?

    First of all it doesn't give hints, it gives the solution outright. And I'm against hints in a game to begin with because they discourage you from thinking and trying to find the solution on your own with logical thinking processes (or trying every possible item combination until you find the right one).
    That's what you're SUPPOSED to do in an adventure game you know.
  • edited October 2011
    So what? It's optional. It's there for people who aren't able to get past puzzles. Nobody wants to be stopped dead in the game, and they're going to go to GameFAQs anyway. It doesn't directly affect you, it's just something to gripe about on principal.
  • edited October 2011
    While I agree with Daishi, I've got to wonder what people would think of a "hint" system in FPS games. One that automatically kills all surrounding enemies when you hit the "hint" button and also shows you all visible exits (wait this already exists as a compass arrow), movable puzzle objects (actually they already does this too), etc. It's the same asinine approach.

    It would be like if FPS games had God Mode as an definable key or setting in the options menu (actually, Dark Forces and Outlaws DO have that).
  • edited October 2011
    It would be like if FPS games had God Mode as an definable key or setting in the options menu (actually, Dark Forces and Outlaws DO have that).
    IIRC, you couldn't progress to the next level if you did that.
  • edited October 2011
    Ah yes. That could very well be true. I never used it. :)
  • edited October 2011
    They had the deaths intact when I first played the directors cut on the iPod Touch when it came out.....I think if memory serves correctly.
  • edited October 2011
    gamer247 wrote: »
    They had the deaths intact when I first played the directors cut on the iPod Touch when it came out.....I think if memory serves correctly.

    Right enough. I died in Spain on the Wii!!
  • edited November 2011
    Played the Director's Cut. It sucks. And, note, not because of the hint system, but because:
    1. For a Director's Cut there's A LOT of stuff that is actually cut out of the game
    2. The re-edits in videos are horrendous
    3. The new and old stuff conflicts with each other in terms of both visuals and sounds
    4. The new close-ups to objects in the old section work awfully (why do I have to go to a close up and THEN do something with the objects instead of doing that straight away?)
    5. The new inventory system is bad
    6. And not to mention that the new sections with Nico are retarded (the plot although delves into some of the stuff only hinted at in the original Broken Sword, doesn't bear any relevance, hence why it WASN'T present in the original in the first place and probably wasn't even thought of back then, and also the puzzles in those sections are SOOOO boring... oh yeah, and the added plot stuff ends abruptly in the middle of the game).

    To anybody who hasn't played the first Broken Sword game yet... well... the game is STILL good. But, if you will play the original, you'll get:
    1. Lots of beautiful artwork and animation which in DC was either a) cut out, or b) replaced with non-fitting comic book-style artwork (which was also moving in a manner like it would've been done in a Flash video... not that I have anything against Flash videos, but... come on! BS is NOT that style of animation!);
    2. Lots of objects to interact with, supplied with George's witty lines. (yes, there's less objects to interact with in DC, as I said, tons of stuff was cut out)
    3. A cohesive experience, both story-wise and puzzle-wise where everything makes sense and there's no bullshit (in terms of both story AND puzzles).
    4. More comfortable controls.

    PLAY THE ORIGINAL GAME FOR YOUR OWN SAKE. At least BEFORE the DC.
  • edited November 2011
    Farlander wrote: »
    Played the Director's Cut. It sucks. And, note, not because of the hint system, but because:

    <SNIP>
    I'm guessing that was the PC version?

    I've seen conflicting reports on the different versions. Can you actually die in the PC version, or is that just the Wii/iPod version? Is the new inventory system different for different systems? Are the puzzles less interesting on the PC version because of the lack of Wiimote controls?
  • edited November 2011
    I'm guessing that was the PC version?

    Yeah, that was the PC version. And no, it doesn't have deaths.

    I wouldn't like the puzzles even with the Wiimote controls, I think. I mean, Nico's new puzzles are stuff like: put photo together from pieces, move blocks around, and TWO deciphering puzzles where we need to match the code with letters... That's something that would be boring even while using a WiiMote. Nico's puzzles are just bad, even the ones that are not 'puzzle puzzles' but more traditional adventure game puzzles.

    The inventory on the PC version is... basically, you have to hold, drag, and release the item you want to use: the problem is that a lot of times the game just doesn't register the release being in correct position, making the item go back into the inventory and you having to redo the same thing again...
  • edited November 2011
    So, I finally decided to give this game a try and play the original version (because of everyone here saying that one was better) and just my luck, saving the game causes it to shut down with no save file created. So far I've tried instituting a new savepath and put the existing savepath in quotes but the game wouldn't let me save either of those changes. I tried to run it as an administrator so it would let me save the changes, but running the game as an administrator caused my computer to freeze. Before all this, the game was running fine and I played nearly an hour before I stupidly decided to try and save my progress.

    If anyone has any suggestions, I would love to hear them.
  • edited November 2011
    Use ScummVM. The official release does it, so that's probably the way to go.
  • edited November 2011
    Use ScummVM. The official release does it, so that's probably the way to go.

    Alright, I guess I'll try that when I try to get it running again.
  • edited November 2011
    If you like, I can get it running and just zip up the ScummVM files, so you just have to dump them into your Broken Sword directory and run a batch file or something.

    Give me a shout and I can do that for you once I get back from work.
  • edited November 2011
    Thanks for the offer, but as things stand, i don't think I'll really have an opportunity to futz with it until later next week. If I have troubles though, I will most definitely remember your offer. :D
  • ProfanityProfanity Banned
    edited November 2011
    Just to be absolutely clear, you guys are talking about Shadow of the Templars here?

    I'm not too familiar with Broken Sword series, and Templars is the only one I've got on GoG as many others, I guess.

    I completed quite a bit of it, but now I'm torn to download the original and start over.
  • edited November 2011
    Yeah, the Director's Cut is of the first game in the series, Shadow of the Templars.
  • edited November 2011
    Yeah, the Director's Cut is of the first game in the series, Shadow of the Templars.

    The second game also has a remake, although it's referred to as a "Remastered" version, likely because no new scenes were added..

    I've actually been playing through the series again since I just got Angel of Death (4th game) when it was released on GoG. I'm currently about 3/4 the way through The Sleeping Dragon.

    Honestly, the changes between the first game and its Director's Cut don't bug me that much. The sound changes are a bit disconcerting, particularly when you have Nico think something to herself in higher quality (dealing with the new puzzles) then have George or her talk in lower quality. I did find it strange that the mention to the second game was removed from the ending, though.

    The second version's remake has no added puzzle sections, although it does inherit the "objects glow" mechanic from the first remake (and third game if you want to get technical).

    Deaths are definitely still present in the second game's remake... and I thought there was at least one death scene still present in the first game.
  • ProfanityProfanity Banned
    edited November 2011
    The original game kind of crashes on me anytime I try to save a game. Also crashes when I try to press restore.
  • edited November 2011
    Profanity wrote: »
    The original game kind of crashes on me anytime I try to save a game. Also crashes when I try to press restore.

    Yeah, this is what happened to me. You can either run it through SCUMMVM or institute a new save path, which I only vaguely know how to do. I'm not sure which one is better because I haven't gotten around to trying either fix, but other people have said that they work. GOG forums has more though.
  • edited November 2011
    ScummVM's probably the handiest way of doing it.
  • edited November 2011
    Yeah, you can get it all set up to run with a simple BAT file, if you know what you're doing.
  • ProfanityProfanity Banned
    edited November 2011
    Tried changing the save path first, took around 10 seconds and it worked.

    Cool, thanks.
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