OMG I didn't expect that!
I thought I'd start a topic for all of us to discuss all the plot points that we didn't expect, or we're thinking of, or even little touches that made is squeak with excitement. Also for things that have annoyed us slightly.
Of course we've got at least 4 hours before we really get to grips and have played through a majority of the first episode but the topic is here!
Remember to use spoiler tags when you post!
Of course we've got at least 4 hours before we really get to grips and have played through a majority of the first episode but the topic is here!
Remember to use spoiler tags when you post!
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For those who have no idea how to do this, put the word spoiler in brackets (they're next to the P) then write what you want to say then put the word /spoiler (yes with the slash) in brackets.
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Also total lol thing:
YES! I thought that to myself while playing and if this were a movie, that's who would be playing her! She also kind of reminded me of
I thought the doctors death was unexpected. In fact, I was surprised any characters died at all. I thought everyone was going to get along at the end but Billy's transformation from likeable would be hero to a greedy and heartless villian was very well done. I liked his death too! When the rex showed up at the end and everyone froze I was like OH!!! Snap!! lol And then when Dr. harding kicked the can to the water. I thought the whole ending was very well done. Although, the boat going off to the sunset should have played a bit longer to give us a more conclusive feel instead of just kind of cutting off.
There are plenty of other moments I liked as well but I need to get back to playing! lol
Totally agree with you on that
Another great moment are all the deaths pretty much, shows that telltale can do death, and can have a lot of fun with death scenes just like EA with Dead Space WHILE keeping it within the PG/Teen.
Even though characters like Dr. Sorkin and Billy were villians we still were able to understand where they were coming from. Billy was angry with his friends dieing and not getting the respect he disvered from InGen. And the Dr had only good intentions in mind. And it's understandable she would be angry with InGen for taking her research away and giving it to someone who didn't fully respect it. Telltale did a great job giving us devolped characters. They were more devolped then the ones in the films to be honest.
to actually witness it is what I was hoping to see before or after the credits, even if they just showed a burst of fire or smoke..
I agree, a lot of hype and a lot of build up for the Troodon's outside the game. But in the game it doesn't have much screen time. But I guess that's the point. And what we de see of them was really cool. They were the dinosaur versions of the red gnomes from Puzzle Agent. lol
Aside from Gerry (and Nedry's corpse, if you want to count that), there are no pre-existing Jurassic Park characters in this game. A whole lot of mentions (and Muldoon does get one), but no appearances.
That was horrific!:eek:
You've got to think, the less you see, the more the mystery, the more terrifying they are as a enemy. Remember Spielberg's Jaws, and the Raptors in Jurassic Park. You hear them, and see flashes of eyes. But you don't see one until the last 1/4 of the film.
PS: Mods, merge my post, I forgot I'd replied to this topic before, cheers...
I agree that really disturbing!
Also, Rexie munching on Harding crotch-first. That had to be painful.
Lost World Novel reference ftw! Also, our first confirmation that DX exists in the movie-verse.
For those unaware, DX was a major element in the Lost World novel. Originally InGen raised the dinos in pens at the Isla Sorna laboratories, but a mysterious and fatal disease began to spread among the animal population, one the scientists named 'DX' - unable to stem the outbreak or indentify it, in desperation they turned the dinosaurs loose on Sorna in the hopes they would survive away from the labs. Malcolm and Sarah Harding later indentify it as a spongiform prion disease derived from the sheep-extract feed supplied by InGen for the carnivores. Much like Mad-Cow-Disease in bovines and humans, DX attacked the nervous systems of the dinosaurs, causing increasingly insane behaviour (the Sorna raptors had it bad in the novel, becoming so scitzophrenic that their social order fell apart) and finally death.
However, Telltale seem to suggest that in the movie-canon, InGen not only identified DX, but developed a method for treating it as well, judging by the presence of the box in the kit (they managed to freakin' find a cure for a prion disease, Nobel Prize territory...that's our brilliant InGeneers for you!).
But alarmingly, the fact that the counter-DX materials are present in a first aid kit intended for HUMANS, horrifically suggests that the disease has found a way to cross not just the species-gap, but the genus gap as well! Maybe this liability of an employee or guest becoming infected from one of the dinos is what forced them to put more effort into researching what DX was, and so find a cure...I sense Laura Sorkin's hand here, given she also managed to cure the freaking Lysine Contingency, which would require treating the dinosaurs at the genetic level!
Telltale, the new avenues you are opening up are incredible! I beg you to bring out a second season exploring this ideas!
the worst possible ending is you choose the can and fail the last QTE.
The result is Jess is the only survivor.
I think you mean the best