Space Quest Incinerations - New Fan-Game Released
Hello, good people of Telltale!
Following hot in the footsteps of my team-made fan-game "Vohaul Strikes Back" and IA's "SQ2 Remake", I'm proud to finally announce the release of the free fan-game "Space Quest: Incinerations."
Based on the Sierra game series from Scott Murphy and Mark Crowe, SQInc is an adventure game six years in the making. It re-imagines the SQ universe in the style of a modern sci-fi action-thriller, featuring 3D-rendered sprites and backgrounds, over 45 minutes of fully-animated cinematics, alternate endings, trophies, and over an hour's worth of original music.
As an animator, this game has been a real thrill ride to make. I want to thank everyone who's supported it, along with the talented people who've contributed their efforts to making it happen. I also want to thank the adventure game community for staying alive and staying strong.
Click here to visit the site and start downloading!
And while you're downloading, enjoy the release trailer!
Chris
Following hot in the footsteps of my team-made fan-game "Vohaul Strikes Back" and IA's "SQ2 Remake", I'm proud to finally announce the release of the free fan-game "Space Quest: Incinerations."
Based on the Sierra game series from Scott Murphy and Mark Crowe, SQInc is an adventure game six years in the making. It re-imagines the SQ universe in the style of a modern sci-fi action-thriller, featuring 3D-rendered sprites and backgrounds, over 45 minutes of fully-animated cinematics, alternate endings, trophies, and over an hour's worth of original music.
As an animator, this game has been a real thrill ride to make. I want to thank everyone who's supported it, along with the talented people who've contributed their efforts to making it happen. I also want to thank the adventure game community for staying alive and staying strong.
Click here to visit the site and start downloading!
And while you're downloading, enjoy the release trailer!
Chris
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Comments
(I'm guessing it continues the fine tradition of killing you all the time)
But if you're particularly hungry for Roger's deaths, be sure to check out Vohaul Strikes Back as well - in the release trailer alone, he dies in eight different ways
The full game has around 70 of them (we literally lost count).
Sure I'd do that to you. I'd even pour you hot cocoa to make you feel better. All the while, the game's checking off your failure on its "death counter" in the background and quietly chuckling to itself.
The reason I went for the auto-retry method was because the game needs to track your deaths for the end-game, and restoring would've screwed it up. I think AGDI handled this system much better in last year's KQ3+, of course.
I'll admit, my game is lighter on deaths than is tradition (disemboweling a 3D model of Roger is harder and more time-consuming than it sounds). In a future release, I'd like to go back and add in all the deaths I cut corners on (i.e. getting sucked into a paper shredder or attacking the general with a nail file). But I'd also love to hear about what things you tried to kill Roger as well.
This. Also, did I spot Gordon Freeman in a trailer for this? Pass.
Wow, you worked on both "Vohaul Strikes Back" and this game, too? I really enjoyed "Vohaul Strikes Back", and I plan to play "Incinerations" soon.
This has been like an embarrassment of Space Quest riches around here -- Here's to all the folks who are giving us these amazing games for free!
Thanks! I haven't done any serious commercial work yet (still in school), but working with Telltale would be a dream job of mine. Glad to hear you're enjoying it so far!
Good luck to you on your future after school. I do hope you have a chance to provide us with more of your imagination in future work!