Step by step: how to become an excellent Point and click gamer!

edited March 2012 in General Chat
This is not me saying how to be good at adventure games. This is a question I would like to ask you. :D

I've always been horrible at point and click games (lack patience), but I've always loved playing them because of the stories, characters and the satisfaction of figuring out a puzzle.

I personally blame the internet for this, as it is so tempting to look at a walkthrough if I get stuck.

With the new kick starter Adventure game coming to us hopefully 2013, I want to get into training. I want to beat all the classic point and click games and become an excellent adventure gamer.

So here is my question. If someone was new to adventure games, in what order of games would you let them play to work their way up to harder games.

For example: What order would you have a newbie play these games from easiest to hard. (ignore non-adventure games like Brutal Legend and Psychonauts.)

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Comments

  • edited March 2012
    CLlCK ALL THE THINGS!!
  • edited March 2012
    CLlCK ALL THE THINGS!!

    I'll remember that next time :D
  • edited March 2012
    Pointing is also a key ingredient... Equal in importance to the clicking I think.....
  • edited March 2012
    I noticed you have Day Of The Tentacle on that list. You do realize it's the sequel to another game called Maniac Mansion, right?
  • edited March 2012

    So here is my question. If someone was new to adventure games, in what order of games would you let them play to work their way up to harder games.
    Man, that is a hard question. Well, I´d say that starting with an episode from Sam and Max season 1 is a good starting point. Playing ace attorney is also a good way to start thinking outside the box. When they get the hang of that, I would let them start out with Machinarium and Monkey Island.
  • edited March 2012
    lovetodo22 wrote: »
    I noticed you have Day Of The Tentacle on that list. You do realize it's the sequel to another game called Maniac Mansion, right?

    Perfectly enjoyable on its own.
  • edited March 2012
    lovetodo22 wrote: »
    I noticed you have Day Of The Tentacle on that list. You do realize it's the sequel to another game called Maniac Mansion, right?

    I don't like Maniac Mansion.

    Dott is my favourite game of all time. Funny that. :D

    Edit: well not that I hate Maniac Mansion, I've just never been able to enjoy it on the same level as DOTT. But this might be down to fact that I'm not good at Adventure games.
  • edited March 2012
    Maniac Mansion commits (in my eyes, anyway) the cardinal sin of letting you make the game unwinnable. I despise adventure games that do this - Roberta Williams used to do this quite a bit, the cow.

    When it comes to adventure games, the best advice I can give you is the following.

    - CLICK EVERYTHING. Even if it seems irrelevant, try clicking on it. You'll be amazed what you can pick up.

    - TALK TO EVERYONE. Another fairly obvious one, but you'd be surprised how easy it is to overlook. Dialogue choices will often change after you do stuff, so remember to keep talking to them on a regular basis.

    - IMMERSE YOURSELF IN THE WORLD. This can be tricky, but you need to embrace everything about the game. A good example in Monkey Island 2 is with the waterfall. You need to turn a valve thing to shut off a waterfall. Best way to do that? A monkey wrench. Can't find a wrench? Find a monkey and use it to wrench the valve. Doesn't work in the real world, but in the game it makes perfect sense.

    - USE UHS. If you need a nudge in the right direction, this site will give you that. Never consult a walkthrough because the temptation to read the whole paragraph or more is always there. Just get the pointer you need, then leave. Your playing experience will benefit immensely.

    - TRY TO HAVE FUN! If you're getting stressed out, take a break and/or try a different game. Don't play a game if you're not enjoying it. That is the whole point of games, after all!
  • edited March 2012
    Maniac Mansion commits (in my eyes, anyway) the cardinal sin of letting you make the game unwinnable. I despise adventure games that do this - Roberta Williams used to do this quite a bit, the cow.

    Spoken like a true LucasArts biggot. :p

    You know, I'd be happy to recommend LucasArts adventures first to adventure newcomers if it wasn't for the fact that it would most likely turn them into Sierra-haters. Or even anything-harder-than-LucasArts-haters.
  • SydSyd
    edited March 2012
    I'd personally say that the recent remakes of the first two Monkey Island games are a great place to start for someone new to the genre. They can play it with the old graphics if they want authenticity, or the new HD graphics if the lack of pixels hurt their eyes. The built-in hint system helps nudge them in the right direction when they're stuck, which would help keep them away from online guides which often outright tell you the solution.

    Honestly, these days, many non-LucasArts games might scare away newcomers. They might not enjoy the idea that hours of work could go to waste because they unknowingly worked themselves into an unwinnable state.
  • edited March 2012
    I like Maniac Mansion.. but not NEARLY as much as I like DOTT... and yes you CAN play DOTT without ever having played MM and enjoy it.
  • edited March 2012
    Irishmile wrote: »
    I like Maniac Mansion.. but not NEARLY as much as I like DOTT... and yes you CAN play DOTT without ever having played MM and enjoy it.

    Also, isn't the entirety of MM inside DOTT on the computer?
  • edited March 2012
    oh yeah....
  • edited March 2012
    Yup. In fact if you use ScummVM, you can set it to boot straight to the first game.
    (Just direct it to the original game's files and voila! :D)
  • edited March 2012
    If all else fails get Subject M to play the game. Because an employee's mother-in-law is deffffffinitely the best place to turn when it comes to adventure games. Extra points if she's completely gaming illiterate. YES. I JUST READ THAT FECKING ARTICLE. THE WHOLE DAMN THING!
  • edited March 2012
    I personally blame the internet for this, as it is so tempting to look at a walkthrough if I get stuck.

    This right here is the biggest problem.

    When many of these adventure games came out, there wasn't any sort of Internet thingy that you could use to look up hints on, at least not in the extent that there is today. If you couldn't get anywhere on an adventure game, you'd have to put it aside for a while and come back a few days or weeks later, to see if the time off had given you any new perspective. Or play it with a friend and see if your different viewpoints caught anything obvious. Or beg a friend who had solved it to tell you. :)

    Are you willing to put yourself through that, when you know the answers are just a couple of clicks away? Probably not. But if you give yourself a time limit, saying you're not going to check for hints until you've tried some silly things for at least an hour, maybe that will work out. When you do look up a hint, the reaction you want is, I never ever would have thought of that. If it was, oh, I should have tried that, you looked for the hint too soon.

    Try doing funny, off the wall things with your inventory and the characters, and sometimes something unexpected will happen.
  • edited March 2012
    If you're stuck in one of our award-winning adventure-type games, what you're gonna want to do is take every one of your items, and then use it with every other item until you find the right answer.
  • edited March 2012
    "I can't use these things together"
  • edited March 2012
    If you're stuck in one of our award-winning adventure-type games, what you're gonna want to do is take every one of your items, and then use it with every other item until you find the right answer.

    One day I'm going to make an adventure game where doing that causes your inventory to explode! >: )
  • edited March 2012
    I personally blame the internet for this, as it is so tempting to look at a walkthrough if I get stuck.
    This is why I linked to UHS. More people need to use this.
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