Game making!

edited May 2012 in General Chat
I recently started to write a script for an animated game, which is building up pretty fluently towards a solid and exciting story, eventhough I'm writing in english, and that's not my primary language.

I was just an hour ago smoking a cigar outside, and I had a idea: What if I made the game based on my script, instead of just writing a script for it, and marketing it forward. I am pretty good at drawing, and I immediately called my friend who is even better, and has somewhat of an animator-background.

I've been always a huge fan of the Monkey Island -game serie, especially the third one; 'The Curse of Monkey Island'. I've always found that cartoony, yet not-childish, style very appealing, and I thought if someone happened to know...

- Which softwares did they use making that game?

- Presuming the programs they've used then are outdated, are there any similar, possibly easier to use too, programs?


I've been searching the web, but didn't find any useful info...
Also if you can name any other programs, those would be suitable, useful or even necessary for making a game in such style as CMI, please feel free to flap your gums :)

Comments

  • edited April 2012
    Baarden wrote: »
    I recently started to write a script for an animated game, which is building up pretty fluently towards a solid and exciting story, eventhough I'm writing in english, and that's not my primary language.

    I was just an hour ago smoking a cigar outside, and I had a idea: What if I made the game based on my script, instead of just writing a script for it, and marketing it forward. I am pretty good at drawing, and I immediately called my friend who is even better, and has somewhat of an animator-background.

    I've been always a huge fan of the Monkey Island -game serie, especially the third one; 'The Curse of Monkey Island'. I've always found that cartoony, yet not-childish, style very appealing, and I thought if someone happened to know...

    - Which softwares did they use making that game?

    - Presuming the programs they've used then are outdated, are there any similar, possibly easier to use too, programs?


    I've been searching the web, but didn't find any useful info...
    Also if you can name any other programs, those would be suitable, useful or even necessary for making a game in such style as CMI, please feel free to flap your gums :)

    If you want to make SCUMM-styled games, then I suggest you look for AGS.

    Adventure Game Studio
    http://www.adventuregamestudio.co.uk/

    Its a little old, but a lot of adventure games are made with it.
    (Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

    EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
    (He probably will end up posting here anyway, but if he doesn't then you PM him or something)
  • edited April 2012
    Some modern indie adventure games (like almost all of WadjetEye games) are made using AGS, so that's a safe bet, even if you're making commercially available games.
  • edited April 2012
    If you want to make SCUMM-styled games, then I suggest you look for AGS.

    Adventure Game Studio
    http://www.adventuregamestudio.co.uk/

    Its a little old, but a lot of adventure games are made with it.
    (Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

    EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
    (He probably will end up posting here anyway, but if he doesn't then you PM him or something)
    Thank you very much RetroVortex!
    That sure seems like a pretty darn good program. That one just might be it, but for an additional question:

    - What would be my choice if I wanted to make a HD-quality CMIish game?

    But yeah, AGS became a serious candidate. You obviously can make a CMI-quality game with this program, as I checked out the game 'Journey of Iesir', that's entirely made with AGS.
  • edited April 2012
    While AGS is certainly the most versatile engine out there, the Wintermute Engine might be worth a look as well.
  • edited April 2012
    Say! I've been trying to make adventure games as well! But none of them... has ever come to fruition.... I'm a permanent resident of development hell, you might say. :(
  • edited April 2012
    While AGS is certainly the most versatile engine out there, the Wintermute Engine might be worth a look as well.

    Yep. Those two are basically the viable options. I started making an adventure game using AGS, so I can vouch for that; it's relatively easy to use and is fully suited to making a classic Scumm style of game.

    Regarding replicating the graphical style of 'The Curse of Monkey Island', the hard part will be drawing backgrounds of that caliber. Once that's done you can scan it in and set the resolution to whatever pleases you.

    One more word of advice, I strongly recommend that you start by making a very simple adventure game. A game consisting of one or two rooms and only a few puzzles. If you jump in at the deep end and try to create an epic, then you're liable to lose interest and scrap the project.
  • edited April 2012
    If you want to make SCUMM-styled games, then I suggest you look for AGS.

    Adventure Game Studio
    http://www.adventuregamestudio.co.uk/

    Its a little old, but a lot of adventure games are made with it.
    (Probably one of the easiest ones too. Don't have to worry too much about coding, at least from what I've seen)

    EDIT: Daishi has been making an adventure game. Maybe you could ask him for some advice.
    (He probably will end up posting here anyway, but if he doesn't then you PM him or something)


    Did somebody ring?

    No better a time to remind people of this thread:
    http://www.telltalegames.com/forums/showthread.php?t=22454&page=17

    AGS is pretty much the go to. However if you're serious about it, Wintermute does everything AGS will and more.
    St_Eddie wrote: »

    One more word of advice, I strongly recommend that you start by making a very simple adventure game. A game consisting of one or two rooms and only a few puzzles. If you jump in at the deep end and try to create an epic, then you're liable to lose interest and scrap the project.

    This is very true. I think the only reason I've had the willpower to keep on is because I've already had the willpower to do many other challenging things, like my PhD and such.
  • edited April 2012
    Thanks so much guys for your replies!

    I'll definitely be checking out the Wintermute Engine also, since it also seems to be free and allowed for making commercial games!
    - Btw, can you make HD with Wintermute?
    And yeah, we surely will make some smaller games at first for the sake of practice, since we've never made anything even remotely like an adventure game before.

    I hope we can make this game happen.
    Though, I won't be abandoning this thread just yet; I might (and propably will) have some questions for you in the near future.

    And I'll be keeping an eye on Daishi's game ;)
  • edited April 2012
    Probably better to check out their website for technical details.
  • JenniferJennifer Moderator
    edited April 2012
    There's also SLUDGE, which has been getting a lot of enhancement since it's gone open source. This engine definitely supports HD graphics, as you can create a game with a resolution up to 1280x1024 (and it has the ability to scale the graphics down (or up) to a user's native resolution).
  • edited April 2012
    Oh yeah, I could have mentioned earlier that I use a Mac computer.

    AGS has given up on the OSX-convertion, and apparently so has Wintermute, since they haven't made any updating in over a year, and all the download links are either dead or the content is just some useless junk, presumably some files that you could have added to the actual WME Lite's directories.

    SLUDGE seemed somewhat bulky and was primarily coding, but it did how ever work.

    Would someone happen to know how to get WME work on a Mac?
    Or if there's some other engine that's as easy to use and (at least) as extensively featured? Doesn't actually matter much if it isn't free.
    I know this is not propably the best place to shoot with these kind of questions, but doesn't hurt to try. Maybe someone will surprise me with an answer :D
  • edited April 2012
    The best engine so far seems to be Visionaire Adventure Game Engine.
    The Mac version isn't out just yet, but it nice to know that they are actually working on it.
    Visionaire howerer isn't free, but 35€ isn't that much from a quality engine.

    The Quest for the engine however has to go on, but I'm NOT gonna bother you with it anymore. Thanks a bunch for everyone who shared their knowledge!
  • edited April 2012
    Baarden wrote: »
    The best engine so far seems to be Visionaire Adventure Game Engine.
    The Mac version isn't out just yet, but it nice to know that they are actually working on it.
    Visionaire howerer isn't free, but 35€ isn't that much from a quality engine.

    The Quest for the engine however has to go on, but I'm NOT gonna bother you with it anymore. Thanks a bunch for everyone who shared their knowledge!

    That is cool.
    I need to look into that one sometime. :D
  • edited April 2012
    I don't think I've ever played a game made with Visionaire. Could be wrong.
  • edited April 2012
    DAISHI wrote: »
    I don't think I've ever played a game made with Visionaire. Could be wrong.

    The Whispered World was made with it.

    http://www.youtube.com/watch?v=6hhzWJZP6BQ
  • edited April 2012
    The Whispered World was made with it.

    http://www.youtube.com/watch?v=6hhzWJZP6BQ

    Yeah I don't know why I was under the impression it was made with Wintermute.
  • edited April 2012
    question.....what do I have to read and learn if I want to learn how to code?

    I myself want to make a game and I have got WinterMute but obviously its coding which I have NO experience of. Is it Java that I need to learn?

    Tah :D
  • edited April 2012
    MI Maniac wrote: »
    question.....what do I have to read and learn if I want to learn how to code?

    I myself want to make a game and I have got WinterMute but obviously its coding which I have NO experience of. Is it Java that I need to learn?

    Tah :D

    I don't know how complex WinterMute is but when I used AGS, I found several sources of online help (FAQs, guides, forums etc.). I don't think you need to have an extensive knowledge of coding or anything, it's best to just practice and then when you hit a brick wall; search Google for the relevant information.
  • edited April 2012
    My rule of thumb: Dive in headfirst. Get help when you need it.
  • edited April 2012
    In my most successful project, (the one where I actually got something close to being made), I remember I planned the game out thoroughly first.
    The characters, the plot, the mechanics, the enemy design, game modes, objectives ect.

    I did that all on paper, in a quiet neutral area, (the school library! XD).

    I then took all of that, and started to put it into the engine.
    Started with some graphics first. Made some assets from my drawings. Enough to make a basic level or two.

    Then I did some of the gameplay mechanics. Created some objects, programmed in behavours.
    (Always good to start with the main character first. Get him moving, animating, doing basic functions. Then create some basic things for him to interact with. In adventure game context, that would be I don't know, maybe a guy to talk to, a few objects to pick up, something to combine ect.)

    If you need help, look for it online. Loads of guides out there. Don't be afraid to copy down code and deconstruct it. Learn HOW it works. Learn how the functions work with each other, then tweak it to your taste.

    (If you really can't get it now, just copy the code in and leave it if it works)


    What you need the most is time.

    A lot of time. In large chunks.

    And as I mentioned earlier. Some space. Somewhere to go and work without disruption.

    Maybe even before ANY design work. Do some research.
    Go play some games in that genre. Make some mental, (or physical) notes on what you like and don't like.

    Then you use that as a framework to build your design over.

    (You see people. I know HOW to make things. I just lack discipline and somewhere good to work these days! XD)
  • edited April 2012
    (You see people. I know HOW to make things. I just lack discipline and somewhere good to work these days! XD)
    Ah, a man after my own heart. I'm very much the same - a lot of abandoned concepts lying around. Really should get back to some of them, I'm pretty sure some of them didn't suck that much...
  • edited April 2012
    Ah, a man after my own heart. I'm very much the same - a lot of abandoned concepts lying around. Really should get back to some of them, I'm pretty sure some of them didn't suck that much...

    Ditto.
  • edited April 2012
    Speaking of game making, the final set of ten backgrounds is getting inked this week.
  • edited April 2012
    I do know that prior knowledge of programming languages, especially OOP languages, help in learning new languages.
  • JenniferJennifer Moderator
    edited April 2012
    There's another plus for using the Wintermute engine now. :D

    Wintermute Lite is being added to ScummVM as part of the Google Summer of Code program. They also are planning on adding video support to the engine for ScummVM (which is something not in the regular Wintermute Lite engine). :)

    This will make games made with Wintermute Lite compatible on the very large range of platforms that ScummVM supports (which is a lot :D)
  • edited May 2012
    Jennifer wrote: »
    This will make games made with Wintermute Lite compatible on the very large range of platforms that ScummVM supports (which is a lot :D)

    Madre de Dios!

    That's fantastic news!
    I've been waiting for the Visionaire-guys to complete the Mac version of their engine, but I just recently realized that with Visionaire you can only make games for PC, and at least OSX support would be nice.

    I really hope this'll not take too long to finish :P
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