Will the decisions have an effect?
Hey, just finished episode one and it was cool. I had no bugs and no lags and enjoyed it.
But I'm curious about the decisions:
1. Will the decisions have effects on the following episodes? Won't it be too complicated in the end?
2. How will the system remember which desicions from which game should be used for the second episode?
3. What was this strange statistics at the end with "50 percent of players decision 1/2"? How can all decisions have exaclty 50% choosing this or that? And does it take the data of all STEAM users or how does it work?
4. Will the game be VERY different, if I make completly different decisions all the time? I would like that.
But I'm curious about the decisions:
1. Will the decisions have effects on the following episodes? Won't it be too complicated in the end?
2. How will the system remember which desicions from which game should be used for the second episode?
3. What was this strange statistics at the end with "50 percent of players decision 1/2"? How can all decisions have exaclty 50% choosing this or that? And does it take the data of all STEAM users or how does it work?
4. Will the game be VERY different, if I make completly different decisions all the time? I would like that.
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Comments
I'm guessing that, no matter what you pick, there'll be the same basic story with a few minor differences. For example, either Doug or Carley will be there in Episode 2, depending on who you saved. I'm guessing they'll each do almost the exact same thing, though.
As for the stats, I'm assuming it comes from Steam. As for why they all say 50%...either the Steam stats haven't been set up yet and that's just being used as a placeholder, or because the game's still new all the decisions really have gone 50/50. Somehow.
They have quite a different skillset so I guess that maybe you'll be able to solve a problem differently because of it. To make it not too complicated for episode 3. I guess they get killed off anyway. Too bad because even though Carley is SO stupid (+- damit!!!), she is at least a looker, haha.
Some key events to change the scene are: (from the top of my head)
Who lives or die, the geeky guy or the girl. (affects obvious aspects)
Did you resolve the issue between Duck and the angry old man peacefully or violently. (affects the old mans daughter.)
I have not tried but i assume the side you took in the above issue will affect the story too.
2. How will the system remember which desicions from which game should be used for the second episode?
you continue from your saved game, the episodes are not a new game they will be added to your current copy of the game as if they were free dlc.
3. What was this strange statistics at the end with "50 percent of players decision 1/2"? How can all decisions have exaclty 50% choosing this or that? And does it take the data of all STEAM users or how does it work?
yes it just takes data from all the steam users who play the game simmilair to the dawn of war stat page.
4. Will the game be VERY different, if I make completly different decisions all the time? I would like that.
cant awnser you that one, i know it be diffrent but i dont know in wat extend.
The Walking Dead does seem to have a very central story that will play out, so I expect the same thing to happen in the end. But it's still nice to have some variety in how it happens.
Telltale, on the other hand, has always been focused on telling a good story no matter what, and they don't have EA/Bioware resources, so they can't make infinitely varying versions of their game anyway. So, while I'm enjoying the choices they do give us and can't wait to see how they play out, I'm not expecting the final chapter to be wildly different from somebody else's (as I did expect with Mass Effect) just because I chose to hoard energy bars or something.
I don't know about the Doug and Carly thing though. One was a pretty good shot, and the other seems to be very electronic oriented. Might be a few situations later on that might make or break a situation.
That's true. Didn't think too much about that. (Maybe I shouldn't have saved Carley after all...)
I just hope that, no matter what, there's no choice that can completely screw you over. I'm fine with there being a "bad ending" depending on your choices, so long as it doesn't end early.
I guess it only influences the companions we have and their relationship with us, which is great.