Yeah, I get what you mean. Still, it's the little personal struggles like these that give the episode much depth. It may have little significance on the larger scale of things, but in her world - she faced her monster and killed it.
Her character had an impact on me for that reason.
no argument there irene made her choice that was best for her, religion aside..
i too felt moved by her plight i was thinking really ttg are making me choose this ? holy shit they are!
maybe not a good comparison but i'm not a anti gore/violence gamer i have bought and played naughty bear/manhunt and splatter house..and gta n saints row series, but having to choose that was refreshing but also a little messed up..
but ttg are breaking some new ground for them at least...
Not all Christians consider suicide to be a mortal sin - especially in extreme circumstances. Even the idea of a mortal sin is mostly a Catholic thing. Besides, even if she did think it was a sin, she thought the zombies were literally satanic so she was choosing the lesser of the two evils.
You spoted something important: the concept of lesser evil. When the only choices are bad things, it is not a sin to choose the less bad one.
The source of confusion in this supposed "irony" is that people only usually consider one of the three conditions needed to commit a mortal. Since this concept came arount, I think it is worthy quoting what the Catholic Church says about mortal sins:
1857 For a sin to be mortal, three conditions must together be met: "Mortal sin is sin whose object is grave matter and which is also committed with full knowledge and deliberate consent."131
1858 Grave matter is specified by the Ten Commandments, corresponding to the answer of Jesus to the rich young man: "Do not kill, Do not commit adultery, Do not steal, Do not bear false witness, Do not defraud, Honor your father and your mother." The gravity of sins is more or less great: murder is graver than theft. One must also take into account who is wronged: violence against parents is in itself graver than violence against a stranger.
1859 Mortal sin requires full knowledge and complete consent. It presupposes knowledge of the sinful character of the act, of its opposition to God's law. It also implies a consent sufficiently deliberate to be a personal choice. Feigned ignorance and hardness of heart do not diminish, but rather increase, the voluntary character of a sin.
1860 Unintentional ignorance can diminish or even remove the imputability of a grave offense. But no one is deemed to be ignorant of the principles of the moral law, which are written in the conscience of every man. The promptings of feelings and passions can also diminish the voluntary and free character of the offense, as can external pressures or pathological disorders. Sin committed through malice, by deliberate choice of evil, is the gravest.
2281 Suicide contradicts the natural inclination of the human being to preserve and perpetuate his life. It is gravely contrary to the just love of self. It likewise offends love of neighbor because it unjustly breaks the ties of solidarity with family, nation, and other human societies to which we continue to have obligations. Suicide is contrary to love for the living God.
2282 If suicide is committed with the intention of setting an example, especially to the young, it also takes on the gravity of scandal. Voluntary co-operation in suicide is contrary to the moral law.
Grave psychological disturbances, anguish, or grave fear of hardship, suffering, or torture can diminish the responsibility of the one committing suicide.
Therefore, if we have to analyse the usse through the Catholic concept of mortal sin, the suicide of the character was not a mortal sin because she was in an emotionally unstable state and she did not have full knowloedge of what she was doing.
But if the game writers had knowledge of this when creating the scene, it is a completely differently story... I have played quite a few telltale games and sometimes I have the impression that there are in most of the games a little bit of scorn towards religion here and there. Or maybe I am being just a bit oversensitive and seing issues where there are none. I hope for the latter
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where as there are still plenty of other walkers who are free to roam and kill..
Her character had an impact on me for that reason.
i too felt moved by her plight i was thinking really ttg are making me choose this ? holy shit they are!
maybe not a good comparison but i'm not a anti gore/violence gamer i have bought and played naughty bear/manhunt and splatter house..and gta n saints row series, but having to choose that was refreshing but also a little messed up..
but ttg are breaking some new ground for them at least...
done
Yeah. That part killed me man. It was pretty intense.
Since she thought those demonic creatures the walkers have none.
Also leave the whole religion discussion out of this community and game. We are gamers.
You spoted something important: the concept of lesser evil. When the only choices are bad things, it is not a sin to choose the less bad one.
The source of confusion in this supposed "irony" is that people only usually consider one of the three conditions needed to commit a mortal. Since this concept came arount, I think it is worthy quoting what the Catholic Church says about mortal sins:
Also about suicide:
Source: http://www.vatican.va/archive/ENG0015/_INDEX.HTM
Therefore, if we have to analyse the usse through the Catholic concept of mortal sin, the suicide of the character was not a mortal sin because she was in an emotionally unstable state and she did not have full knowloedge of what she was doing.
But if the game writers had knowledge of this when creating the scene, it is a completely differently story... I have played quite a few telltale games and sometimes I have the impression that there are in most of the games a little bit of scorn towards religion here and there. Or maybe I am being just a bit oversensitive and seing issues where there are none. I hope for the latter
Best regards!