Please: Skip function

edited September 2012 in The Walking Dead
Can't be the only one wanting a function to skip seen scenes, right?
Had my 2nd playthrough, decided to change some answers and go with doug (Although I'm kinda regretting it already.. =O )
And, to put it simple, there just ARE scenes I want to skip. As I know exactly what is going to happen, as some parts are static after all.

And considering a 3rd playthrough, it would just bore the hell out of me. Most likely because I'm also thinking about my precious time I could use in making more difficult choices instead of hearing how badass I am \o/

Shouldn't be too hard to implement in this type of game, right? I actually find something like that a necessity, as you ARE going to play it more than one time.

OR: There already is one and I'm just too dumb to find it.

Greets ~

Comments

  • edited May 2012
    I wouldn't mind the same...
  • edited May 2012
    I would say it's more of a convenience than a necessity, but I wouldn't object to the option.
  • edited May 2012
    I'm against it, persoanlly it loses that narrative edge when you can skip scenes . especially as reflections of previous decisions can be brought up in dialouge you'd skip.
  • edited May 2012
    That's a fair argument to make, but isn't this the kind of feature you can freely ignore and not use if you so choose to?
  • edited May 2012
    Seems, someone has playing too much Bioware's games :rolleyes:
  • edited May 2012
    Istibul wrote: »
    Seems, someone has playing too much Bioware's games :rolleyes:

    Seems, like someone plays lots of visual novels where it is COMMON to skip read scenes because you would get bored to death when going for different outcomes :rolleyes:
    I know, must be hard to understand for people like you that people remember whole scenes and don't wanna hear them 3 times in a row. I'm so sorry for you.
    I'm against it, persoanlly it loses that narrative edge when you can skip scenes . especially as reflections of previous decisions can be brought up in dialouge you'd skip.

    While in Visual Novels there is the option to skip all scenes or read scenes, I would actually appreciate a function where you can skip already READ scenes. Means, if there is a different text coming, you can't skip it.
    Easy as that. And THIS really is not hard to implement. Depending on the text volume it can be some work, but basically it's a job even some guy helping out there should be able to do :/
  • edited May 2012
    Silvere wrote: »
    1.Seems, like someone plays lots of visual novels where it is COMMON to skip read scenes because you would get bored to death when going for different outcomes :rolleyes:
    I know, must be hard to understand for people like you that people remember whole scenes and don't wanna hear them 3 times in a row. I'm so sorry for you.



    2.While in Visual Novels there is the option to skip all scenes or read scenes, I would actually appreciate a function where you can skip already READ scenes. Means, if there is a different text coming, you can't skip it.
    Easy as that. And THIS really is not hard to implement. Depending on the text volume it can be some work, but basically it's a job even some guy helping out there should be able to do :/

    1. Wow, that's not a nice thing to say..that's a bit more rude than what was said to you, you know. While I read visual novels, too (Japanese ones at that), I agree that having to skip scenes, read or not, would lose that narrative for the story.

    2. Yes, it wouldn't be hard to implement, but that would mean Telltale would have to go back over the coding for the first episode, taking focus off of what they were making (the second episode), and just do a trivial code edit. Best hope they implement it in episode 2 onward.
  • edited May 2012
    Xirsche wrote: »
    2. Yes, it wouldn't be hard to implement, but that would mean Telltale would have to go back over the coding for the first episode, taking focus off of what they were making (the second episode), and just do a trivial code edit. Best hope they implement it in episode 2 onward.

    From my little knowledge I have about coding I actually wouldn't consider it hard to patch the game. Especially if they add it to episode 2. But I just texted a friend who actually makes games, so I'll see what he says.

    I'm for the ability to skip cutscenes. I don't know how much I'll use it but the OPTION to use it is always appreciated. I say this because some people seem to be missing the fact that it would be entirely optional. So if you don't like it, you wouldn't have to skip it.

    It would also likely encourage people to play more then once.
  • edited May 2012
    i find it's usefull when doing more playthroughs after the initial first time like in ep1 once you get the pharmacy door open it's a painfully long cut scene.. watching that slow as a snail femzombie with the screwdriver in her shoulder..

    arrgh other scenes i can watch no problem ;)
  • edited May 2012
    An useful feature request, at last!:p

    Being TWD a graphic adventure it would need a skip function, you're absolutely right. We hope that Telltale listen to us. This feature would make the replayability more attractive.:)
  • edited May 2012
    Xirsche wrote: »
    1. Wow, that's not a nice thing to say..that's a bit more rude than what was said to you, you know.
    I don't expect anyone to be friendly to me when I'm saying things that don't make any sense and don't bring in any useful information. Based on that, I answer...
    While I read visual novels, too (Japanese ones at that), I agree that having to skip scenes, read or not, would lose that narrative for the story.
    Well, as you should know, especially in Japanese novels there always is the option to only skip read text. Still, if you find it hard to remember what feelings were present and which scene you were in, then you won't skip anyways if it's important for you ;)
    2. and just do a trivial code edit.
    As this most likely would just be some copy|paste I don't think of any possible way for it to need more than one day :)
    Not to mention that there maybe are guys already working on act 3, which could use up on of their days ^_^
  • edited May 2012
    I don't mind sitting through the scenes again, but I'm always for all standard features in any game, for sure
  • edited June 2012
    I don't think a skip feature is necessary in a game that's less then 2 hours
  • edited June 2012
    I'm against it, persoanlly it loses that narrative edge when you can skip scenes . especially as reflections of previous decisions can be brought up in dialouge you'd skip.

    Yes you are absolutely right BUT as someone else said in this thread, it'd be an option so you wouldnt have to skip it if you didnt want to. I think that it would be great to have a skip feature so that i can use it in my 3rd playthrough...:)
  • edited June 2012
    on some other games you can't skip anything on the first playthrough, recorded either by a new game plus option or the achievements..

    so i say the skip option should be allowed for 2nd 3rd etc playthroughs..
  • edited June 2012
    I agree with the skipping notion. I would never skip through the first playthrough, maybe not the second, but as a completionist...sometimes you just want a quicker run through just to hear what sort of bits of dialog you might have missed via different choices/actions.
  • edited June 2012
    What do you say about optional? To run the "skip function" you must press a key. More optional than that? If you don't want to skip DON'T PRESS THE KEY!!

    Sometimes I can't understand some of you, guys.
  • edited June 2012
    The_Ripper wrote: »
    What do you say about optional? To run the "skip function" you must press a key. More optional than that? If you don't want to skip DON'T PRESS THE KEY!!

    Sometimes I can't understand some of you, guys.

    glad i ain't the only who wonders about some of these members

    it's like the iq level has plummeted...
  • edited June 2012
    What about fast forward for non-interactive scenes with CC automatically displayed.

    I remember the original XBox would have Subtitles still display even when watching it on fast forward. It was nice to watch some movies that were basically all dialogue at 4x speed, get through a movie in 20-40 minutes? Sure.
  • edited June 2012
    Also when you die in a scene and you have to sit through the starting cutscene and all the dialogue again...

    I am all for the function mentioned earlier where you can only skip those things that have already been displayed to you once.

    Should you make a different choice in a playthrough and the game is reflecting that, then you can't skip it, in all other instances you can.

    Let's all cross our thumbs the game will be updated with such a feature.
  • edited September 2012
    I think they think it goes against their philosophy to skip through story. I think that they want people to make well-informed decisions and thus must have the rundown over and over again. However, for someone like me who wants to research the possibilities, it is incredibly frustrating.

    You have to realize that, on one side, you have the following two arguments; adding the skip function increases (re)playability and therefore gives the game a higher quality. On the other hand, not implementing the skip function also increases playtime, just in a very annoying way. That, and research becomes more difficult and walkthroughs are near impossible to make if you don't have months of time readily at hand.
  • edited September 2012
    I personally don't think the "skip" function is needed on your first play through of the episodes, but when ever you have pushed the "rewind" button it should be there...
  • edited September 2012
    Like I said, the BEST way to implement such a function would be to SKIP through ALREADY READ scenes.
    That way you can't miss new Information in any way.

    And that's something every Visual Novel nowadays got, so it can't be that hard :rolleyes:
  • edited September 2012
    Disagree. You can't skip events since you have choices in all of them. Though this game is one of the first Telltale games without the Period function (skip line of dialogue).
This discussion has been closed.