Get your Episode 2 Screenshots here! SPOILERS!!!

edited June 2012 in The Walking Dead
Let the Hype begin!

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Comments

  • edited June 2012
    nice also a bit big could you re size them ?

    but where you get them? half of these i didn't see in the preview
  • edited June 2012
    I got them from RPGfan.com

    Sorry not sure how to resize them and such, just thought I'd post them here for the forum community to see.
  • edited June 2012
    nice man..
    :)
  • edited June 2012
    ReliusBlue wrote: »
    I got them from RPGfan.com

    Sorry not sure how to resize them and such, just thought I'd post them here for the forum community to see.

    cool beans

    upload them to photobucket.com then adjust to about 1000pix wide then just use the img tagged link upon saving as copy
  • edited June 2012
    Link

    Thoughts?
  • edited June 2012
    igator5 wrote: »
    Link

    Thoughts?

    "Some decisions now don’t have a timer because the weight they carry will affect the game in the long run"
    Does that mean when we need to choose some people to save (it affects the game in long run), we get an unlimited time amount to choose..
    Ohh man..
    I don't think I'll like it that way..
    :(
  • edited June 2012
    At least they gave Clem something warmer to wear. I've been worried with that kid since the preview.
  • edited June 2012
    Lucas_23 wrote: »
    "Some decisions now don’t have a timer because the weight they carry will affect the game in the long run"
    Does that mean when we need to choose some people to save (it affects the game in long run), we get an unlimited time amount to choose..
    Ohh man..
    I don't think I'll like it that way..
    :(

    It'd be nice if they put an option into the game to have a time limit on these choices.

    I'd prefer to stress over my difficult decisions and perhaps make the wrong one by mistake.
  • edited June 2012
    The problem with a timer was that i didnt always have time to read all the alternatives...
    This affected especially my first playthrough.
  • edited June 2012
    No Lilly or Larry.
    And hmm, is that doug in one screenshot, and Carley in another?
  • edited June 2012
    Lars80 wrote: »
    The problem with a timer was that i didnt always have time to read all the alternatives...
    This affected especially my first playthrough.

    You could interpret this as Lee being really stressed out and couldn't think through all of the options he had before he needed to make a decision.
  • edited June 2012
    ReliusBlue wrote: »
    It'd be nice if they put an option into the game to have a time limit on these choices.

    I'd prefer to stress over my difficult decisions and perhaps make the wrong one by mistake.

    I agree with u..
    ;)
  • edited June 2012
    thing is in a ' real life ' zombie out break you WOULDN'T have 'enough time' to decide..

    the timing moments are to make you panic and react quickly as you would have to because a zombie isn't going to stop till you make it stop.. so i say more timed choices are a good thing..if there's no threats then no timer is needed..

    other wise the game suffers from not making the actions matter if you can always choose the soft option... like with the arguments we see, people aren't going to WAIT for an answer again goes back to realism..

    (realism for an zombie outbreak)

    seriously...
  • edited June 2012
    thing is in a ' real life ' zombie out break you WOULDN'T have 'enough time' to decide..

    the timing moments are to make you panic and react quickly as you would have to because a zombie isn't going to stop till you make it stop.. so i say more timed choices are a good thing..if there's no threats then no timer is needed..

    other wise the game suffers from not making the actions matter if you can always choose the soft option... like with the arguments we see, people aren't going to WAIT for an answer again goes back to realism..

    (realism for an zombie outbreak)

    seriously...
    Actually, in a real life zombie outbreak i would know myself very well and have alot more than 4 options at any given time.
    I try to play the game as if it was a real life zombie outbreak, and do what i would have done in that given situation. Atleast in my first playtrough.

    But i would like to have time to read my 4 options before choosing one.
  • edited June 2012
    Lars80 wrote: »
    Actually, in a real life zombie outbreak i would know myself very well and have alot more than 4 options at any given time..

    Did i question that No siree.....

    Choices like kill, run, try to save, ignore, shout for help, suicide/give up, use enviroment, bitch slap,

    smoke a hamlet with a blindfold, what i miss ?
  • edited June 2012
    Lucas_23 wrote: »
    I agree with u..
    ;)

    Thanks. I actually screwed up on a couple of things on my first play-through because of the intensity. With the minimal UI I failed to save Clementine from the bathroom walker and failed on the farm. Granted, so far these choices only change one or two lines of dialogue from NPCs but hopefully soon enough they will have broader consequences. In my play-through Lee is now a flawed man, not a zombie killing machine. I froze trying to save Clementine and everyone knows it. (Mostly because the clickable objects are in odd places but I enjoy this design decision.) Perhaps I'm not the best choice for leading the group but I'll be damned sure to try my hardest. :cool:
  • CapnJayCapnJay Banned
    edited June 2012
    i always want to choose my decisions wisely so i just hit the xbox menu button and it pauses the game giving me a chance to consider my decisions especially in the What do i shout at the cop right before i crash
  • edited June 2012
    Are they trying to tell us something with the lack of Larry in these screenshots? If so, good.
  • edited June 2012
    Are they trying to tell us something with the lack of Larry in these screenshots? If so, good.

    spoiler blacked out..
    me thinks he gets bit and lee/kenny must kill him for the rest of the group..

    the e3 guy hinted we have to do so to someone we don't like

    :D
  • edited June 2012
    I think me meant that in the last ep
  • edited June 2012
    Trexfreak wrote: »
    I think me meant that in the last ep


    nope the e3 guy did say ep2 ;)


    http://e3.gamespot.com/video/6381339/no-easy-choices-in-the-walking-dead-episode-2 new ep2 preview WARNING CONTAINS SPOILERS..
  • CapnJayCapnJay Banned
    edited June 2012
    I havent watched any previews for episode 2 besides the end of Episode 1. I actually screwed up this time and took too long to answer queen clem and she asked if the monsters got me but it didn't say she'd remember it. so i think im ok
  • edited June 2012
    CapnJay wrote: »
    I havent watched any previews for episode 2 besides the end of Episode 1. I actually screwed up this time and took too long to answer queen clem and she asked if the monsters got me but it didn't say she'd remember it. so i think im ok

    -1 bow your head in shame knight

    but then again i did it a few times on purpose was kinda funny then i had to berate myself later by sitting in the comfy chair while drinking more soapy frog bath water...mmm broccoli shaped mushrooms with cranberry juice....
  • CapnJayCapnJay Banned
    edited June 2012
    -1 bow your head in shame knight

    but then again i did it a few times on purpose was kinda funny then i had to berate myself later by sitting in the comfy chair while drinking more soapy frog bath water...mmm broccoli shaped mushrooms with cranberry juice....

    I could have swore i paused the game.... oh well thats why you don't take your tylenol pm before playing the walking dead. plus it gives you weird ass dreams
  • edited June 2012
    CapnJay wrote: »
    tylenol pm before playing the walking dead. plus it gives you weird ass dreams

    lolwut?

    and what with the stuff below you sig the woi ?
  • edited June 2012
    It's a shame that we have to wait around 4 billion years for episode 2 to come out.

    main worry now is if the game comes out on June of 4 billion AD then the earth may no longer be around before episode 3 comes out.
  • edited June 2012
    Razor512 wrote: »
    It's a shame that we have to wait around 4 billion years for episode 2 to come out.

    main worry now is if the game comes out on June of 4 billion AD then the earth may no longer be around before episode 3 comes out.

    We are not amused...someone already did this joke and it still sucks imo lol
  • edited June 2012
    it is not a joke

    http://en.wikipedia.org/wiki/Andromeda%E2%80%93Milky_Way_collision

    Since it seems that they are skipping June of 2012, then it is logical to assume that they may pick June 4000000000 as that is possibly the latest date for June to exist, after which, then the claim for a june release date would have been a lie.
  • edited June 2012
    your strange... release the hounds..
  • edited June 2012
    yay cute dogs.. oh and what cute teeth they have. Awwww, they are making cute biting motions, just wish it didn't hurt so much.
  • CapnJayCapnJay Banned
    edited June 2012
    I think Razor may be more mad then Milo .... how interesting
  • edited June 2012
    With the timer not being in some decisions I'll give an example. Warning Spoiler Alert for first few min. of game

    You have 4 pieces of food for the day and 9 people to give it to. You have to choose who gets food and doesn't that day. Even when you get to the last piece it gives you time to think about if you should eat it yourself or give it to some one. This suppose to affect the rest of the episode in a big way.

    But let me reasure you one of the quick response segments keeps decision making fun and quick. These guys are headed in the right direction.
  • edited June 2012
    igator5 wrote: »
    With the timer not being in some decisions I'll give an example. Warning Spoiler Alert for first few min. of game

    You have 4 pieces of food for the day and 9 people to give it to. You have to choose who gets food and doesn't that day. Even when you get to the last piece it gives you time to think about if you should eat it yourself or give it to some one. This suppose to affect the rest of the episode in a big way.

    But let me reasure you one of the quick response segments keeps decision making fun and quick. These guys are headed in the right direction.

    This makes sense though because there is nothing stressful happening here that would enforce a time limit. As long as they keep plenty of tense fast-paced stressful situations where you have to quickly decide what happens I'm happy.
  • edited June 2012
    ReliusBlue wrote: »
    This makes sense though because there is nothing stressful happening here that would enforce a time limit. As long as they keep plenty of tense fast-paced stressful situations where you have to quickly decide what happens I'm happy.

    deciding which 4 get food out of 9 ?

    i'd say that is stressfull..

    and razor can never be mad as me muhahahahahah (puts left hand's little finger to side of mouth with rasied eyebrow)
  • edited June 2012
    deciding which 4 get food out of 9 ?

    i'd say that is stressfull..

    It is but the game mechanics make it less stressful by giving you an unlimited amount of time to decide, at least this is my understanding. I'm fine with it though because there are no ravenous bandits or walker hordes to contend with at that moment in time.

    You could spend days alone on this decision if you wished to ponder who you'd like to keep alive.
  • edited June 2012
    ReliusBlue wrote: »
    It is but the game mechanics make it less stressful by giving you an unlimited amount of time to decide, at least this is my understanding. I'm fine with it though because there are no ravenous bandits or walker hordes to contend with at that moment in time.

    You could spend days alone on this decision if you wished to ponder who you'd like to keep alive.

    If someone asked you a question like say 'marry me' would you leave them hanging ?

    some conversations need a timer , i'm sure if you really needed a break you can press esc on the pc version to pause the game.

    but i feel for the first playthrough, you shouldn't be over thinking everything, the game is going to get you either way so make a choice and live with it. then if you really don't like it restart the chapter...or wait till your next playthrough..

    i reckon we need more than 3 save slots for the pc version and i dunno where the save file is for steam lol
  • edited June 2012
    If someone asked you a question like say 'marry me' would you leave them hanging ?

    some conversations need a timer , i'm sure if you really needed a break you can press esc on the pc version to pause the game.

    but i feel for the first playthrough, you shouldn't be over thinking everything, the game is going to get you either way so make a choice and live with it. then if you really don't like it restart the chapter...or wait till your next playthrough..

    i reckon we need more than 3 save slots for the pc version and i dunno where the save file is for steam lol

    I agree that conversations need a timer, honestly I say the more the merrier.

    The PC saves are saved on the steam cloud I think. I don't know if they can be accessed or not.

    Edit: I also agree that we should have more than 3 save files.
  • CapnJayCapnJay Banned
    edited June 2012
    Run or Shoot?
    Run or Shoot?
  • edited June 2012
    CapnJay wrote: »
    Run or Shoot?
    Run or Shoot?

    both...
  • CapnJayCapnJay Banned
    edited June 2012
    both...

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This discussion has been closed.