Kenny Episode 1 Choices Glitch (Spoilers)
In Episode 1 where Larry is trying to kill Duck I told Kenny to reason with him. Then I yelled at Larry telling him that he wouldn't lay a hand on anyone. In episode 2, Kenny says that I wanted to throw Duck out of the building and that he doesn't trust me with his family. I realize that this happens because of the "reasoning" option. This just seems like a huge oversight since I basically said I was going to beat the hell out of Larry if he touched Duck and Kenny said he trusted me completely at the end of 1.
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Yeah by the end of 2 he was like an arch nemesis. He just argued with everything. It was just a lost cause trying to reason with him. Lily actually listened to feedback.
giving the player a false impression while clever to fool us and then surprise us, it then makes the choice a moot point.. like so many others...
ok so in ep2 we have kenny copying clem constantly bringing up the bad stuff..
imo very depressing...not a good thing for a game...
i hope ttg improve the choices making a better impact than just one character bitching on and on...like a kid spitting their dummy out..
This isn't the only bug I've noticed while playing episode 2.
It was already very late arriving. I don't see why they chose not to make it a little bit later and actually release a fully completed and polished product.
Kenny and Katjaa both thanked me later, Kenny even going so far as to say we sure told that old man (or something along those lines). I consoled him about Shawn and generally was left feeling he was my closest ally among the group. Even in the preview for the next episode Lilly was going on about how I always had it in for her dad and such.
Yet, the stats showed me siding with Larry and in ep.2 Kenny is antagonistic towards me frequently and states that I'd chosen to side against him when he and Duck needed my support. Much the same as the others in this thread by the end of ep.2 he and I seemed to be at odds. Though throughout the episode I argued for cooperation between him and Lily, both of whom seem to see this as a slight, and sought to help Lily with her father before condemning him.
Not criticizing that bit merely saying that it undoubtedly lead further to our falling out at the end of the episode.
Not to mention when I needed him to help me against Danny St. John he hesitated and Lily instead came charging in to save me. (I'm assuming this is due to my choice to help Lily with her father instead of our running disagreements though I'm not certain.)
As far as him being more negative as some have said he seems. I will say that it's been three months, food is strained, and pretty much everyone seems more understandably frayed.
In case this is relevant I've been playing on the xbox. I also play with all notifications off so I may be missing something that's made more clear with them on. I'm not certain how informative they are.
Character relationships and player choice are the crux of this game and it would be horrible to know that those mechanics weren't functioning properly.
i've done fresh play through
Kenny WILL be lee's best mate and buddy and reasonable in ep2 if you do the following
ep1
save duck
take his side by choosing kick his 'larry' ass duck stays he ain't bit
console him
feed duck energy bar
ep2
take kenny's side
feed duck cheese and crackers then kenny the apple
tried to give stuff to katjaa but she said no
then help kenny kill larry
and lilly hasn't changed a lot if at all..
I think jake said that all the options were weighted equally in the questions thread.
What if Lee say Kenny that he should reason with Larry with the same choices you've posted?
In EP 2 Kenny will say you tried to throw duck out, when you talk to him at the swing. and in the meat locker, when kenny is trying to convince you to kill Larry he would say just like you tried to throw duck out.
Then they didn't change anything from Episode 1.
in my first playthrough i did that but kenny took it as lee is against him..if kenny does bring it up lee will add the positive stuff you did and kenny will then mention the next bad thing you did or the convo moves on to standard plot stuff or it ends
Not really. When I chose that, I also did the "NO! [Stop him]" choice, and Kenny took me as his friend. The thing is that "reason with him" is being taken as a negative choice, ignoring the "[Stop him]" choices.
I kept trying to tell people about this! Jake seemed to kind of give a middle of the road response to me asking about it in the questions section. Maybe we should all ask about it
I think that is a problem with the stat tracking in that part though. It should not default to negative siding with Larry status if the reasoning choice was the only "not immediately side with Kenny" choice
in making choices you supposed to stick with one direction/one side not change half way or towards the end.