The Motor inn? yay or nay?

at first i thought it sucked as a a camp. but then i thought about what it has to offfer in terms of comfort, like beds and showers and possible food and also rooms ( we will see the insides of in next ep ). i didnt like the fact that it was out in the open. in a Z A situation, i would head for a big ass sky scraper and say on the top floors, in fact you could get a bunch of surviours there, can be a new world for them, sitting over 500 foot abouve the hell below!

Comments

  • edited July 2012
    Skyscrapers are usually in the middle of cities

    and what are cities full of? hmmm

    The idea is good though, if you ever read the Zombie Survival Guide, Max Brooks says that you should destroy all access to the second floor of your home in order to make a safe zone that's not zombie accessible.

    In a world like that, you honestly have to make the best out of the current situation. A motor inn is hell of a lot better than out in the open.
  • edited July 2012
    A problem of being in a skyscraper (besides the fact that it must be in a city, as our friend pointed) is that you are way from renewable sources of food.

    First thing to do is to stay away from cities (and if possible, in a place of difficult access) and close to a food and water supply.
  • edited July 2012
    No. It's not defendable. one flimsy wall isnt gonna keep much out for long. Head West. Manifest destiny!
  • edited July 2012
    I think the Motor Inn has served it's purpose, but it will quickly become a death trap if they stay.

    They don't have a replenishing supply of food. In fact, the only time in the last three months that they didn't need to worry about food was because they found someone who had food, and allowed him to join if he shared it. Same with the St.John's - they are trading gas for food.

    The problem would be the same within the cities. Sustainable, stable settlements are just not possible with a hunting-gathering model. There has to be some sort of cultivation (and then, supportive infrastructure) to create permanent settlement.
  • CapnJayCapnJay Banned
    edited July 2012
    They need to make Megaton from fallout 3
  • edited July 2012
    CapnJay wrote: »
    They need to make Megaton from fallout 3

    Minus the nuke.
  • edited July 2012
    Minus the nuke.

    Why not? Don't you want to bask in Atom's glow?
  • CapnJayCapnJay Banned
    edited July 2012
    Minus the nuke.

    Well if it wasn't leaking.....
  • edited July 2012
    yea i want to see you get down for food when you are starving up there.
  • CapnJayCapnJay Banned
    edited July 2012
    yea i want to see you get down for food when you are starving up there.

    zip lines and hang gliders?
  • edited July 2012
    Head for yellowstone, Canada or Alaska. ;)
    plenty of bison and elk.

    And what happens to a walked in sub-zero temperature?
  • edited July 2012
    CapnJay wrote: »
    zip lines and hang gliders?

    probably the most logical solutions you could get to the problem lol
  • edited July 2012
    CapnJay wrote: »
    zip lines and hang gliders?
    I want to live in this guy's zombie apocalypse.
  • edited July 2012
    As stated in the Zombie Survival guide and also proven by the fact that none of the zombies could reach Clementine, zombie's can't climb. As such, one would think a skyscraper would be ideal....except for one little thing.

    They are huge. First you have to clear out the entire skyscraper, which is a immense task all by itself and it's easy to miss a zombie or two. Especially since there is no electricity turned on most likely and a lot of places will be dark.

    Second, food is going to be a problem after a while. Water can be stored but unless you have one of those skyscrapers with a garden on top, it's going to be a pain having to go down all that time and giving the zombie's a chance to get in.

    The best place to go to would be somewhere cold. Bacteria don't develop well under cold so Alaska or Canada would be a good bet. Also, seeing as how Zombie's can't really swim all that well I'd say try to get to a huge boat. The bigger the better. You can fish for food (having a guy ready to shoot a zombie in case you accidentally reel one in) You can cook the water to have something to drink and you are relatively safe from zombie's as they can't climb so they can't climb on top of your boat.

    Hence why I'm keeping Kenny as my big big buddy.
  • edited July 2012
    I don't think showers would work in a zombie apocalypse. Isn't water supply manually controlled? And of course, if it's an electric shower, it won't work.
  • edited July 2012
    CapnJay wrote: »
    zip lines and hang gliders?

    Yeah, they just use Jerry Seinfeld's access to his own personal connection of ziplines like he had in the Acura Superbowl ad :p hehe!
  • edited July 2012
    I think they go the Motor Inn camp setup really well, they have comfort for sleep and access to the town if need be since it has to be walking distance to go to it from episode 1.

    I think until it gets to overcrowded with Zombies there I would stay put and look for food, maybe even head back to the farm after the thugs from episode 2 are dead.
  • edited July 2012
    They're exploiting a pretty major city. Macon is the 7th biggest in Georgia according to wikipedia.
    Also why go west? The ocean isn't far. Savannah for Clem or Jacksonville for Kenny.
    WOOPS EPISODE 5 SPOILERS ABOVE
  • edited July 2012
    It's good protection against stragglers, but not a horde, or a large group of people.
  • edited July 2012
    I'm happy that the group stayed in the motor inn. So far, it has been safe. In episode 3, it seems like the bandits have found the motor inn, forcing Lee's group to get out.
  • edited July 2012
    Lars80 wrote: »
    Head for yellowstone, Canada or Alaska. ;)
    plenty of bison and elk.

    And what happens to a walked in sub-zero temperature?

    This I agree with this. In a sparcly populated area where you could see anything coming for miles, hunting, fishing, fresh water.

    I would construct something like a tree house with a rope/pullie system as well as traps and trip alarms.

    and a BAZOOKA!
  • edited July 2012
    trd84 wrote: »
    It's good protection against stragglers, but not a horde, or a large group of people.

    The Inn provides adequate protection from the Walkers, which I think (until now) has been the groups main concern.

    But now we know that there is a pretty larger group of violent bandits in the vicinity, and like you said, there is no way that place is defendable if they come in force.

    Also, the inn obviously doesn't provide a good food source for the group. If it had, they wouldn't have run out of mark's food so quickly (even Lilly is surprised that the food didn't last long enough). It's obviously not a good place to stay if your plan for getting provisions depends upon finding food stores or people with food who are willing to share.
  • edited July 2012
    WowMutt wrote: »
    This I agree with this. In a sparcly populated area where you could see anything coming for miles, hunting, fishing, fresh water.

    I would construct something like a tree house with a rope/pullie system as well as traps and trip alarms.

    and a BAZOOKA!

    Swiss Family Robinson style!

    If there is a zombie invasion, I am SO looking for people like you to join my group...
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