How could TTG surprise you/genre savvy players

CapnJayCapnJay Banned
edited July 2012 in The Walking Dead
Alot of people did not trust the ST. johns from the start so it makes me wonder how exactly could ttg surprise you for future episodes?

Comments

  • edited July 2012
    CapnJay wrote: »
    Alot of people did not trust the ST. johns from the start so it makes me wonder how exactly could ttg surprise you for future episodes?

    If we knew that then that wouldn't be a surprise now, would it? ;) :p
  • edited July 2012
    Kill Duck. That's the only thing that will surprise me. Do it!
  • edited July 2012
    That something was up with the St. Johns wasn't surprising, but the way events played out definitely was.

    I think the interactions and the group dynamics are what drives this. Even if TTG starts to simply keep rehashing Zombie genre storylines, they have complex enough characters to keep us surprised with the way they react to events.
  • edited July 2012
    I'd be surprised if IT'S PEOPLE!
  • edited July 2012
    I'd be surprised if Duck died and Lilly left the group in the same episode. It would just be too good to be true.
  • edited July 2012
    a choice of either siding with kenny or lilly and the game taking a path change depending on who you choose. the rest of the groups sides with who they want and they part ways forever.
  • edited July 2012
    CapnJay wrote: »
    Alot of people did not trust the ST. johns from the start so it makes me wonder how exactly could ttg surprise you for future episodes?

    It's just something that the comics have hammered into many of our brains. Every outsider is a possible threat. You have to be prepared to deal with anything thrown at you or you end up complacent and dead. Honestly, the biggest surprise that could be thrown at me is to meet another group that is helpful without having ulterior motives. That doesn't sound fun though, does it?
  • edited July 2012
    I think that that the revelation of the St. Johns was a surprise enough. I can't imagine how Telltale would further surprise me. Someone from the group(besides Kenny) turns evil?
  • edited July 2012
    They already did in the last episode when
    Kenny dropped a salt lick on Larry's head.
    My jaw dropped open for a good 30 seconds.
  • CapnJayCapnJay Banned
    edited July 2012
    well i think that Carley is Secretly a Fed {TTG dont change it if im right]
  • CapnJayCapnJay Banned
    edited July 2012
    They already did in the last episode when
    Kenny dropped a salt lick on Larry's head.
    My jaw dropped open for a good 30 seconds.

    Larrys dropped for considerably longer.
  • edited July 2012
    Yea I was a little surprised at how brutal the bear trap escape at the beginning was.
  • edited July 2012
    Let someone survive by being a monster. The zombie tropes say that a bad person will die as a result of their actions. Another definite sin is not constantly being focused on survival.
    Have Duck or Clem kill a walker they know. That'd be surprising and good writing. The obvious and boring way to write it would be to say for example that Clementine would see her zombified parents and run up to them and hug them(or try to before we stop her). What would surprise me is if she immediately asked for a gun or weapon and then went to go kill her own parents, to spare them from what she has realized on her own as a fate worse than death. In reality, kids make these kinds of decision but in fiction they never do.
  • edited July 2012
    Yea I was a little surprised at how brutal the bear trap escape at the beginning was.

    I was unfortunately spoiled about that because of E3
  • edited July 2012
    I kinda jumped when the cop hit the walker.
    The girl trapped being bitten surprised me.
    Poor Larry surprised me.

    I would have been surprised by having a gun pointed in my face if it didn't take 2 times looking out the door for it to happen. If he had it pointed at my face the first time, instead of no one being there, it would have worked better.

    But I called them trying to eat us pretty early.

    If this game didn't freeze when it auto saved I think there would be a bit more jumpy moments, but I kinda expect something to happen every time it does it.
  • edited July 2012
    They already did in the last episode when
    Kenny dropped a salt lick on Larry's head.
    My jaw dropped open for a good 30 seconds.

    I didnt get that surprise because I (my Lee)
    dropped a salt lick on Larry's head.

    A OMG moment for me would be something like Clem has to shoot Duck to same Lee.. or maybe that's just wishful thinking! :p
  • CapnJayCapnJay Banned
    edited July 2012
    so lee can do the actual dropping instead of kenny?
  • edited July 2012
    It's just something that the comics have hammered into many of our brains. Every outsider is a possible threat. You have to be prepared to deal with anything thrown at you or you end up complacent and dead. Honestly, the biggest surprise that could be thrown at me is to meet another group that is helpful without having ulterior motives. That doesn't sound fun though, does it?

    It wasn't even familiarity with the comics (I haven't read them), it was the fact that the brothers (Danny in particular) fell right into the "Looks like Cesare" trope. It's just kinda difficult to make dark, sunken eyes and pale skin look all that friendly. Right off the bat, I pretty much figured "yeah, these guys are gonna eat us. Eventually I'm going to find something like a bloody cellar, maybe some people hanging off of chains".
  • edited July 2012
    The inescapable bear trap threw me for a loop. This game *makes* it hard for you to keep your humanity. I was ready to help him, but I wasnt ready to stick around and risk my life...for strangers /outsiders.
    About the St Johns, I was suspicious at first..I figured this is still only ep 2, maybe we'll form group and fight some zombie with them before we leave. When I saw their mom come out after the attack, I didnt suspect them too much so I guess TTG fooled me good.
    But really in this setting, what wouldnt make us suspicious? Hell the only reason I keep Clem so close is cause Im pretty sure I can take her if it isht hits the fan lol
  • edited July 2012
    also, not a suprise in the way of writing, but when you first find clem and take the night route- omfg the second you walk out the gate...that was such a shock I blinked
  • edited July 2012
    They would surprise me if they give a solid release date and stick to it.

    None of this "Oh yeah we are gonna release it two days from now." rubbish

    That would be a shocker to me.

    But story wise. Kill one of Kenny's family. And then make Lilly leave so the player is stuck with a upset Kenny. That would be a shocker.
  • edited July 2012
    They would surprise me if they give a solid release date and stick to it.

    None of this "Oh yeah we are gonna release it two days from now." rubbish

    That would be a shocker to me.

    But story wise. Kill one of Kenny's family. And then make Lilly leave so the player is stuck with a upset Kenny. That would be a shocker.

    I tried, they are impossible to get rid of so far
    1- Duck cant be thrown out
    2- You have to save Katjaa at the pickup or the game ends
    It's sad how my hatred for Kenny has me thinking up evil ways to indirectly hurt him lol
  • edited July 2012
    I knew something was up with the St. Johns, but I didn't expect cannibalism. I also didn't expect them to be the ones putting out those fixed beartraps. O.o
    You can see another one on their property if you look about.

    I think, something that would really surprise me, would be having Clem get bitten and then they'd make us amputate wherever she was bitten. I just don't see anything happening to her just yet.

    A suicide attempt from within the group wouldn't necessarily be surprising, but I don't see that happening with this bunch. So if say Kat tried to off herself I'd be all :O
  • edited July 2012
    ttg should go balls against the wall dark, evil violent sick twisted gore oh wait they have...

    have duck/clem kill someone before they turn..like have them trapped in a room with someone who is injured and lee is helpless and can only shout..

    carly being a fed/soldier/spy would not be a surprise at all for me

    now if clem was an undercover agent that would...

    or if lee is in fact a cyborg sent back intime to save the queen... (sorry vain)
  • CapnJayCapnJay Banned
    edited July 2012
    TTG did Surprise me once in this episode. When talking to kaatja about ben you have choices but it doesnt matter what you pick because kaatjas getting attacked
  • edited July 2012
    CapnJay wrote: »
    Alot of people did not trust the ST. johns from the start so it makes me wonder how exactly could ttg surprise you for future episodes?
    At the end of episode 1, the episode 2 preview mentioned bandits. Many players were thus properly wary strangers, no matter how nice they seemed.
    Chillforce wrote: »
    Have Duck or Clem kill a walker they know. That'd be surprising and good writing. The obvious and boring way to write it would be to say for example that Clementine would see her zombified parents and run up to them and hug them(or try to before we stop her). What would surprise me is if she immediately asked for a gun or weapon and then went to go kill her own parents, to spare them from what she has realized on her own as a fate worse than death. In reality, kids make these kinds of decision but in fiction they never do.
    If this and a few more suggestions like it are used, by the end of the game, the players may consider The Walking Dead one of the most memorable games they ever played.
    Jessabeth wrote: »
    I think, something that would really surprise me, would be having Clem get bitten and then they'd make us amputate wherever she was bitten. I just don't see anything happening to her just yet.
    Another suggestion toward helping make this an extraordinary game.
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