some scenes/choices you thought could have been handled better? your suggestions!

edited July 2012 in The Walking Dead
Let me start off by saying how much I enjoy this game, and this community! As much as people praise BioWare for excellent writing/characterisation/voice acting, I sincerely believe that Telltale exceeded them with this particular game... Just a shame that TTG don't have as much time/resources... And I'm not a big fan of episodic releases but I guess it adds to the experience, right? :)

1. in general, avoiding "choice-illusions" or "cosmetic choices" :P
though i don't know how expensive it would be... i think choices are too forgiving... eg. when you choose, regardless of choice, someone will have Lee's back... i guess they are "cosmetic" because variable X stays variable X... just in different form (or uh... gender :P)

2. choosing who accompanies Lee as he checks the perimeter... I truly believe the amount of ensuing guilt would have added immensely to the game! it really seems like a missed opportunity to me... a game like this needs to instill guilt

3. an ultimatum presented by the brothers... if Lee continues to be a rude guest by snooping... no dinner... so Lee has to decide to risk investigating or not... if he does, brother become hostile and the game basically plays out the same (holding hostages)... if he doesn't, Lee washes his hands and hears screams but a little late (others ate some)... so the game basically plays out the same but at least, there is consequence and guilt... if Lee chooses not to investigate

4. ask why/(confront) the electric fence came on? lol running out of ideas... :P

5. PLEASE MAKE SEASON 2... hopefully, most of you agree :) I have played many many video games and this is without a doubt in my top 3... the length is what poses problem... i don't know i just love TTG voice acting, characters and choices... so this is my dream game basically...

What are your ideas on how Episode 1 or 2 could have been handled better?

Comments

  • edited July 2012
    Every time I don't say anything an Kenny says, "Lee, you GOTTA have something to say about this."

    Lee should automatically be like, "If I HAD anything to say I would have said it, BITCH!"
    The bitch part being optional, but preferred.
  • edited July 2012
    I wish we could have accepted that it was necessary to eat human meat to live now. With Lee having qualms about it but accepting it and moving on, finding agreement with the folks at St. Johns.

    I wish we could have decided to have Mark return to the Motel Inn and keep Carley with us on the farm. After all she's better armed with a pistol(which can be concealed).

    Once Jolene had started discussing that they potentially were cannibals, give us the choice to turn on Andy and shoot him, then return to the farm and kill the rest of the family, claiming the farm for ourselves. If TT wants to be lazy about giving us the option, then simply allow us to shoot Andy but have it result in a mexican standoff where everyone dies.

    So far too many choices are simply in dialogue and not in action.
  • edited July 2012
    When Kenny wanted you to distract Andy, I really really didn't want to sabotage the generator. I felt like it wasn't worth losing the safety of the electric fence to see what is behind a door that we have no business looking behind.

    I think the Brenda scene should give you the option not to save Katjaa. I feel like a lot of the players wouldn't approach Brenda if put in this situation, and that's what the goal is here right? to have Lee act as we would? Also, in this scene Katjaa could have saved herself (and Lee) by grabbing the gun when she points it at Lee

    You should have been able to continue bitching at Kenny so that he doesn't kill Larry. I wouldn't turn my back on him after what he was talking about doing.

    The "We have enough to defend ourselves" and "Nobody fucks with us" etc options should have scared the St.Johns out of taking Mark and attacking your group.
  • edited July 2012
    klapaucius wrote: »

    3. an ultimatum presented by the brothers... if Lee continues to be a rude guest by snooping... no dinner... so Lee has to decide to risk investigating or not... if he does, brother become hostile and the game basically plays out the same (holding hostages)... if he doesn't, Lee washes his hands and hears screams but a little late (others ate some)... so the game basically plays out the same but at least, there is consequence and guilt... if Lee chooses not to investigate

    You can actually wash your hands? I went straight upstairs
  • edited July 2012
    trd84 wrote: »
    You can actually wash your hands? I went straight upstairs

    You can't wash your hands. The only option in the downstairs bathroom is to go through the medicine cabinet and find normal medicine cabinet stuff (gauzes and stuff). I think its purpose was to contrast the closet upstairs that has morphine etc.
  • edited July 2012
    trd84 wrote: »
    You can actually wash your hands? I went straight upstairs

    Well, Lee said that he wanted to wash his hands - so I went to the loo. But when it was clear he wouldn't, I crept upstairs and my alarm bells rang when Mark wasn't in bed.
  • edited July 2012
    NessaT wrote: »
    Well, Lee said that he wanted to wash his hands - so I went to the loo. But when it was clear he wouldn't, I crept upstairs and my alarm bells rang when Mark wasn't in bed.

    It seemed like an excuse to go find Mark to me. I didn't even go to the bathroom.
  • edited July 2012
    trd84 wrote: »
    It seemed like an excuse to go find Mark to me. I didn't even go to the bathroom.

    Yeah, the first thing I noticed was not the bathroom, but rather the extension cord. I followed it upstairs into the closest, and reconnected it. I don't think I even went into the downstairs bathroom.
  • edited July 2012
    None really, because of the countdown I shouted on Clem to Stop eating, I wish I'd chosen Spit it out, but not sure if it's a big deal really.

    Apart from that, I'm happy with what I've done.


    FD
  • edited July 2012
    If you try to reenter the dining room without investigating, you do hear a scream. I do wish this game had more opportunities for clearly stupid decisions. For example, if you open the butcher room and argue with them "No, you're killing people and I'm gonna go warn my friends", Andy simply locks the door and grabs the cattle prod.

    It does frustrate me that I can only die when there's a walker around or someone has initiated a fight.
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