Steam Greenlight

edited July 2012 in General Chat
VALVE ANNOUNCES STEAM GREENLIGHT
Enlisting Community to Help in Selecting New Titles

July 9, 2012 -- Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Steam Greenlight, a new platform feature that enlists the community's help in selecting some of the next games to be released on Steam.

Steam Greenlight will allow developers and publishers to post information and media about their game in an effort to convince the Community that their game should be released on Steam. Greenlight piggybacks on Steam Workshop's flexible system that organizes content and lets customers rate and leave feedback.

As well as serving as a clearing house for game submissions, Greenlight will provide an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans.

"Making the call to publish or not publish a title isn't fun," said Anna Sweet, at Valve. "Many times opinions vary and our internal jury is hung on a decision. But with the introduction of the Steam Workshop we realized an opportunity to enlist the community's help as we review certain titles and, hopefully, increase the volume and quality of creative submissions."

Steam Greenlight will be released August 30.

Link to the teaser site

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Comments

  • edited July 2012
    I'd heard about this. It's pretty exciting.
  • edited July 2012
    I should be more enthusiastic about this than I am.
  • edited July 2012
    I'm weary. Sounds good, but in practice? I'm not so sure. Fake accounts, buying votes, down voting, so many ways to exploit it. I guess we'll see how it's handled.
  • edited July 2012
    It's about time.
  • edited July 2012
    Johro wrote: »
    I'm weary. Sounds good, but in practice? I'm not so sure. Fake accounts, buying votes, down voting, so many ways to exploit it. I guess we'll see how it's handled.
    Participation in the system requires an authenticated Steam account, that is, a Steam account where you own at least one game. Granted, you could "buy" votes for 75 cents during the Steam summer sale or for a dollar during any Humble Indie Bundle, but the returns on this kind of practice are diminishing. Spending $1,000 and tons of time for 1,000 votes wouldn't be worth it if this thing is actually used by even a smallish faction of Steam users.
  • edited July 2012
    That is good. My biggest concern would be angry fanboys thinking a game could be competition to their game.

    I still remember Terraria getting attacked from angry Minecraft fans for being a "Minecraft Clone". If something like this were to happen, I'm curious to know what would happen. Fake accounts aren't going to be a major issue, but mass numbers of fanboys will.

    Who knows, Valve may have a good system to fight this.
  • edited July 2012
    Meh .
  • edited July 2012
    Gman5852 wrote: »
    That is good. My biggest concern would be angry fanboys thinking a game could be competition to their game.

    I still remember Terraria getting attacked from angry Minecraft fans for being a "Minecraft Clone". If something like this were to happen, I'm curious to know what would happen. Fake accounts aren't going to be a major issue, but mass numbers of fanboys will.

    Who knows, Valve may have a good system to fight this.

    Don't... don't quote the Minecraft community. At least the forums is full of retards. They are bound to act like stupid fanboys.

    EDIT:

    Okay, so, now that I've read through part of it, I must say, I'm excited, although that doesn't really cover it at all. I hope at least some know why I am so excited.

    Best of all, your game will never be outright rejected. It will stay on Greenlight until you take it down or until it's accepted.
  • edited July 2012
    GaryCXJk wrote: »
    Don't... don't quote the Minecraft community. At least the forums is full of retards. They are bound to act like stupid fanboys.

    Just an example. The point was fanboys will do anything they can to get a game out of business, and this feature could legitimize such actions.

    Best of all, your game will never be outright rejected. It will stay on Greenlight until you take it down or until it's accepted.

    That's good, but the dislike button is what concerns me. Dislikes obviously have to do something, but we don't know what.
  • edited July 2012
    GaryCXJk wrote: »
    Don't... don't quote the Minecraft community. At least the forums is full of retards. They are bound to act like stupid fanboys.
    Just like the Steam forum . :p
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