"We reason with him"
I'm curious about something and wondering if anyone would mind looking into it for me.
I've seen the complaint on this forum a dozen times now, saying the if you choose to reason with Larry in the drugstore but later side with Kenny he will act as though you wanted to throw Duck out. However, I said just that on my first playthrough and several since and have NEVER had this issue.
I'm in the UK and I'm playing on XBox 360- not sure if there's a difference in programming there??
If I tell you what I'm doing, can someone who has previously experienced this issue try the following on a new save when they get the chance, if the issue persists then there is a clear difference between different versions of the game.
*Save Duck at the farm
*Choose "we have kids" in the pharmacy
*Choose "She's not wrong"
*Obviously tell Larry "he wasn't bitten" regarding Duck
*Say "WE REASON WITH HIM"
*Choose sit down or else, or what if it was your daughter
*Choose "Deal with it"
*Choose NO!, for some badassery from Lee
*Brush shoulders slightly with a 100lb woman and respond as though you have been hit by a freight train
*Make a point of talking to all characters and having all conversations
*Be nice to Kenny about the farm, tell him it wasn't his fault and console him
*Offer everyone an energy bar
I don't think anything else matters. I have done the above, and ever chosen some different options here and there and never had this issue with Kenny.
He calls me a good friend when he picks me up, and then thanks me at the start of episode 2 and references my previous support.
I've seen the complaint on this forum a dozen times now, saying the if you choose to reason with Larry in the drugstore but later side with Kenny he will act as though you wanted to throw Duck out. However, I said just that on my first playthrough and several since and have NEVER had this issue.
I'm in the UK and I'm playing on XBox 360- not sure if there's a difference in programming there??
If I tell you what I'm doing, can someone who has previously experienced this issue try the following on a new save when they get the chance, if the issue persists then there is a clear difference between different versions of the game.
*Save Duck at the farm
*Choose "we have kids" in the pharmacy
*Choose "She's not wrong"
*Obviously tell Larry "he wasn't bitten" regarding Duck
*Say "WE REASON WITH HIM"
*Choose sit down or else, or what if it was your daughter
*Choose "Deal with it"
*Choose NO!, for some badassery from Lee
*Brush shoulders slightly with a 100lb woman and respond as though you have been hit by a freight train
*Make a point of talking to all characters and having all conversations
*Be nice to Kenny about the farm, tell him it wasn't his fault and console him
*Offer everyone an energy bar
I don't think anything else matters. I have done the above, and ever chosen some different options here and there and never had this issue with Kenny.
He calls me a good friend when he picks me up, and then thanks me at the start of episode 2 and references my previous support.
This discussion has been closed.
Comments
If I do all of the above it states I sided with Kenny, definitely didn't say kick his ass.
I've done everything what you've said except this point:
*Choose "Deal with it"
I've chosen "It's just a boy. I think we can handle him". Is it that something that implies throwing to Duck out of there? Absolutely NO!
This failure at designing it's bigger than I've expected. It's getting out you from the plot. Sad.
I suppose that Telltale won't fix this. I'm sure that they know about this long ago.
I would love knowing the reasons that Telltale had to decide which answers are "against" Kenny and which answers not.
However, Kenny told me at the meat locker that I've wanted Duck to throw out and NO, I've NOT EVEN SAID THAT!!!! Telltale, FIX THIS, PLEASE!!!!
Interesting, I'll test this out and see if that does it. If so it's a very strange design choice. I guess the "deal with it" option is slightly more aggressively against Larry but certainly not enough to justify any difference in the way Kenny sees you.
This is a problem with most games where you can pick your responses in conversations. There is never enough context in the options they give you. Ie. If you say Lily is the leader, thinking that you are backing her up you will be disappointed when Lee tacks on the part at then end about her losing control of you people. If I knew based on my options that that particular response was going to end with bad-mouthing Lily I wouldn't have said it. I notice once in a while they put brackets after the sentences too give further context, I just don't see why they don't that more often.
No, that's just when the option appears. Lee doesn't actually speak until Kenny says "Lee, what do WE (as in Kenny and Lee) do about this guy?". Hence, any dialogue option that you pick is Lee responding to Kenny's question. "WE(as in Kenny and Lee again) reason with him" is Lee referring to reasoning with LARRY.
That just makes it all the more confusing, but I'm pretty sure I'm right, you say that "We'll reason with him" and Kenny says "At the bloody end of an axe handle maybe". If I am wrong then I guess Kenny just wants you to fight and blames you for your patience, I'm pretty sure it's not a glitch.
So glad to see people contribute meaningful posts to these threads. [/sarcasm].
But Seriously, @fiddilydee, it almost seems like the stat tracker for that certain dialogue is backwards. Really, that should have been flagged for Kenny's loyalty - either as loyal to Kenny wanting to beat the crap out of him or not. The "side with Kenny/Larry" issue should have been at the very end, when you ultimately either let Larry go after Duck, or you stand in between them.
ttg are trying to make the choices matter unlike M.E
give em a chance to work it out 'rome was not built in a day was it ?' so twd has only 2 episodes out 3 more to go right ? i think it will boil down to kenny vs lilly and if lee is a blunt ass hole he will be killed in ep5 if he is the best he can be, he has the choice of how he goes out either to save clem or to protect the group, someonemight then save him cos of clem's screams..
I'm pretty sure that Telltale once said that they messed up with the whole "We reason with him" part.
ultimately leaving it up to my badass enforcer (aka kenny) who proceeds to get kayoed by an aging, beligerant, loudmouth with a heart condition, & red colored dialouge.
i'll choose differently next time i guess.
has anyone actually tried the "rewind" option? how far back can one rewind exactly?
when in the throes of his "condition"; lee choses to blurt out "has he been bitten?"
that was funny.
hey, he was quick to judge who to save, & who to throw to the wolves. it was only appropriate that the tables were turned on him for a change.
guess you had to be there. lol.
You can rewind back to the beginning of a scenario. In this case, you can rewind back to when Lee and the group arrive at the drug store.