Sam and Max DVD Access Violation
I got the Sam and Max DVD in the mail the other day and quickly set about to installing it (for some reason the downloadable version of the episodes stopped working for me), only to find that the DVD version also fails to start.
It seems like it's passing the CD-check for SecuROM, but once it gets past that I get an unhandled exception from the executable (caught by the Visual Studio 2005 debugger):
"Unhandled exception at 0x004c6a6d in SamMax101.exe: 0xC0000005: Access violation reading location 0x0425cb8c."
System specs:
Results from dxdiag attached.
It seems like it's passing the CD-check for SecuROM, but once it gets past that I get an unhandled exception from the executable (caught by the Visual Studio 2005 debugger):
"Unhandled exception at 0x004c6a6d in SamMax101.exe: 0xC0000005: Access violation reading location 0x0425cb8c."
System specs:
- Core 2 Duo E6600
- ATI Radeon X1900XTX
- 2x1GB Crucial DDR2 PC2-5300 667MHz RAM
- Intel DP965LT Motherboard
- Creative Audigy 2 "Value"
Results from dxdiag attached.
This discussion has been closed.
Comments
Well, at least now we have more information about the issue and we can get QA (back) on it. Is this exactly the same thing that was happening for you with the download version?
For Episode 3, the errors are as follows:
Download - access violation at 0x004e559f, tried to read from 0x057a2b3c
DVD - access violation at 0x004aeb31, tried to read from 0x043fcb8c
Creative drivers are up-to-date (Creative has had some buggy drivers lately, though mostly for Vista) ?
I think it may be DirectX-related since, if I turn off hardware 3D acceleration, the game does get far enough to say that it can't initialize D3D. Of course, that's one of the first things you do so it doesn't really narrow things down that much.
You're talking about disabling Video 3D acceleration, right? That would point to bad or corrupt video drivers? Never had an ATI myself but I'm told something like 'Omega Drivers' sometimes work better?
All this happens before the window is actually created, which narrows down where the game is failing to (probably) graphics startup code.
I applied the patch from this thread, but it didn't change anything except the address that the access violation occurs at.
The new error message is as follows, though I'm not sure how useful it'll be:
"Unhandled exception at 0x004a8898 in SamMax101.exe: 0xC0000005: Access violation reading location 0x0422cb8c."
I'm sorry we haven't been able to offer a solution. Access violation errors seem to be caused by a lot of different things and it's not something we've been able to find a catch-all answer for.
We have a new QA guy starting next week and my hope is that this is something he can help us diagnose.
If there's any other information from me that would be useful, let me know and I'll forward it on to you guys.