Psychonauts, thinking about getting it

edited August 2012 in General Chat
Hello,

I am thinking about getting Psychonauts, what do you guys think about this game? Is it any good?

What is the gameplay like? I watched some videos of it, I am still not sure what the game is all about?

Comments

  • edited August 2012
    Sure. It's not the best, but it's quicky and fun. Definatly worth playing at its price point now.
  • edited August 2012
    You don't have it already?
    Heretic! You must play it.

    It's a great 3D pltformer where you enter the mind of several "crazy people". The level design differs from mind to mind and there are a ton of collectibles if you are into something like that. You will not need them though.
    If you like crazy settings in platformers and using psychic abilities then Psychonauts is the game for you.
  • edited August 2012
    You don't get to post here again until you buy it. It's cheap, imaginative and fun. BUY IT.
  • edited August 2012
    Giant Tope wrote: »
    Sure. It's not the best, but it's quicky and fun. Definatly worth playing at its price point now.

    Even a little less than maximum praise for this game gets someone a
    70e592ad446fce4ab5d033001eff4943a21b2814.gif
  • edited August 2012
    Buy it. Play it. Do nothing else until this is complete.
  • edited August 2012
    Even a little less than maximum praise for this game gets someone a
    70e592ad446fce4ab5d033001eff4943a21b2814.gif
    >_>

    <_<

    *backs away slowly*
  • edited August 2012
    >_>

    <_<

    *backs away slowly*

    I don't care what you say about Fallout 3 but if you dare to insult Psychonauts we will get our pitchforks and come to your house.
  • edited August 2012
    Yes indeed...
    Buy it, play it, love it!

    Graphics, controls, story, voice acting, everything is top notch in this game.
  • edited August 2012
    der_ketzer wrote: »
    I don't care what you say about Fallout 3 but if you dare to insult Psychonauts we will get our pitchforks and come to your house.
    I wouldn't say "insult", just not "glowingly praise". Its best attributes are largely atmospheric(amazing writing/graphical design/overall narrative), but I've never been blown away by the actual game bits. I've always felt it was just...serviceable. It's well worth the $10 they're charging for it these days, though, because those atmospheric elements are that good.
  • edited August 2012
    JordyLicht wrote: »
    Graphics, controls, story, voice acting, everything is top notch in this game.
    Actually, the controls aren't that great. Especially the camera pretty much sucks, and was the only thing that prevented me from finishing the game, because in all other respects it's awesome.
  • edited August 2012
    OK will get it ASAP, thank you guys :)
  • edited August 2012
    Haggis wrote: »
    Actually, the controls aren't that great. Especially the camera pretty much sucks
    The controls are fine.


    And nearly everyone almost always complains about the camera in over-the-shoulder 3D games. About the only game I've not heard people complain about that is Ocarina of Time.
  • edited August 2012
    Chyron8472 wrote: »
    The controls are fine.
    Well, yes, the controls themselves are all right, but in my opinion the camera is an integral part of the control scheme in a 3D platformer. Get that wrong and a game becomes practically unplayable.
    And nearly everyone almost always complains about the camera in over-the-shoulder 3D games. About the only game I've not heard people complain about that is Ocarina of Time.
    I also found Super Mario 64 (and subsequent 3D Mario games) to have very good camera controls. If Psychonauts had that game's controls, it would easily be one of the best games ever made.
  • edited August 2012
    I've liked what little I've played of Psychonauts so far - the concept, writing and artwork is great, although the graphics do look a little dated now, but I'll agree with the comments on the difficult controls - I'm sure it'd be easier with a gamepad, but when you're stuck with keyboard & mouse, some of the levels were quite tricky to complete. The last little bit in the Sergeant's mind with the rotating wooden planks took me about 50 goes to finish, because I kept falling off, even though I was just using "W" to move forward. The painful thing was trying to rotate the camera view with sweeping mouse movements, but being cut short by the length of the mouse cord....

    I'm also not really much of a huge fan of platformers, I don't mind the control scheme as used in adventure games (Wallace & Gromit, Tales of Monkey Island and Sam & Max: The Devil's Playhouse had similar schemes), but when you have to jump and get the timing perfect, there's a lot of "falling into oblivion and restarting the level" type things, which to me can get annoying if I'm doing the same level over and over again for more than 10 minutes.

    Then again, I prefer to play a game to progress through the story, not being forced to build up my hand-eye coordination skills with numerous repetitions of the same tired old stuff, getting more frustrated at each failure. (I grew up with point-and-click adventures, and not console FPSs and platformers)
  • edited August 2012
    Molokov wrote: »
    I'll agree with the comments on the difficult controls - I'm sure it'd be easier with a gamepad, but when you're stuck with keyboard & mouse, some of the levels were quite tricky to complete.

    ahh... okay, I didn't use the keyboard. I used a controller.
  • edited August 2012
    I used a keyboard and handled them quite well after I switched everything around for use with the arrow keys.
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