*SPOILER*
Just a thought--what if this is all down to the choices you made in Episode 2?
Clemie-Clem just saw you kill Danny or/and Andy and depending on your answer when she asks you why you assure her it was OK to murder them. So when faced with the choice in Episode 3, she decides it's OK to kill a person: Thus the gun. BOOM! Right back at you, Lee!
Or if you didn't kill them, like me, then she might not be in that scenario, or decide not to shoot.
I think that this would be amazing. I think that it may conflict with Telltale's design goals in some respects but it would still be quite fun.
the choices should affect these scenario's if ttg haven't then they dropped the ball on a golden oppertunity to show the choices do matter..
I agree wholeheartedly. I've just been under the impression that the choices aren't really supposed to matter. Most things that we've been given so far are just differing dialogues between characters. In some cases conveying the same thing.
My guess is that the game doesn't have the development budget to actually embrace the choices we've made (even though TTG have made millions off of the IP) but as you say if there was any time to actually show that the choices mattered now would be the time.
It's going to be a person, like how she saw me lee kill the brother in the bear trap and told her I had to do it, I think thats going to come into play
I still don't understand this "Traitor" business...
Is it someone stealing food from the camp, trading for food with the bandits or just stocking up on supplies without letting the rest of the group in?
Lilly, as always, didn't exactly make that clear in the trailer.
I still think that the gun thing with Clemie-Clem might depend on how you played the last episode. That much sticks to TT's design. Whether the choices you make alter or completely remove that scenario is the real question.
From what lilly said in the clip someone stocking up on food,then once they escape the bandits or that shootout with them she says someone help them get into the camp.
Comments
I think that this would be amazing. I think that it may conflict with Telltale's design goals in some respects but it would still be quite fun.
the choices should affect these scenario's if ttg haven't then they dropped the ball on a golden oppertunity to show the choices do matter..
I agree wholeheartedly. I've just been under the impression that the choices aren't really supposed to matter. Most things that we've been given so far are just differing dialogues between characters. In some cases conveying the same thing.
My guess is that the game doesn't have the development budget to actually embrace the choices we've made (even though TTG have made millions off of the IP) but as you say if there was any time to actually show that the choices mattered now would be the time.
Is it someone stealing food from the camp, trading for food with the bandits or just stocking up on supplies without letting the rest of the group in?
Lilly, as always, didn't exactly make that clear in the trailer.
I still think that the gun thing with Clemie-Clem might depend on how you played the last episode. That much sticks to TT's design. Whether the choices you make alter or completely remove that scenario is the real question.