Lee's nightmare / Why would so many people...

Did anyone else jump when Clementine jumped onto Lee during his nightmare? It actually got me pretty good my TV was turned loud too.

Any who onto the main topic.

Why would so many people

SHOOT DUCK?

75% of players (Xbox) choose to kill Duck instead of having Kenny do it. Kenny was protecting Duck and you had no rights to shoot him.

This is like Ben shooting Clementine...If anything were to happen to her and she had to be killed the only people in the right of doing that are

Her parents. (If they're still around)
You.

Comments

  • edited August 2012
    It's not like I shot Duck out of the blue, Kenny and Katjaa were obviously really messed up about him and they thanked Lee for relieving the burden.

    and yes I jumped during the nightmare, I was really devastated until I realised it was just a dream
  • edited August 2012
    Did anyone else jump when Clementine jumped onto Lee during his nightmare? It actually got me pretty good my TV was turned loud too.

    Any who onto the main topic.

    Why would so many people

    SHOOT DUCK?

    75% of players (Xbox) choose to kill Duck instead of having Kenny do it. Kenny was protecting Duck and you had no rights to shoot him.

    This is like Ben shooting Clementine...If anything were to happen to her and she had to be killed the only people in the right of doing that are

    Her parents. (If they're still around)
    You.

    What the hell are you talking about? Lee has permission to kill Duck to relieve Kenny and Kaatjas burdens...
  • edited August 2012
    I figured if Kenny really wanted to kill Duck himself, he would have objected when I told him I would do it. He didn't, both times I offered.
  • edited August 2012
    I shot Duck because I saw what Kenny and Katjaa were going through. I knew they didn't want to do it themselves. I also did it for Kenny at the end so he could at least think to himself that he didn't physically end his son's life. He was almost gone sure, but he was still alive. At least he didn't have to go through the horror of that. I'd actually do the same thing if something similar happened in real life too.
  • CapnJayCapnJay Banned
    edited August 2012
    I'd rather carry Ducks death burden myself. Kenny has enough to hate himself over. If Clem turned I wouldn't be strong enough to kill her
  • edited August 2012
    I shot Duck because I saw what Kenny and Katjaa were going through. I knew they didn't want to do it themselves.

    Yeah man i was heartbroked when Mustache man family got torned apart like that, i had to shoot Mustache Jr and when i did, i did actually said "you were a good sidekick robin" then Bang!!!! Mustache Jr was dead

    Ps: the Nightmare...in one word....SPOOKY
  • CapnJayCapnJay Banned
    edited August 2012
    TF_Havens wrote: »
    Yeah man i was heartbroked when Mustache man family got torned apart like that, i had to shoot Mustache Jr and when i did, i did actually said "you were a good sidekick robin" then Bang!!!! Mustache Jr was dead

    Just like usual for Robins


    nah nah nah nah nah nah nah nah Batlee and Duckins
  • edited August 2012
    I was originally going to shoot duck. I couldn't shoot my son if I had one. But after katjaa died, I let Kenny do it.
  • edited August 2012
    Why didn't I make the grieving widower shoot his kid in the melon?
  • CapnJayCapnJay Banned
    edited August 2012
    I think Duck would have appreciated Batman willing to break his no killing creed for Robin.
  • edited August 2012
    Why would so many people

    SHOOT DUCK?

    75% of players (Xbox) choose to kill Duck instead of having Kenny do it. Kenny was protecting Duck and you had no rights to shoot him.

    This is like Ben shooting Clementine...If anything were to happen to her and she had to be killed the only people in the right of doing that are

    Her parents. (If they're still around)
    You.

    I completely disagree. Having to take your own child's life is not something any parent would ever want to do. Nor did they need to see it happen. It was hard enough for Kenny to even come to terms that his child was dying and stop the train to do what needed to be done. As for Katjaa, the thought was so unbearable that she took her own life before it happened.

    So 75% of players chose to help their friend out.
  • edited August 2012
    I wanted to suggest letting Duck remain a walker. Give him the "Jim ending". Instead, all that shit went down.
  • edited August 2012
    I let Kenny do it.. It was his son, his final act as a father to relive his son's suffering, his responsibility!
  • edited August 2012
    It makes me think about a couple of Stephen King stories, Home Delivery and Pet Sematary. In both, characters discuss the idea of people needing to "handle their own" when it comes to killing/burying relatives. Home Delivery deals specifically with Romero-style zombies and a small island town's effort to kill all their deceased loved ones. There is some sense in the idea that you should be responsible for putting your own child out of his misery. Still, I chose to take the burden off Kenny because for one thing I wasn't sure he'd do it if given the choice. He gave me his blessing, so I felt alright taking the responsibility. The game should really have given me the option to send Kenny back to the train beforehand, though.

    I just wish Kat had thought about how she'd be leaving Kenny to face the world alone. Suicide when you have nothing left or you're bitten is one thing, but because you can't face the loss of your child is not a good enough reason to desert your husband. They could have helped each other through the loss together.
  • ArthurVArthurV Telltale Alumni
    edited August 2012
    I wanted to suggest letting Duck remain a walker. Give him the "Jim ending". Instead, all that shit went down.
    This episode has quite a few little hidden options.
    :cool:

    *cough*
  • edited August 2012
    WowMutt wrote: »
    I let Kenny do it.. It was his son, his final act as a father to relive his son's suffering, his responsibility!

    I'm sorry but that is cold. From a realistic stand point a parent should never have to kill their child.
  • edited August 2012
    ArthurV wrote: »
    This episode has quite a few little hidden options.
    :cool:

    *cough*

    Really? I didn't really notice. So here's what I'm going to try to find any hidden options.

    -When you decide to let Lilly to stay or leave, I'm going to do nothing and let the timer run out-

    -I'm going to insist on Kenny killing Duck in the beginning instead of Kaatja to see what happens if nothing special happens and kaatja still dies, I'm going to vvvvvv(option below this) because I already let Kenny shoot him.-


    -I'm going to kill Duck myself and wait to see if he turns into a walker.-

    -Maybe I can tell Kenny that 'it'll be alright' instead of 'SHOOT HIM/DO IT' or nothing at all...-

    I killed the walker asap when it was attacking duck and kaatja. And let Kenny kill it. Doesn't matter he still gets bitten.

    You're getting me excited. I would love if you could tell me any of my options I listed actually leads to a hidden option.
  • edited August 2012
    i let kenny do it at first... i didn't want to get my hands dirty... but then my game froze. i felt so bad. it tore ken up having to shoot his son like a sick dog out in the back woods. when i reloaded it, i decided to do the deed and i dont regret it. no parent should have to face that, especially after watching their spouse die like he did.

    also, yes. i did jump and scream when Lee had his dream. i was playing it in a dark room, curtains drawn, tv up and it came allofasudden... i'm usually not so jumpy, but i didn't expect that. i hope it isn't foreshadowing.

    (off topic, but about that scene... clem turns right after the camera pans to a leaky faucet. the camera held on that water dripping for so long and then bam... zombie clem. i thought back to me drinking water at clems house and how "we are all infected" and i wonder if somehow the water was tainted and thats how the "virus" spread...)
  • CapnJayCapnJay Banned
    edited August 2012
    Arthur tells us theirs hidden options but don't pull an arkham asylum which was out a month at least before the designers had to tell someone about how to get the hidden room. if you don't want to give us all the example give us one spoiler tagged alternate that nobodys noticed. or if only one person had quote them
  • ArthurVArthurV Telltale Alumni
    edited August 2012
    I suggest playing around with silent options. This is QA's favorite playthrough style and we discover fun stuff that way.
  • CapnJayCapnJay Banned
    edited August 2012
    ArthurV wrote: »
    I suggest playing around with silent options. This is QA's favorite playthrough style and we discover fun stuff that way.

    Alrighty sounds like fun. looking forward to episode 4 hoping ot get vengeance on the radio man. How long has he been influencing Clem? guess we'll find out in episode 4.
  • edited August 2012
    the nightmare was surprising, but i had kenny shoot duck, katjaa was right by saying it should be a parent, It really puts you in the shoes of rick in season 2 with the barn, emotional roller coaster this games turning out to be
  • edited August 2012
    The nightmare sequence was brilliant as it got me like a real one. I was shocked for a second and then I suddenly thought... wait, something's not right here. Lee must be dreaming. The second quicktime event set in and Lee woke up. Very well done! :)
  • edited August 2012
    Okay I found out you can leave duck as a Walker.

    When Kenny looks at you after he sees Katjaa let the timer run out. When Kenny picks up the gun you can say

    "Give me the gun."

    some option telling Kenny to do it

    Silence

    Let the timer run out here too. Do not use silence just let it run out.

    Kenny will raise the gun and you only have 2 options saying "it'll be okay" and "DO IT!" let the timer run out here again...


    You guys both walk away from walker duck.
  • edited August 2012
    No, I was just "oh, dream sequence, cool" and then at the end "oh, I guess this is one of those unbeatable QTEs, but just let it run it's course."
  • edited August 2012
    You guys both walk away from walker duck.

    That's just not right. As Duck said, he's "one of the good guys", you can't leave him a walker.

    So far, I've only played my two original saves and the first time I shot Duck on the premise that no parent should have to, but was kinda torn because I think if Duck were my child, I would feel somewhat like Katjaa originally said, it should be a parent - otherwise it's like you failed your child. On my second play, Kenny shot Duck.

    I don't wanna see walker Duck, nightmare walker Clementine was bad enough.
  • edited August 2012
    SadClown wrote: »
    I'm sorry but that is cold. From a realistic stand point a parent should never have to kill their child.

    Ok, realistic as in what? As in todays Real Life? That's easy to say when your not put in that situation. What if ya out camping, child being attacked by wolves, you have 1 bullet.. Stand there and watch him get torn apart or put him out of his misery? I guess you could charge in and proably both get killed.

    No parent should have to kill their own child.. Wouldnt happen in a perfect world, but this is a zombie apocalypse, desperate times call for desperate measures.

    I still say was the fathers responsibility to end his son's suffering.. If Kenny had asked me to do it, I (my Lee) would have. If asked! But I wasnt going to offer because was his duty!
  • edited August 2012
    I'm totally leaving Walker Duck. (DuckDeadly? UnDucked?) I love that so many people leave their reanimated kids to roam the earth. There are some depressing examples from the comic.
  • BSMBSM
    edited August 2012
    Your alternative is to have Kenny and Katjaa kill their own son? Really? And if not Lee, what then? Would the gun go to Chuck or Ben? A drifter that they just bumped into or a highschooler? Or perhaps Clem? She needs to harden up, right? Or would you rather just have Duck die, alone, and continue on to the coast with Kenny and Katjaa? Duck would be a Walker until someone finally puts him out of his misery and Ken and Kat would be mortified about their now abandoned and zombiefied son.

    Lee was the best option. No parent should put their child out of their misery unless if it's the dead-last option at the bottom of the list of crappy options. I don't think most people would be able to function after doing so. Fortunately, if your Lee is iron-willed enough to take on the task, Ken and Kat wont have to.
  • edited August 2012
    Shooting Duck seemed like a no-brainer (no pun intended). Can't imagine a parent having to do that to their own child. And I'm not even a parent. I wouldn't be surprised if almost 100% of people who are parents made the choice to do the deed.

    I don't think I've chosen a silent option once. I've already been thinking about playing through again with a "harder/tougher" mentality, and being a silent-type fits that, so I'll be trying that out.
  • edited August 2012
    I can't image a parent having to shoot thier child since I'm basically a kid myself so after a few mins (and peeking through my hands) I shot him
  • CapnJayCapnJay Banned
    edited August 2012
    Lee had to do it
    So Kenny will hate him. Because lee can take it. Because lee's not our hero. lee's a
    silent guardian, a watchful protector. A dark knight
This discussion has been closed.