What I am suprised most, is that there is not already outrage that you were allowed to kill child in game. As far as I can tell, TellTale went somewhere where nobody ever dared to go in video game: this is probably the first occassion in video game, where you were consciously allowed to do kill children through your own action (reason why you did it does not matter), even though it was not shown graphically in the end it is still very dark theme. I just really hope Telltale did not bring themselves into too much trouble with this scene and I can see some nutjob lawyers or humanist picking on this.
What I am suprised most, is that there is not already outrage that you were allowed to kill child in game. As far as I can tell, TellTale went somewhere where nobody ever went in video game: this is probably the first occassion in video game, where you were allowed to do something like this (reason why you did it does not matter), even though it was not shown graphically in the end. I just really hope Telltale did not bring themselves into too much trouble with this scene.
Fallout 2 let you kill kids left and right, Bioshock let you harvest little sisters. It's territory that's been done before--not that it wasn't a punch to the gut, but still.
Yeah, FallOut copped out with this situation too (They had child killing in earlier installments, but removed it later). But, I mean, it's TWD, it's going to happen.
Adults should monitor their children's game playing habits. There, that worked for RockStar, it'll work for you guys at TTG. Problem solved.
Older fallouts were released in era, where games were still something little underground, so it could slip easily under radar. And for Bioschock, harvesting little sister was part of game mechanic and they were also not completely human.
In case of TWD, it is something unique, that was never done before. You are faced with child, with who you talked few hours ago normally, this child had its own character and backstory - in short, was portrayed as human being. So yeah, in my opinion Telltale did something that was never attempted before. And I salute them, for having balls to go there. After all, games are no longer only for some nerdy dorks in basements or kids, it is reaching broad audience of adults, and such themes should be explored too, if they bring something new into genre.
Older fallouts were released in era, where games were still something little underground, so it could slip easily under radar.
Yeah. Fallout 2 was back in 1998 (I think there was a bit of child killing in 1994's Ultima VIII: Pagan too) and at the time gaming was still very much an obscure geek hobby. Now it's a worldwide thing with mainstream success up there with literature and cinema, though perhaps not commanding the same level of respect yet.
As Merc mentioned, you can "harvest" the Little Sisters in Bioshock, a recent game. It's explained you're just outright killing them when you do that and if you save them instead they're just normal little girls again. The ending changes based on which you choose to do.
As for Duck, I haven't tried it yet, but several people have hinted at choosing the "..." silent option in that situation or choosing nothing and letting the timer run out. Apparently the silent protagonist is one of the QA teams favorite ways to play because you get interesting results. I personally did my second run through of episode 1 doing "..." as much as possible, but didn't seem to make much of a difference, that I noticed, except people saying I needed to talk more.
Telltale isn't going to "get in trouble" for this. You're right that it will upset people, especially because there is no way to play through and not see him killed. The game doesn't MAKE you kill him, though. It doesn't show it. I'm sure that if there wasn't an option to let Ken take care of his kid it would be more like "TT forced us to kill a kid in the game, wtf" but I really wanted to spare Kenny from having to do that to his son.
Also, unless you've played every game that's come out in the last 10 years, you shouldn't make make stuff up like "there's no children killing in videogames." I can think of a few, despite the obvious example of bioshock.
You can tell him 'goodnight' in the game? Da fuck? This guy is asking if anyone has waiting long enough for anything special to happen.
No lol, that's just what I said when I was playing. I just meant it was fucked up that he had to see his mom blow her brains out right before being put down too. Jesus, Telltale lol.
If you do it right Duck kills everyone on the train, except for his father!
When you go up to Kenny in the control car to tell him to stop the train, when you get to the following dialogue:
Stop. The. Train.
You're in denial!
This isn't about Duck.
...
Choose the ... option. Kenny will speed up the train, the same option will appear again, choose ... again. He will push you out of the car and lock the door. Lee will walk back to the box to find it covered in blood and bits of flesh.. and Clems hat on the ground. Than Duck will walk towards you as a walker. In shock Lees mouth is gaped open, Duck comes to him and Lee falls out of the Box car. The "You are dead" screen pops up.
Telltale shouldn't get in trouble, just because of the license. Keep in mind that the very first scene of The Walking Dead television show had Rick graphically shooting a little girl in the head (and not for the last time).
When you go up to Kenny in the control car to tell him to stop the train, when you get to the following dialogue:
Stop. The. Train.
You're in denial!
This isn't about Duck.
...
Choose the ... option. Kenny will speed up the train, the same option will appear again, choose ... again. He will push you out of the car and lock the door. Lee will walk back to the box to find it covered in blood and bits of flesh.. and Clems hat on the ground. Than Duck will walk towards you as a walker. In shock Lees mouth is gaped open, Duck comes to him and Lee falls out of the Box car. The "You are dead" screen pops up.
That list is pure shit. The games in there that I have played don't make you kill any children like what TWD Ep3 did.
I don't think you kill children in Demon's Souls. You definitely do not kill children in Persona 4 (there's only one little kid that CAN die but it's not graphic, not shown on screen at all, you don't kill the kid and it causes a game over). I also don't remember killing any children in the Metal Gear Solid games featured in the HD Collection.
I also never played through all of Grandia 2 and Zone of the Enders but I doubt you get to kill any children in that. So that list is not worth pointing out, it seems a bunch of games there may at most mention that some kid died (which I'm sure is the case with Persona 4 and MGS3) and you don't actually get to kill them like in TWD Ep3.
Exactly, just rewind with a copy. That's what I always do to test out all results.
There is even a checkpoint exactly infront of making Kenny stop the train
it was fun shooting duck. It was lame there is no FPS mechanic though so it's really hard to miss. Kind of generic though since that's the only real option. Who cares about killing kids. You can kill animals, adults, aliens, anything in games. BUT OH NO NOT KIDS BOOHOO HOO.
Then Duck's eyes close and he passed out and stopped breathing. I waited a couple more seconds, then his eyes cracked open a little and her started breathing softly again.
The fact you can have Duck and Clem killed in that episode definitely convinced me that this game is really mature, and that Telltale made a giant step toward what a game should really be.
According to Harrison Pink, I think, you need a few silent responses for that. I don't actually know if he'll reanimate at the tree.
only thing that sucks tho is when you dont kill duck and neither does kenny it says you left duck in the woods....then they show an over shot of the three of them and ducks brains are splattered on the tree...this was the only moment where the choice dont matter thing was really real for me:( woulda rather had another game over duck is a walker gag:p
What I am suprised most, is that there is not already outrage that you were allowed to kill child in game. As far as I can tell, TellTale went somewhere where nobody ever dared to go in video game: this is probably the first occassion in video game, where you were consciously allowed to do kill children through your own action (reason why you did it does not matter), even though it was not shown graphically in the end it is still very dark theme. I just really hope Telltale did not bring themselves into too much trouble with this scene and I can see some nutjob lawyers or humanist picking on this.
There were probably ways around it, but doing so would be like saying kids are immune from the ZA, and if they didnt kill him and instead gave him some miracle 'kids dont die' cure would have been totally unrealistic and blown the credibility of this game, which is trying to stick as close to the world created in the comic.
I actually applaud them, not for killing Duck, but for not sticking with the classical theme of 'do not touch' which is labelled across every kid in a video game.
only thing that sucks tho is when you dont kill duck and neither does kenny it says you left duck in the woods....then they show an over shot of the three of them and ducks brains are splattered on the tree...this was the only moment where the choice dont matter thing was really real for me:( woulda rather had another game over duck is a walker gag:p
it could be a bug but imo the 'blood' stain from ducks brains could just be some 'red leaves' from the tree branches above...
...then they show an over shot of the three of them and ducks brains are splattered on the tree
When I played it that way, the long shot shows Duck leaning against the tree, no blood, very distinctly different from shooting him. Must have been a bug.
Comments
Fallout 2 let you kill kids left and right, Bioshock let you harvest little sisters. It's territory that's been done before--not that it wasn't a punch to the gut, but still.
Adults should monitor their children's game playing habits. There, that worked for RockStar, it'll work for you guys at TTG. Problem solved.
In case of TWD, it is something unique, that was never done before. You are faced with child, with who you talked few hours ago normally, this child had its own character and backstory - in short, was portrayed as human being. So yeah, in my opinion Telltale did something that was never attempted before. And I salute them, for having balls to go there. After all, games are no longer only for some nerdy dorks in basements or kids, it is reaching broad audience of adults, and such themes should be explored too, if they bring something new into genre.
You can tell him 'goodnight' in the game? Da fuck? This guy is asking if anyone has waiting long enough for anything special to happen.
Yeah. Fallout 2 was back in 1998 (I think there was a bit of child killing in 1994's Ultima VIII: Pagan too) and at the time gaming was still very much an obscure geek hobby. Now it's a worldwide thing with mainstream success up there with literature and cinema, though perhaps not commanding the same level of respect yet.
As for Duck, I haven't tried it yet, but several people have hinted at choosing the "..." silent option in that situation or choosing nothing and letting the timer run out. Apparently the silent protagonist is one of the QA teams favorite ways to play because you get interesting results. I personally did my second run through of episode 1 doing "..." as much as possible, but didn't seem to make much of a difference, that I noticed, except people saying I needed to talk more.
Also, unless you've played every game that's come out in the last 10 years, you shouldn't make make stuff up like "there's no children killing in videogames." I can think of a few, despite the obvious example of bioshock.
Here's a list I found, and it's actually pretty long: http://www.giantbomb.com/killing-children/92-4067/
Some are stupid, like the sims. Others, even though I haven't played them, are probably on that list for a reason.
No lol, that's just what I said when I was playing. I just meant it was fucked up that he had to see his mom blow her brains out right before being put down too. Jesus, Telltale lol.
I held fire for a couple of minutes. He definetely seems to stop breathing, but he shows no sign of turning.
What are you playing at with this
When you go up to Kenny in the control car to tell him to stop the train, when you get to the following dialogue:
Stop. The. Train.
You're in denial!
This isn't about Duck.
...
Choose the ... option. Kenny will speed up the train, the same option will appear again, choose ... again. He will push you out of the car and lock the door. Lee will walk back to the box to find it covered in blood and bits of flesh.. and Clems hat on the ground. Than Duck will walk towards you as a walker. In shock Lees mouth is gaped open, Duck comes to him and Lee falls out of the Box car. The "You are dead" screen pops up.
Is that legit?
That list is pure shit. The games in there that I have played don't make you kill any children like what TWD Ep3 did.
I don't think you kill children in Demon's Souls. You definitely do not kill children in Persona 4 (there's only one little kid that CAN die but it's not graphic, not shown on screen at all, you don't kill the kid and it causes a game over). I also don't remember killing any children in the Metal Gear Solid games featured in the HD Collection.
I also never played through all of Grandia 2 and Zone of the Enders but I doubt you get to kill any children in that. So that list is not worth pointing out, it seems a bunch of games there may at most mention that some kid died (which I'm sure is the case with Persona 4 and MGS3) and you don't actually get to kill them like in TWD Ep3.
Can't you just make a copy of your save and use the Rewind feature? Don't need a whole playthrough!
There is even a checkpoint exactly infront of making Kenny stop the train
http://www.youtube.com/watch?v=S0_E9v68mKc
Special thanks to Motordead for making the video
FKN PC MOFOS!
Then Duck's eyes close and he passed out and stopped breathing. I waited a couple more seconds, then his eyes cracked open a little and her started breathing softly again.
So...that's all I can tell you.
High 5 for you Telltale.
Telltale thinks that you're totally awesome.
all i got to say is holy shit!!!:eek:
only thing that sucks tho is when you dont kill duck and neither does kenny it says you left duck in the woods....then they show an over shot of the three of them and ducks brains are splattered on the tree...this was the only moment where the choice dont matter thing was really real for me:( woulda rather had another game over duck is a walker gag:p
If you don't pick anything it will say 'you chose to leave duck in the woods'.
There were probably ways around it, but doing so would be like saying kids are immune from the ZA, and if they didnt kill him and instead gave him some miracle 'kids dont die' cure would have been totally unrealistic and blown the credibility of this game, which is trying to stick as close to the world created in the comic.
I actually applaud them, not for killing Duck, but for not sticking with the classical theme of 'do not touch' which is labelled across every kid in a video game.
it could be a bug but imo the 'blood' stain from ducks brains could just be some 'red leaves' from the tree branches above...
When I played it that way, the long shot shows Duck leaning against the tree, no blood, very distinctly different from shooting him. Must have been a bug.
So back to the original question, because I've read some vague answers but nothing concrete.
Is it possible for Duck to reanimate if you wait there too long?
And if it is possible and you need silent dialogue, how much?