I'm a little disappointed with the decisions during the game..
Hi.. I'm a little disappointed with the game , like other players.. and all for the same reason.. The little power of the player decisions during the game. For example: When Lilly offers you to escape with she, regardless what is your choice, you'll always have the same end with Lilly , she escapes and leaves you there like an idiot... That is RIDICULOUS and shows the poor power of the decisions. It would be cool if you accept to escape with Lilly, you can escape with her and take a new route. I know it's hard make a game like this but that's how should be a real decision. It was a good idea at first but now is all the opposite... Sorry guys, is what I think... And what about all we did to win the confidence of people like Carley or Lilly? None of that care? All is forgotten? For what served buy episode one or two if most part of these episodes you have to win the confidence of these characters? Sorry.. but I have to stop writing. I am very angry.
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At least I can focus completely on Clem.
wah wah wah. The choices don't even matter now. Even the food part. Feeding specific people, who all end up dying. Might has well just gave Kenny every morsel of food because he's the only one who is survived this long, and it's all linear in the same sense.
Whatever. I'm just mad about this game in a way. The first two chapters were spot on drama, three just seems rushed and sloppy to make their own shoddy story telling hit dead lines and increase profits. I'd rather have had a deeper connection to the group besides Clem.
RIP Carley.
This.
Seeing Carley was the first table flipping meme moment.
Then seeing Katjaa and Duck was the head shaking moment where I thought "wtf, really, telltale? You're gonna do this to us?"
The choices and effort you made on other companions are just totally a waste