I'm a little disappointed with the decisions during the game..

edited August 2012 in The Walking Dead
Hi.. I'm a little disappointed with the game , like other players.. and all for the same reason.. The little power of the player decisions during the game. For example: When Lilly offers you to escape with she, regardless what is your choice, you'll always have the same end with Lilly , she escapes and leaves you there like an idiot... That is RIDICULOUS and shows the poor power of the decisions. It would be cool if you accept to escape with Lilly, you can escape with her and take a new route. I know it's hard make a game like this but that's how should be a real decision. It was a good idea at first but now is all the opposite... Sorry guys, is what I think... And what about all we did to win the confidence of people like Carley or Lilly? None of that care? All is forgotten? For what served buy episode one or two if most part of these episodes you have to win the confidence of these characters? Sorry.. but I have to stop writing. I am very angry.

Comments

  • edited August 2012
    Frankly, I am a little upset that I spent all this time trying to be neutral on the whole struggle between Lilly and Kenny, trying to build a good friendship/relationship with Carley only for both of them to just go on me, receiving a few other people I have to establish trust with now.

    At least I can focus completely on Clem.
  • edited August 2012
    Losing Carley was the breaking point on the game, I have love for Clem, but Carley was my motivation to continue, fuck ben, and all the new comers.

    wah wah wah. The choices don't even matter now. Even the food part. Feeding specific people, who all end up dying. Might has well just gave Kenny every morsel of food because he's the only one who is survived this long, and it's all linear in the same sense.

    Whatever. I'm just mad about this game in a way. The first two chapters were spot on drama, three just seems rushed and sloppy to make their own shoddy story telling hit dead lines and increase profits. I'd rather have had a deeper connection to the group besides Clem.

    RIP Carley.
  • edited August 2012
    Dyslexsick wrote: »
    Losing Carley was the breaking point on the game, I have love for Clem, but Carley was my motivation to continue, fuck ben, and all the new comers.

    wah wah wah. The choices don't even matter now. Even the food part. Feeding specific people, who all end up dying. Might has well just gave Kenny every morsel of food because he's the only one who is survived this long, and it's all linear in the same sense.

    Whatever. I'm just mad about this game in a way. The first two chapters were spot on drama, three just seems rushed and sloppy to make their own shoddy story telling hit dead lines and increase profits. I'd rather have had a deeper connection to the group besides Clem.

    RIP Carley.

    This.

    Seeing Carley was the first table flipping meme moment.

    Then seeing Katjaa and Duck was the head shaking moment where I thought "wtf, really, telltale? You're gonna do this to us?"
  • edited August 2012
    Just as I said in my post, you were eventually forced to stick with Kenny and Clem. If you didn't attempt to always stay on Kenny's side before, well.....
    The choices and effort you made on other companions are just totally a waste
  • edited August 2012
    Guys it's not a main stream videogame... it's clear they're not really going to make two or more different gameplays according to our choices. The story will basically be the same, our choices just change how other characters interact with us. Damn, after three episodes you should have got that already.
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