My most recent purchases (Lucasarts)
For years now it's been bugging me that there were versions of several early Lucasarts games for the FM Towns machine.. and in most cases they're better than the PC versions in some way. For instance, Zak on the PC has 16 color EGA graphics and PC Speaker, the FM Towns version has 256 color graphics and CD audio sound.
Well, I finally decided to do something about this and look for the games.. and after a lot of looking and a lot of money, I finally got them all (these games are pretty rare!).
Here's a picture I just took -
Well, I finally decided to do something about this and look for the games.. and after a lot of looking and a lot of money, I finally got them all (these games are pretty rare!).
Here's a picture I just took -
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PC version -
FM Towns version -
also do they run on any pc now maybe with some sort of emulator
The differences in the remaining games are -
Zak McKracken for the FM Towns has 256 color graphics and CD audio sound.
Indiana Jones 3 looks the same but has CD audio sound.
Loom has text (no voices) and CD audio music. The PC CD version has CD audio speech (speech stored as audio tracks). The problem with that approach is that storing speech as audio tracks takes up a lot of space so they had to cut dialogue in that version.
I much prefer the FM Towns version which has CD audio music instead of CD audio speech as this way you get all the dialogue plus very nice music.
I really need to finish Fate of Atlantis and The Dig someday.
The biggest changes are in Zak McKracken, Indy 3 and Loom (I explained the differences in these three games in an earlier post).
ahem..
Wow that cover is mangatastic, I mean jeeze.
that's more than many copies of panzer dragoon saga
At least I didn't pay that much for it :eek:
Needless to say, I just finished the FM Towns version of this game and the CD audio track music really adds to the atmosphere.. instead of tinny MIDI sounds, this sounds more like a movie score.
And I hope you're kidding when you said you paid $300 for one game...
I also love the dvd covers for Monkey Island 1&2. I'd love to get my hands on them (minus the chinese).
is it not japanese?
But the other games have pretty much the same graphics.
I disagree that the graphics are bad though - I think the graphics in these games are great.. I love 2D graphics like that.
I can think of other things I want more though... darn you jake.. Ill get me those nose glasses from zak one day... sigh... A guy can dream right?
Zak remains one of my fav games to date :P
Oh man, you can't imagine how much you're right...
I think the most important point about that kind of graphics is that it mixed perfectly the character and the backgrounds, as well as the objects to pick up and interact with.
When 2D graphics reached very high resolutions, the difference between the character and the backgrounds became more and more visible.
I always thought there's gonna be a return to the old style, in spite of the innovations that we have reached.
Just like Pablo Picasso making his masterpieces in a world of artists that wanted to be realistic and paint nature to the perfection.
Someday it's gonna happen for computer graphics, I want to believe it.
When that happens, people will soon come to expect but stop being dazzled by such graphics alone and look beyond. Thus, computer game genres that have realistic graphics as a main selling point will re-invent themselves or collapse, while genres driven by story and/or gameplay will flourish. I'd also expect to see more games with graphic styles that don't emphasize realism at and towards that time.
If we do get photorealistic graphics in games, it's just going to end up creeping everyone out, á la Uncanny Valley.
CMI graphics were wonderful, the only thing I was a bit annoyed of was that you could easily understand what to get.
The clearest example is the lamp you must get with the arm, that's differently rendered from the backgrounds. Unlike in games like, let's say, Fate of Atlantis (I won't mention Monkey Island 1 & 2 'cause people will start hating me for ALWAYS talking about them:D), where everything was a perfect mix.
Anyway, videogames are a form of art, so I'm pretty sure that someday realism will be obsolete and we'll pass to... err... videogames' impressionism?
I mean, they use hotspots so it's easier for the player to interact with the world, and there's no need to make even clearer what's useful and what isn't.
I guess it's just a problem with resolution, I didn't mention DOTT or S&M HTR before, but that's another example where everything blends perfectly.
Full Throttle too. CMI has surely better graphics that look fantastic even nowadays, but that's good and bad together because that perfect blending was lost. And don't forget that lots of hotspots are used just to make the game richer and various and are useless at all. Imagine Wally's monocle puzzle with higher resolution: that puzzle wasn't hard but most players understand what to do after some minutes, but I think it'd have been different with graphics like CMI, Runaway and co. Perhaps 2D graphics will become so perfect that we'll have the perfect mix again. I hope!