not as good as I expected

edited October 2012 in The Walking Dead
no matter what choice I make, it makes little difference in the game... And sometimes I don't even get to choose what I want to choose... and sometimes the choices are not much different from each other... some are just "obviously"(to me) not an option (or it's just being stupid....)

The fighting system could use some improvements.... something better than hitting a circle on the zombies....

and at the beginning at ep3, im sure i shot the zombie not the girl trying to escape.... but wtf? the game proceeded as if I shot the girl.... That's probably what I meant....

once I know what's coming, there is still very few things I can do to change anything...

Comments

  • edited September 2012
    realdreams wrote: »
    The fighting system could use some improvements.... something better than hitting a circle on the zombies....

    Doesn't seem like this is your type of game. Just because this game isn't the type that you are rather used to doesn't make it 'not good'.
  • edited September 2012
    realdreams wrote: »
    no matter what choice I make, it makes little difference in the game... And sometimes I don't even get to choose what I want to choose... and sometimes the choices are not much different from each other... some are just "obviously"(to me) not an option (or it's just being stupid....

    Thanks for the original thoughts! This forum could really use a fresh, original perspective on these topics! :D
  • edited September 2012
    Red Panda wrote: »
    Thanks for the original thoughts! This forum could really use a fresh, original perspective on these topics! :D

    Not sure if being sarcastic...
  • edited September 2012
    Doesn't seem like this is your type of game. Just because this game isn't the type that you are rather used to doesn't make it 'not good'.

    Um... it would make it 'not good' in their opinion.
  • edited September 2012
    Not sure if being sarcastic...

    it's dripping with it :)
  • edited September 2012
    This is the problem with advertising 'choice' as a game feature, because some people interpret it as: "You can do whatever you want."
  • edited September 2012
    This is the problem with advertising 'choice' as a game feature, because some people interpret it as: "You can do whatever you want."

    "What do you mean I cant resurrect Carley from the dead? It says right here: Tailored to MY game experience. In MY game Carley never never ever no never dies cause we're getting married at the end.... What!?
    Gimme my $5 back. False Advertising. I'm calling the BBB.CIA.FBI.CNN Jacoby&Meyers, Johnny Cochrane and Obama"


    *The above was a simulation and intended for entertainment purposes only
  • edited September 2012
    This is the problem with advertising 'choice' as a game feature, because some people interpret it as: "You can do whatever you want."
    That's not how I took it. I did want reality to be shaped from my decisions--they delivered it on the micro level, not the macro.

    In my opinion, that video should be re-done.
  • edited September 2012
    Doesn't seem like this is your type of game. Just because this game isn't the type that you are rather used to doesn't make it 'not good'.
    This is the problem with advertising 'choice' as a game feature, because some people interpret it as: "You can do whatever you want."
    Nowhere did he say he wanted to do anything imaginable. What he said was that the choices that are made have very little consequences* and are so very similar with the other available choices that it makes little difference in what we choose, and I absolutely agree. How could anyone disagree with that? That's a limitation of this game...whether players like that or not is entirely irrelevant to it being true.

    * I'd take it a step further and say that it isn't merely of little consequence, but for the majority of choices...there are ZERO consequences.

    In reality, this game is just a story-line walkthrough. There is no strategy, there is no puzzle solving...it's merely a fun little way to interact (in an extremely limited way) in the world of The Walking Dead.

    If we are to say that it is merely a storyline walkthrough, then it does it job very well.

    If on the other hand, we are to say that it is feature rich, consequence heavy, contrasting option style video game...then it fails...and fails miserably.

    It is what it is. For those wanting something in-depth...this game is not it. For those who enjoy the genre, books, show...and want to be a part of the story (if even in a very limited capacity), they will most likely find the experience enjoyable.
  • edited September 2012
    deadfan wrote: »
    That's not how I took it. I did want reality to be shaped from my decisions--they delivered it on the micro level, not the macro.

    In my opinion, that video should be re-done.

    you may not have, but based on these forums threads, a new one every 5 mins repeating the same thing 'I cant do what you said I could'
    clearly alot of people went out and bought the 'do whatever you want' version
    and instead found out they just got a regular copy of TWD, the same copy the rational thinking people picked up
  • edited September 2012
    Xarne wrote: »
    you may not have, but based on these forums threads, a new one every 5 mins repeating the same thing 'I cant do what you said I could'
    clearly alot of people went out and bought the 'do whatever you want' version
    and instead found out they just got a regular copy of TWD, the same copy the rational thinking people picked up

    I will say the "choice matters" video and the actual game didn't deliver what I THOUGHT the game was going to, and I think I'm rational. I wasn't expecting an open world RPG, but I was expecting my choices to have lasting consequences--I simply think TellTale did themselves a dis-service talking it up in such a general manner. It wasn't apparent at first, but as the series has plodded through, I'm now realizing what they meant.

    That being said, I always expected this game to be a story supported by hard decisions you have to make...not a video game with loose story contents. I'm expecting the "other" walking dead game by Activision to deliver on that front.

    That being sad...these type of games aren't for everyone. It's why there are so many game niches out there. No harm-no foul.

    I talked this game up today (even with the criticism) and got two new customers to buy this game. Wa-hoo.
  • edited September 2012
    deadfan wrote: »
    I will say the "choice matters" video and the delivered version didn't deliver what I THOUGHT the game was going to, and I think I'm rational. I wasn't expecting an open world RPG, but I was expecting my choices to have lasting consequences--I simply think TellTale did themselves a dis-service talking it up in such a general manner.

    That being said, I always expected this game to be a story supported by hard decisions you have to make...not a video game with loose story contents. I'm expecting the "other" walking dead game by Activision to deliver on that front.

    For me, I have no problem with the game or it's features, I just accept it. But when I talk to others they that what they were expecting was many more 'hard' choices from Ep 1 (Sean Vs Duck, Carley Vs Doug) type events to pop up. Is that what you think the majority was expecting just in different formats?
    Choose a weapon; a teammate; a route of travel; etc etc?
  • edited September 2012
    Xarne wrote: »
    For me, I have no problem with the game or it's features, I just accept it. But when I talk to others they that what they were expecting was many more 'hard' choices from Ep 1 (Sean Vs Duck, Carley Vs Doug) type events to pop up. Is that what you think the majority was expecting just in different formats?
    Choose a weapon; a teammate; a route of travel; etc etc?

    My personal opinion--many of the hard decisions in #1 was expected to have lasting impact--but I think the developer decided that it couldn't be delivered in the monthly format and made concessions to get the game more realistic from a time to market perspective. I actually was expecting some BASIC branching based on decisions...to date there has been none. Notice how either character you save in EP1 is now gone in EP3, conveniently in the same situation? I can understand some criticisms from this perspective.

    I've accepted the limitations---and as I communicated in the other thread--hope this is something they can expand on and make for more depth in season 2. They may make me wrong yet--we have two EPs left.
  • edited October 2012
    This game is awesome. Probably not your type of game though.
  • edited October 2012
    realdreams wrote: »
    no matter what choice I make, it makes little difference in the game... And sometimes I don't even get to choose what I want to choose... and sometimes the choices are not much different from each other... some are just "obviously"(to me) not an option (or it's just being stupid....)

    The fighting system could use some improvements.... something better than hitting a circle on the zombies....

    and at the beginning at ep3, im sure i shot the zombie not the girl trying to escape.... but wtf? the game proceeded as if I shot the girl.... That's probably what I meant....

    once I know what's coming, there is still very few things I can do to change anything...


    if you chose the shoot option that automatically kills the girl you cant shoot the zombie see the image if you chose the leave girl option the gun does not fire and you move on an watch her get eatenshotgirl.png
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