In Bobbin's continuing exploits, he wanders the world of the glass makers, the shepherds, encounters the smithies and clerics and, most exciting of all, faces off against a dragon!
Part 3 of this whimsical adventure in a fantasy world of no inventory but many music based spells! Will this Swan Lake inspired adventure come to a happy ending?
Most adventure gamers have played the big ones from Lucas Arts and Sierra. King's Quest, Space Quest, Monkey Island, Maniac Mansion, Day of the Tentacle. The oldies but goodies that spawned franchises and became popular in the general public. However, a few games never gained the same sort of notoriety or love that these franchises did, and one damned good game that doesn't get brought up enough is LOOM.
Partly inspired by the ballet Swan Lake, with music to match, LOOM is a Lucas Arts classic that defies the rest of the Lucas Arts catalog. Rather than a whimsical, humorous adventure full of inventory puzzles and snarky dialogue, LOOM is actually a quite serious fantasy story. Limited by the technology of the era, it still managed to develop a rather dark fantasy with serious overtones and a threatening antagonist.
In it, Bobbin Threadbare lives among the Weavers guild. A group of mystics capable of weaving reality using musical tones, the story is set on Bobbin's 17th birthday. On that day, the guild is transformed into swans that depart through a rift in reality, forcing Bobbin to chase after them. In good adventure game fashion, there are a number of puzzles he'll have to solve along the way, but not in the traditional method.
Instead of combining inventory items, various environmental puzzles have to be solved by playing the correct notes and "weaving" reality. For instance, if you have a song to twist something and need to untwist a bottle top, you would play the song backwards. That would "untwist" the bottle top. In another instance, if you needed to paint something a certain color, you would play the notes that would dye the fabric. Playing the notes backward would undye it.
Along the way, you travel through a fantastic realm full of guilds. Glassmakers guilds, Shepherds, Guilds, Smithies guilds and Cleric Guilds all fill this wonderful world of brilliant art and fantastic characters. Though the technology limited the sort of depth you could get out of the characters you would meet, a proper, somewhat tragic story was still told in which Bobbin crossed the world looking for his lost family and answers behind his birth. Thankfully, the game is now available here on Steam, in the CD version that included full voice acting and higher definition graphics.
However, if you're just looking for a good Let's Play to see the story unfold, please feel free to check out my videos and my YouTube channel for lots of Let's Play goodness.
I think we should have a "General Let's Play Thread" where we can post our LPs, give advice and support to other LPers, and generally just discuss LPs and such.
I have no objections with making this a general Let's Play thread. Mostly because it gives me a chance to show off my Drake videos again! I've done three parts and was putting together the fourth when my depressive mood swing hit, so I haven't really gotten back to it yet. I will though, don't you worry!
I have no objections with making this a general Let's Play thread. Mostly because it gives me a chance to show off my Drake videos again! I've done three parts and was putting together the fourth when my depressive mood swing hit, so I haven't really gotten back to it yet. I will though, don't you worry!
Hey, wasn't I doing a Let's Play of Drake of the 99 Dragons? Yeah, I was, wasn't I? I should probably get back to it, huh? Where was I, anyway? Oh, that's right - Part IV.
The trippy, ethereal beyond beckons you into a word of myth and confusion, soul rending adventure combined with sweet musical sensation, in a modern pseduo myth that is
I do walkthrough commentary for Makers Studios on Youtube. I provide fun and entertaining commentaries and provide some suggestions to fellow gamers.
Feel free to check it out and tell me what you think
I prefer the philisophical/historical approach to my game reviews. I believe in my next post on Sword and Sworcery I discuss Jung's approach to archetypes and also the Journey of the Hero.
I love S&S:EP! I still need to get that Moon Grotto 7" before they run out. Already got the soundtrack on vinyl and cassette, and Guthrie's Children of the clone EP with the Superbrothers cover art. Those were better financial times. I really hope they don't release the Scythian Steppes remix EP on vinyl, because my S&S soundtrack collection is so close to complete!
Comments
Loom...(runs)
So tell me about loom.
Don't we kinda do this in the "Post your latest youtube video" Thread? I mean, that's what Mr. Nutt and I do.
In Bobbin's continuing exploits, he wanders the world of the glass makers, the shepherds, encounters the smithies and clerics and, most exciting of all, faces off against a dragon!
Pet Shop Boys > all
lol I had no idea this one had run an hour.
well about 50 minutes. And unfortunately only songs from the new album.:(
It has!
Whooops
http://www.youtube.com/watch?v=RkAA5P45H9o&feature=share&list=PL6288A7DED20CC2FD
Let's Play: LOOM
Most adventure gamers have played the big ones from Lucas Arts and Sierra. King's Quest, Space Quest, Monkey Island, Maniac Mansion, Day of the Tentacle. The oldies but goodies that spawned franchises and became popular in the general public. However, a few games never gained the same sort of notoriety or love that these franchises did, and one damned good game that doesn't get brought up enough is LOOM.
Partly inspired by the ballet Swan Lake, with music to match, LOOM is a Lucas Arts classic that defies the rest of the Lucas Arts catalog. Rather than a whimsical, humorous adventure full of inventory puzzles and snarky dialogue, LOOM is actually a quite serious fantasy story. Limited by the technology of the era, it still managed to develop a rather dark fantasy with serious overtones and a threatening antagonist.
In it, Bobbin Threadbare lives among the Weavers guild. A group of mystics capable of weaving reality using musical tones, the story is set on Bobbin's 17th birthday. On that day, the guild is transformed into swans that depart through a rift in reality, forcing Bobbin to chase after them. In good adventure game fashion, there are a number of puzzles he'll have to solve along the way, but not in the traditional method.
Instead of combining inventory items, various environmental puzzles have to be solved by playing the correct notes and "weaving" reality. For instance, if you have a song to twist something and need to untwist a bottle top, you would play the song backwards. That would "untwist" the bottle top. In another instance, if you needed to paint something a certain color, you would play the notes that would dye the fabric. Playing the notes backward would undye it.
Along the way, you travel through a fantastic realm full of guilds. Glassmakers guilds, Shepherds, Guilds, Smithies guilds and Cleric Guilds all fill this wonderful world of brilliant art and fantastic characters. Though the technology limited the sort of depth you could get out of the characters you would meet, a proper, somewhat tragic story was still told in which Bobbin crossed the world looking for his lost family and answers behind his birth. Thankfully, the game is now available here on Steam, in the CD version that included full voice acting and higher definition graphics.
However, if you're just looking for a good Let's Play to see the story unfold, please feel free to check out my videos and my YouTube channel for lots of Let's Play goodness.
Wait, your real name is Daishi? That's an awesome name, sir.
Stealth Edit: I shall be tackling the Whispered World, then Swords & Sworcery, and finally Sanitarium.
What do you guys think?
Yeah, but the LP thread would be better I think, because it's less of a cluster of people posting random stuff.
People could easily follow a LP there, post their favourite ones, and give others tips.
So Let's Play Drake of the 99 Dragons! Part One, Part Two and Part Three.
I guess that makes it official, it's the official, generic lets play thread
I'll continue to update this post with all my playthroughs beyond this point. (I will also make a new post about it.)
Grey Part 1
Grey Part 2
Grey is a Horror Mod for Half Life 2 akin to Cry of Fear. I've been playing it with my French friend, Arrackattack.
Cthonic's Warehouse I
Cthonic's Warehouse is a series where I organise random game clips into a single video. I had fun making it, and another is in production currently.
Please let me know what you think and leave me some support if you can.
(I also take game suggestions, but that doesn't mean I will play it, I have a lot to finish currently in terms of videos...)
Sword&Sworcery
http://youtu.be/GdG4dX_qAbA
I do walkthrough commentary for Makers Studios on Youtube. I provide fun and entertaining commentaries and provide some suggestions to fellow gamers.
Feel free to check it out and tell me what you think
You can get this Game for Free!
Walkthrough part 1
http://youtu.be/DjzCBsvxc7s
Why? Because it's a lie?
http://youtu.be/5TbfmqZmdzA
Sword & Sworcery Part 02
Edit: That took FOREVER to finalize!
http://youtu.be/2v3-XRPCXCc
Sword & Sworcery Part 03.
http://youtu.be/IYVUZR1Kk-U
http://youtu.be/P6-vzwc9oe0
THE OFFICIAL REVIEW IS IN!
http://youtu.be/kbyP9r_nuEI