I've Made Peace with Carley/Doug's Fate...but...*Spoilers*

edited September 2012 in The Walking Dead
It did bother me, I do think it came a tad premature and I will miss them. That's The Walking Dead for you though.

Remember in the comics when they beheaded Tyrese out of nowhere? Or the random killing off of side characters from Hershel's farm? Or when they eliminated two thirds of the cast during the prison attack, including several lead characters? Sometimes The Walking Dead makes drastic but powerful decisions to sell Kirkman's pessimistic tone (which I don't agree with but understand).

I will say though. I think it will be more cathartic for the fans if it felt like Carley or Doug had a distinct influence on Lee in future episodes. We don't need their ghost to talk to Lee or anything, but make the loss feel like it shapes Lee differently than the other character. Maybe losing Carley builds Lee's moral core. Maybe losing Doug increases Lee's distrust. Just something that feels like they made a difference.

Don't post "Well you're asking too much since Telltale doesn't make your choices matter." They listen and sometimes it is good when they make controversial choices like this. I advocate they need to make it still count, but I don't mind that they did it. I had a feeling it was going to happen regardless, if not this episode than the next.

Now if someone could find a way to off Christa and Omid though...

Comments

  • edited September 2012
    I like that. I think there were some minor impact on gameplay as it stands.

    If you saved Carley, you have the opportunity to tell people that you were a convicted murderer.

    If you saved Doug, Lilly was the one who exposed you, the rest of the crew got pissed off with you for not telling them.

    Would be good to see more impact on character responses from the choices that were made. I need my choices to matter goddammit.
  • edited September 2012
    zgamer wrote: »

    I will say though. I think it will be more cathartic for the fans if it felt like Carley or Doug had a distinct influence on Lee in future episodes. We don't need their ghost to talk to Lee or anything, but make the loss feel like it shapes Lee differently than the other character. Maybe losing Carley builds Lee's moral core. Maybe losing Doug increases Lee's distrust. Just something that feels like they made a difference.

    Now if someone could find a way to off Christa and Omid though...

    From the posts that I have read I think that the characters we have lost do influence Lee but not directly. They seem to affect the player who in turn passes on those feelings to Lee.

    Although few profess a love for Lilly, many seem to be projecting her attitude towards survival. When it comes to Charles, Christa and Omid, there is mistrust, more baggage and mouths to feed, get rid of them as soon as possible....sounds like Lilly's influence.

    Carley has her influence too. "hold on maybe they have something to offer" and "these are people who need our help we can't leave them out there to die".

    Hoping TTG honors the memory of Carley should not prevent us from letting Carley's influence shape how we treat new people. Unless, of course, we learned nothing.
  • edited September 2012
    zgamer wrote: »
    Sometimes The Walking Dead makes drastic but powerful decisions to sell Kirkman's pessimistic tone (which I don't agree with but understand).

    Have you ever heard of a ZA where the majority of humanity lives?
    What you call pessimistic most authors would call realistic.
  • edited September 2012
    Hell man this game is nothing like the Comic, where characters die left and right :D
  • edited September 2012
    And in some cases you even lose your "left and right"
  • edited September 2012
    Xarne wrote: »
    Have you ever heard of a ZA where the majority of humanity lives?
    What you call pessimistic most authors would call realistic.

    Well I'm just saying the general tone is pessimistic, but I don't think it is unrealistic to have characters be optimistic even in hard trials.

    One of the main things they tried to do with Rick in the previous arcs of the comic (I have not read "Something to Fear" yet) is try to give him back optimism in their ability to rebuild civilization. Sure, I have a feeling that will not last long, but just saying it is not "realistic" does not mean it isn't. One thing I like about the story is that there so many viewpoints taken by the characters. Some are pessimistic, some are optimistic, some are skeptics, etc. People respond to and behave about things differently. It is realistic to them if maybe not to us.

    I'm just saying the overall author tone is pessimistic. I know most zombie stories end with "everybody dies" (which I personally think only works in a couple movies) or "almost everybody dies" (which I prefer). However, the tone does not have to be pessimist just because zombies are involved. 28 Days Later... ends on an optimistic note, which I actually prefer to the "dark" alternate ending.
  • edited September 2012
    Yep, It's how TWD Works. People die.
    They shouldn't come back, Like many people want. I mean, They think that Carley was shot in the ear or something.
    SHE'S DEAD. SHE'S NOT COMING BACK!

    ...Save doug.
  • edited September 2012
    Kiel555 wrote: »
    From the posts that I have read I think that the characters we have lost do influence Lee but not directly. They seem to affect the player who in turn passes on those feelings to Lee.

    Although few profess a love for Lilly, many seem to be projecting her attitude towards survival. When it comes to Charles, Christa and Omid, there is mistrust, more baggage and mouths to feed, get rid of them as soon as possible....sounds like Lilly's influence.

    Carley has her influence too. "hold on maybe they have something to offer" and "these are people who need our help we can't leave them out there to die".

    Hoping TTG honors the memory of Carley should not prevent us from letting Carley's influence shape how we treat new people. Unless, of course, we learned nothing.

    I hadn't exactly thought of that, but now that you brought it to my attention I would say that I agree on 100%!
  • edited September 2012
    Yep, It's how TWD Works. People die.
    They shouldn't come back, Like many people want. I mean, They think that Carley was shot in the ear or something.
    SHE'S DEAD. SHE'S NOT COMING BACK!

    ...Save doug.

    Agreed. If you look at the video, it leaves little room to doubt that she was shot in the center of the face and most probably through the eye. Some may claim people can survive headshots, but I seriously doubt at that range Carley could have.

    And I keep stressing this. If there was even a hint of her being alive, why would they just leave her in the middle of nowhere like that? Wouldn't they have seen her breathing to an extent or felt her pulse? I think it is safe to say she's gone and I can live with that. Still miss her, but yeah.
  • edited September 2012
    zgamer wrote: »
    Well I'm just saying the general tone is pessimistic, but I don't think it is unrealistic to have characters be optimistic even in hard trials.

    One of the main things they tried to do with Rick in the previous arcs of the comic (I have not read "Something to Fear" yet) is try to give him back optimism in their ability to rebuild civilization. Sure, I have a feeling that will not last long, but just saying it is not "realistic" does not mean it isn't. One thing I like about the story is that there so many viewpoints taken by the characters. Some are pessimistic, some are optimistic, some are skeptics, etc. People respond to and behave about things differently. It is realistic to them if maybe not to us.

    I'm just saying the overall author tone is pessimistic. I know most zombie stories end with "everybody dies" (which I personally think only works in a couple movies) or "almost everybody dies" (which I prefer). However, the tone does not have to be pessimist just because zombies are involved. 28 Days Later... ends on an optimistic note, which I actually prefer to the "dark" alternate ending.

    This is true, but look how much Rick went through; how much he lost before he got to that viewpoint? It took him almost the entire series so far to get there (#95+)
    But in the beginning of the series, just like with these guys (and anyone really) the very sight of the dead walking is heart-stopping, they get caught off guard constantly (walkers in shadows, under cars, etc). By the time Rick comes to see hope in the future, his group is totally battle hardened;he even acknowledges they are like the toughest thing he's come across (so far), they deal with walkers like we deal with the homeless- a nuisance in their way.

    I think if Lee does make it to season 2, the story would be less about avoidance and more about settling somewhere because they know 'walker rules: 101' if they havent gotten it already
  • edited September 2012
    Kiel555 wrote: »
    From the posts that I have read I think that the characters we have lost do influence Lee but not directly. They seem to affect the player who in turn passes on those feelings to Lee.

    Although few profess a love for Lilly, many seem to be projecting her attitude towards survival. When it comes to Charles, Christa and Omid, there is mistrust, more baggage and mouths to feed, get rid of them as soon as possible....sounds like Lilly's influence.

    Carley has her influence too. "hold on maybe they have something to offer" and "these are people who need our help we can't leave them out there to die".

    Hoping TTG honors the memory of Carley should not prevent us from letting Carley's influence shape how we treat new people. Unless, of course, we learned nothing.

    My opinion of the new people is not because of Carley (at least not directly). My problem with Christa and Omid is them as characters. I don't feel like they stand out enough to be sympathetic or even worth thinking about. They are only given maybe a few minutes of character exposition before they are thrown into the group and most of what we see is just Omid being an oaf and Christa being a judgmental know it all. They haven't really earned sympathy points with me, much less made me even bother worrying which one I pulled onto the train at the end.

    In Episode 1 and 2, we built credible relationships with all of the characters introduced. Carley and Doug were sympathetic and likable characters even with their limited screentime. Same goes for Mark, who was at least given a reason to be cared about despite magically being part of the group. Even Larry has his charm in spite of his crotchety attitude (like funny dialogue!). Christa and Omid just have very little personality at this point and I think if they were introduced somewhere around the time Chuck came in, I wouldn't be so apathetic to them. Right now, they have done little to impress me.
  • edited September 2012
    Xarne wrote: »
    This is true, but look how much Rick went through; how much he lost before he got to that viewpoint? It took him almost the entire series so far to get there (#95+)
    But in the beginning of the series, just like with these guys (and anyone really) the very sight of the dead walking is heart-stopping, they get caught off guard constantly (walkers in shadows, under cars, etc). By the time Rick comes to see hope in the future, his group is totally battle hardened;he even acknowledges they are like the toughest thing he's come across (so far), they deal with walkers like we deal with the homeless- a nuisance in their way.

    Exactly my point. Just because pessimism is a tone overall does not mean the characters have to be pessimistic. They endured SO MUCH, yet Rick can still muster up a renewed enthusiasm in spite of this. It speaks not only about his personal willpower after battling massive bouts of depression, but the fact that tragedy does not only lead to pessimism and nothing more.
  • edited September 2012
    zgamer wrote: »
    My opinion of the new people is not because of Carley (at least not directly). My problem with Christa and Omid is them as characters. I don't feel like they stand out enough to be sympathetic or even worth thinking about. They are only given maybe a few minutes of character exposition before they are thrown into the group and most of what we see is just Omid being an oaf and Christa being a judgmental know it all. They haven't really earned sympathy points with me, much less made me even bother worrying which one I pulled onto the train at the end.

    In Episode 1 and 2, we built credible relationships with all of the characters introduced. Carley and Doug were sympathetic and likable characters even with their limited screentime. Same goes for Mark, who was at least given a reason to be cared about despite magically being part of the group. Even Larry has his charm in spite of his crotchety attitude (like funny dialogue!). Christa and Omid just have very little personality at this point and I think if they were introduced somewhere around the time Chuck came in, I wouldn't be so apathetic to them. Right now, they have done little to impress me.

    So if you were stuck in ZA you would pick your group members by how sympathetic they are? I'm sure you won't last long.
    I know you all love Carley and Doug but they were a bit useless when regarding the social aspect of the group. Carley making you admit the guilt was like the only smart thing she did.
    Instead of choosing a side and participating in arguments, they always let it go and that's why 60% of our group is either dead or gone.
    Christa might look judgmental but she's apparently a toughen up survivor. She's a person I would consider taking with me if ZA hits. She might look like a bitch, but I'm sure she has a soft side, just like Lilly has.
  • edited September 2012
    Christa can handle herself, which is reason enough for me to let her and Omid tag along. We'll need all the help we can get in Episode 4, so as long as she pulls her weight I'll overlook her attitude.
  • edited September 2012
    Yep, It's how TWD Works. People die.
    They shouldn't come back, Like many people want. I mean, They think that Carley was shot in the ear or something.
    SHE'S DEAD. SHE'S NOT COMING BACK!

    ...Save doug.

    Stupidest post ever. Dumb dumb dumb dumb.

    Save Carley.
  • edited September 2012
    Xarne wrote: »
    Have you ever heard of a ZA where the majority of humanity lives?
    What you call pessimistic most authors would call realistic.

    True how dull would the game/story be if everyone survived all of the time, there are no hospitals, police stations, fire stations, sanitation workers.

    we as the player need the deaths to propell the story and shape our character.

    Kirkman dose what many would not dare, a new born baby, child, tourcher, rape, to name a few none of which are justifiable ever but this is a work of fiction designed to tear at your very soul.
  • edited September 2012
    I just hope telltale has the decency to allow us to save characters in EP4 and then have them be killed off in EP5, I mean, its the last episode we get to play before the climax, it only makes sense to let us make big decisions and they would give us a grand climax rather than what we already had before, and it would shut-up the people crying about illusion of choice, which, control over our game was not promised to us anyway, only the ability to "tailor the games to our experience" so in other words, all they promised to do is make our choices acknowledged, which the only time they failed to do this is the "Lets reason with him!" on episode 1.
  • edited September 2012
    Am I the only one who trough episode 3 realised quickly that Carley was going to die?
    I mean she went from being a character meaning nothing and not showing up at all trough ep 2 to suddenly the only love interest + she gives you an option or a last wish of sorts that you tell people. I sorta felt it coming, and if TTG wishes that it had any meaninfull impact I fully agree with trying to make it shape Lee in his journey. Maybe he will randomly develop navitasnavisphobia (phobia against energy cells/batteries) lol
  • edited September 2012
    joorgen wrote: »
    Am I the only one who trough episode 3 realised quickly that Carley was going to die?

    Based on the 40+ threads pleading for her to be raised from the dead? probably
  • edited September 2012
    YamiRaziel wrote: »
    So if you were stuck in ZA you would pick your group members by how sympathetic they are? I'm sure you won't last long.
    I know you all love Carley and Doug but they were a bit useless when regarding the social aspect of the group. Carley making you admit the guilt was like the only smart thing she did.
    Instead of choosing a side and participating in arguments, they always let it go and that's why 60% of our group is either dead or gone.
    Christa might look judgmental but she's apparently a toughen up survivor. She's a person I would consider taking with me if ZA hits. She might look like a bitch, but I'm sure she has a soft side, just like Lilly has.

    I'm not talking about a ZA. I'm just talking in terms of story. I don't care about the realism since ZA's are not real. I'm just speaking in terms of writing and character driven narrative I find their characters unsympathetic.

    I don't see it as letting go either. That's why I've liked the option of allowing Lee to try and be a peacemaker. They just want people put aside squabbles and disagreements for the sake of survival. They see past the ego and try to not fan the flames towards any direction. I thought they were some of the more level headed members of the group, which made me really enjoy their involvement. If it was just a bunch of irrational and opinionated blowhards arguing with each other, it would be the TV show (seriously, Daryl is the only guy with any common sense there!)

    And the fact Christa has not shown any glimpse of a soft side yet is why I am not a fan. Even Larry showed some dimension by the fact he has a daughter and he was still willing to help the group in spite of doing several really dick moves. If they develop her more as an actual character in episode 4 I would change my mind.
  • edited September 2012
    zgamer wrote: »
    just a bunch of irrational and opinionated blowhards arguing with each other,

    Isnt this the essence of humanity? And with the lack of police or anyone to say 'break this up', everyone will think their opinion is best (in their mind) and will try to be the new head honcho.
    I think the greatest strength of the story is the diversity of opinions cause thats just like life: people from different ages; walks of life and marital/family status are all going to have a different set of priorities. The idea that a bunch of complete (American) strangers would all unify under someone who didnt have a clear and defined leader role (be it through physical/mental/military strength) and not try to 'be their own boss' is unrealistic, imo. S'mores, campfire stories and a shared sense of camaraderie amongst all? ha, not bloody well likely :)
  • As soon as Carley kissed Lee i knew she was goind die, Love intrests end up dying all the time in games, Its a cheap card to pull when it comes to drama unless done right but i think TT did a good job with it.
    Also if anyone wants Ben dead, date him.
  • edited September 2012
    I nominate Cyreen.
  • edited September 2012
    I nominate Cyreen.

    I don't do puppies, but thanks for your consideration.
  • edited September 2012
    Ben the Puppy! More photoshop!
  • edited September 2012
    Why do they make us suffer so much? I tried so hard to save Carley and no matter what i did i couldn't ... it's eating me from inside now. Please give more choices to be able to save characters or at least the really important ones.
  • edited September 2012
    They make us suffer so that they can go to the forums the day after an episode releases and bathe in our fragile emotional states of mind while we curse them and the heavens for making us connect with the character that was just taken violently away from us in the blink of an eye.

    tl:dr dey fuckin with our minds.
  • edited September 2012
    Rock114 wrote: »
    They make us suffer so that they can go to the forums the day after an episode releases and bathe in our fragile emotional states of mind while we curse them and the heavens for making us connect with the character that was just taken violently away from us in the blink of an eye.

    tl:dr dey fuckin with our minds.

    Which in its own perverse way actually makes the game that much more awesome. How many games actually make you emotionally invested in characters? Tragic or not, the fact we even lament a character's fate is a true achievement in game writing and design. Maybe they get pleasure hearing the lamenting but it just means that their intentions for the story are working.
  • edited September 2012
    zgamer wrote: »
    Which in its own perverse way actually makes the game that much more awesome. How many games actually make you emotionally invested in characters? Tragic or not, the fact we even lament a character's fate is a true achievement in game writing and design. Maybe they get pleasure hearing the lamenting but it just means that their intentions for the story are working.

    Exactly! That's why I love this game! It's not a bad thing when they take characters away from us, if it's well done. They can keep fucking with my mind as far as I'm concerned, because they haven't made me regret it once since buying this game.
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