Public Telltale Tool for DIY Adventure games!?
Joystiq
Modding? They need to ensure that licensed properties are treated the way their owners want. For example, they can't allow Phone Bone to do things Jeff Smith wouldn't want. They do plan to create a community focused tool to create your own adventure games.
:eek:
EEEEEeeeeeeeeeeeeeeeeeeeeeeee!
I would pay good money for that tool.
Modding? They need to ensure that licensed properties are treated the way their owners want. For example, they can't allow Phone Bone to do things Jeff Smith wouldn't want. They do plan to create a community focused tool to create your own adventure games.
:eek:
EEEEEeeeeeeeeeeeeeeeeeeeeeeee!
I would pay good money for that tool.
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EDIT2: I was wrong. Telltale tool for all is on its way.
Nothing wrong with that, I brag my ass off when something cool happens to me (and I'm usually extremely modest)
As for a public TT Tool, that would be the greatest thing since AGS.
Although what WOULD be a good way to integrate the episodic nature of Telltale into it would be monthly downloadable expansions, giving you the ability to use new characters, environments, objects, etc.
Nah. It would be the greatest thing since Wintermute.
*Googles it*
:O Holy marzipan mormons mingling merrily! That looks.... so easy to use... and yet... so unrestricted....*drools*
But there'd probably have to be some limit on how these games can be released, I would think. I could just imagine people flogging their games on eBay or posting them on forums saying "this is the new Sam & Max game".
Speaking of the Telltale Comic Generator, it has been quite a while since that was updated.
Or somebody could create the next Cave Story. Who knows?
So what else is new? Everyone's tools are like that. That's why they aren't actually ever released to the public.
Except sometimes they are, of course. But that's the rare exception.
Amen, brudda. Even the wonderful Source SDK crashes randomly and often (much to my dismay), with many features that don't do jack.
... yes. That's why we're not 'just releasing the tool and manual.' :P
And an embarrassing thread, at that... At least, for me. Did I honestly think that the TTT would be as user-friendly as AGS?
Of course, that was dated a month after I turned 21, so I was often drunk at the time...
I'm developing such a tool, called Dage, (Dog Adventure Game Engine).
With Dage one can create fully scripted free 3D adventure games with no or little pain.
See Dage documentation for more information
You can post questions related to Dage in
Dage forum, so this doesn't get off-topic.
Dage is certainly not the same level of quality as Telltales Engine, and not even finished yet, but it is growing steadily and is starting to gear up a quite a nice set of tools.
Pauli Suuraho
Developer of Dage
Not for a while, if ever.
2025 is too far away! Besides, I thought the world is going to end on 2012. [whispers]
Think of the possibilities! "I wonder what happens in Tales of Monkey Island Season 2" made with the ACTUAL TT Tool! Hehe... Less work for Majus, more work for Suro.
...not me, I just compose and voice act.
I mean it,
Seriously
Ive checked the demo game and Im Very Impressed , possibly the closest thing to an all 3D Point N Click Engine out there (that Ive found anyway)
All the Telltale games say ' Made with the Telltale Tool ' which sounds exciting and yes I'd love to see what it can do but while its still a currently used tool thats making commercial games and making money , it wouldnt make much sence for them to release it to the public and 'potential rivals' , so I wont hold my breath for it to be released
If you REALLY want to build a game, prove your commited to it and write your own engine. I tried, I made a hellova lot of progress, but I realized I wasnt committed enough at the time. (I do still piddle with it and may one day finish it, no idea) If you dont have that level of determination you have no right to be making games.
If you REALLY want to build a game, prove your commited to it and write your own engine. I tried, I made a hellova lot of progress, but I realized I wasnt committed enough at the time. (I do still piddle with it and may one day finish it, no idea) If you dont have that level of determination you have no right to be making games.[/QUOTE]
Are you saying that if you don't force yourself to do a lot of unnecessary extra work, you're not allowed to make a game, no matter how dedicated you are in every other respect?
They give that GENRE or that ENGINE a bad name. If you google Zcode (I think that's the name of Infocom's engine) after it was released a lot of STUPID interactive fiction games were released. Nobody took Zcode seriously anymore.
And lots of bad self-insertion fanfics give a band name to the category. (i.e. people stop liking the fanfics from that series) It's happened and managed to kill the fanfics of certain series (except for the crappy ones). I used to read fanfics from 4 different series. As it is, I gave up some years ago as I found nothing but crap anymore. (though not as many self-insertions as just poor writing, no plot, and childish - clearly written by kids)
My point is that most people say "oh hey I just finished game X and I have a great idea for my own game!" and they write up a puzzle or two and a loose plot. If they have access to an engine they will put those into it, and in the end they have a game with 1-4 rooms, and a puzzle or two. Then they run out of ideas. Worse still, most will copy puzzles from the game they just finished, sometimes puzzles that have no place in the game (immagine a fantasy game in medieval times where a computer-based puzzle suddenly appears) Then, to explain the new puzzles (if they're explained at all) the plot starts taking sharp turns that would make a B-horror movie writed sick. Then, this patchwork franken-game (with little logic and plot-holes large enough to fly a 747 through) is uploaded to the internet and forgotten.
Now, I'm not saying ALL of the wanna-be-game-developers are like that. But giving them a pre-built engine imo ENCOURAGES them to make crappy games...
It really has the potential to full 3D Point N Click Games
Youtube Showcase
http://www.youtube.com/watch?v=B9Dg0f0peQA
If someone's not a complete idiot (like me) in the ways of 3D it can be used to create 2.5D games (some games created with this tool are free downloads on the site).
It can also be used to create the biggest ripoff in the history of mankind!
It's a full 3d adventure game engine ...
Here's the development blog.
General advice from me, look for free 3D engines and modify them, saves you a lot of time from having to make your own from scratch. And it will be better, a good 3D engine is not something you pull out of your ass, why invent the wheel again? Use what exists which is good for free and modify it instead!
Also, for the above poster, the easier something is to use, the better, way may get a lot of crap from 9 year olds having fun, but the occasional 9 year old making a good game is worth the crap, give people a chance and you'll be surprised at what they achieve. Just add a good grading system