Get your shit together TTG!!! - open letter to TTG -

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Comments

  • edited September 2012
    Do you know that you're not thinking, or is that too much for you?

    Having a good time playing with yourself? You might note in the bottom right-hand corner of each post are three little buttons. The middle button is known as the "multi-quote" button. You might want to experiment with that.
  • edited September 2012
    Cyreen wrote: »
    Having a good time playing with yourself? You might note in the bottom right-hand corner of each post are three little buttons. The middle button is known as the "multi-quote" button. You might want to experiment with that.

    Still unable to address the deception? Pity...
  • edited September 2012
    I could give a rat's ass what your opinion of the game is and I have no intention of arguing with you. I just thought I'd save you some embarrassment, particularly if you actually want people to read what you post. Multiple posts are poor etiquette and just look like forum spam.
  • edited September 2012
    holeydonut wrote: »
    IMO, the corrupt savegame issue is much more severe than just a QA group that isn't testing thoroughly. The ones who developed the save module have a severe weakness in their code.

    Almost every game with a save feature prompts you with a warning message at the start of the game that if you see some icon or symbol, then the game is writing save data. At this point, it instructs you to never turn off or reset your console if you see that icon or you may corrupt save data.

    Beyond that time, there should be no action taken by game code to corrupt save game data. In contemporary games, gamers trust that their progress won't be wiped by unexpected bad code. I know some people will say that game developers don't owe gamers anything, but I feel Telltale is violating an implied trust.

    And things are made worse by holier than thou forum members who seem to push the idea of "shit happens deal with it and quit whining."

    Plain and simple, their game saving module has bad code in it. Their code should create shadow copies in the event a primary save is rendered useless due to whatever bad programming is causing corrupt saves. This has been an issue since Episode 1 - and the success of their game should have afforded them the resources to assign someone the task of fixing this serious issue.


    Well put. This happened to me more than enough to be such a problem that commenting on it each time would have my post containing mostly nasty expletives. Please address this TT. Perhaps a free complete The Walking Dead game on another platform (when it's complete and corrupt-save-data-free) since I know a refund for a digital download seems like a stretch for you guys...
  • edited September 2012
    I'm curious, has anyone got a few bugs but nothing major in this game? Like a minor graphical bug or something of the sort?

    Because so far, all I'm seeing is either
    A. The game is perfectly bug free for the people who play.
    B. The game is near unplayable with bugs such as save files being corrupted/not transferring over.

    It's rather interesting how there is no middle ground for this game on bugs and is literally all or nothing...
  • edited September 2012
    I had a few graphical bugs, mostly in Episode 3, of the missing Duck and extra gun variety. Otherwise, smooth sailing. I'm pretty sure the majority of players are the same and the reason you don't hear about it is because it's not worth complaining about.
  • edited September 2012
    Gman5852 wrote: »
    I'm curious, has anyone got a few bugs but nothing major in this game? Like a minor graphical bug or something of the sort?

    Because so far, all I'm seeing is either
    A. The game is perfectly bug free for the people who play.
    B. The game is near unplayable with bugs such as save files being corrupted/not transferring over.

    It's rather interesting how there is no middle ground for this game on bugs and is literally all or nothing...

    Same as Cyreen. Barely noticed the missing Duck...he was back in place the next time Lee walked over to that area. So far the saves, games and carry over of past choices all worked as expected. I play on a PC and no issues worth mentioning have been noted.
  • edited September 2012
    Same. A couple of things but very minor like the scenery showing through the train. Ive never had any problems with losing saves or my game carrying over or anything.
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