The telltale shading style
Am I the only one?
One thing I've noticed is the rendering technique that telltale have used in hold-em and Bone, seems to flatten the 3d image a little and remove detail ?The way they do it, it makes the characters seem almost....translucent at times, as if they weren't tangibly opaque.
At the moment I couldn't do better, and I'm not putting it down. I'm just wondering if anyone else gets a slightly "2d washed out" feel, that's all. Especially considering SNM live in such a vibrant world, does their technique / engine allow for this vibrancy and color contrast, or is there another engine in dev, or is the one engine being constantly tweaked?
So, am I the only one who gets this impression? Maybe there just hasn't been a need to apply such color contrast or detail given the subject matter. I mean, Bone is white and smooth, not much you can say. But the Dragon for example seems...faded. Mayhaps that's just what was required.
Eep. Couldn't think of a way to word this that didn't sound like I was complaining. dammit. I'm really, really not. I'm just voicing a thought is all.
Cheers
Dave
One thing I've noticed is the rendering technique that telltale have used in hold-em and Bone, seems to flatten the 3d image a little and remove detail ?The way they do it, it makes the characters seem almost....translucent at times, as if they weren't tangibly opaque.
At the moment I couldn't do better, and I'm not putting it down. I'm just wondering if anyone else gets a slightly "2d washed out" feel, that's all. Especially considering SNM live in such a vibrant world, does their technique / engine allow for this vibrancy and color contrast, or is there another engine in dev, or is the one engine being constantly tweaked?
So, am I the only one who gets this impression? Maybe there just hasn't been a need to apply such color contrast or detail given the subject matter. I mean, Bone is white and smooth, not much you can say. But the Dragon for example seems...faded. Mayhaps that's just what was required.
Eep. Couldn't think of a way to word this that didn't sound like I was complaining. dammit. I'm really, really not. I'm just voicing a thought is all.
Cheers
Dave
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Comments
I mean, the character and environment rendering implies light sources, but some of the shadows don't exist. This could explain why things seem flat, there's not always an implied sense of depth from shadows.
There seem to be shadows in cutscenes though, and action-specific scenes, and a few areas. not all though. Hmmm.
This is going from the screenshots btw, but the same seems to be true of Texas hold-em, in it's limited viewpoint.
Maybe I'm reading too much into this. Damn my eyes.
Textures and time, maybe, but there are filtering and shadowing issues. I mean, the game style really does look great. Just less relative depth-perception than I would have liked.
Not sure that larger textures would have helped what I was talking about, but I can fully appreciate needing to keep the download size small. Still, some games have 300-400mb demos..DEMOS. I'd imagine there is room for larger downloads for online content these days.
WHO KNOWS! until they announce more I guess, we wait with bated breath.
Oh, bated breath...
lol
Btw, Im just following your foot steps, overture...
The more fancy features, textures etc you add, the higher the requirements which is not what TellTale wants. Sure it may not be HL2 quality but at least everyone can play it!
However even with the download size, I don't think you appreciate the issue. Although some demos are 300-400mb, this is not a demo and as I said, it has a different audience from the general gamign audience. A lot of these people probably have barely broadband connections such as 256k down or even dialup. Many may also have small data caps (e.g. 1gb/month). Especially for those overseas. Large downloads will be a big turn off...
Personally I have a A64 and 6600GT and a fast connection and a fairly large data cap so I wouldn't mind a big download (although I hate unnecessary traffic) so none of what I said really applies but still, I'm quite sure it does to a fair proportion of the likely Bone audience
Also, remember that Sam & Max is going to be for a more hardened adventure gamer market, and will look "grittier", so it would probably have better graphics (as "proper" gamers will have better PCs), and in a different art style.
Telltale has also said that CSI will also show that they can do different art styles. No one would want CSI done in a cartoony Bone style, so Telltale's engine is obviously very flexible.
And maybe tricks & techniques used in modelling those CSI actors will help make refinements to Bone's Thorn model, which many people believe hasn't quite nailed the look from the comics.
What I'm wondering is if the later ones will have blood... the comics stayed away from it for the most part, but there were some sections that definitely featured blood.
I'm not usually the person that cares much about graphics, but I can't forget how gorgeous Sam & Max looked in FP. If you get the graphics close to that quality (I know I ask about much), it would be great. I don't ask to copy the style, but I wouldn't mind something similar. Or different...
I haven't lost hope yet.
I once had a dream about a Leisure Suit Larry game (don't remember which one). I had reached almost the end of the game, but sat up all night pulling my hair, not having a fuse to light to blow up the fortress in the volcano with the lighter and flammable hairstylingproduct. I went to sleep, where I dreamt through the whole game, up to a point in the middle of the game, where I picked up a barfbag from a flightseat.(which i must have missed by going back to an earlier save). I immediately woke up, said "AHA!", ran down, played the game through from start to finish, this time picking up the barfbag, and completing the game.
Morale: Uhhh? Dreams about games can be profitable? Hehe.
I often have dreams where I am in games. Not always a good thing either. I once had a dream about a level I was stuck on in some video game and I kept falling into the lava in my dream. It didn't hurt but I hated the dream repeating its self the way it did. I've had plenty of fps type dreams. Haven't had any in quite a while since I haven't had a real chance to play games for some time. (well except those couple days I played civ 4 to death and katamari damacy and burnout revenge... so many damn games to play. I'm getting even more at christmas and I've got a big stack to still complete. Ahem!.. just got a little off topic) so.... yeah... dreams about games are cool.