Would the Game be More Immersive...
If you were only allowed to play through once? I kinda think that playing through the various choices ruins the intended feeling of the game. It pulls back the curtain on the design process, and dilutes the tense environment.
It might be better if we (the players) were forced to stick on the path that our original choices take us down. We should only be able to start a section over if we die. At the end of the season, then the saves would unlock and we can try the story in different ways.
Being forced to deal with our choices without a reset option mirrors real life, and would add weight to the choices we make.
It might be better if we (the players) were forced to stick on the path that our original choices take us down. We should only be able to start a section over if we die. At the end of the season, then the saves would unlock and we can try the story in different ways.
Being forced to deal with our choices without a reset option mirrors real life, and would add weight to the choices we make.
This discussion has been closed.
Comments
But, isn't that a great example of real life? Think of all the times that you've done something that later you wish you hadn't. Yet, you can't go back. It's frustrating, and depressing. It's perfect for TWD.
Nope, this would have to be something the player imposes upon themselves. You yourself want the idea to copout and get a do over if Lee dies. Why? Isn't death being the end more immersive?
Personally I'd just find such a mechanic to be extremely irritating. If you want that sort of game then just don't reset on your decisions, it's not that hard to do.
I don't play games to play "real life 2.0"
Choices don't save from episode to episode, so your proposal makes no sense.