Walking Dead needs more in depth decisions

edited September 2012 in The Walking Dead
Don't get me wrong, this game is AWESOME, but i find the results of the decision making process a liitle lackluster. The decisions only seem to effect the next two minutes of gameplay, besides dialogue which it does seem to affect. The decisions in my opinion, should do something a little more drastic like take you to a different location, or if you are to save someone, have them last more than 5 min. For example when you choose to save the girl or the guy in episode one, you keep the character until the next scene where they would both die at that point anyway, regardless of the choice, IE either the girl gets shot in the head or the dude is shot on accident. That really doesn't seem like a choice. The choices should make more of a dramatic or longer lasting effect at least, this would make the game fun to play over and over. Thoughts?:cool:

Comments

  • edited September 2012
    Don't get me wrong, this game is AWESOME, but i find the results of the decision making process a liitle lackluster. The decisions only seem to effect the next two minutes of gameplay, besides dialogue which it does seem to affect. The decisions in my opinion, should do something a little more drastic like take you to a different location, or if you are to save someone, have them last more than 5 min. For example when you choose to save the girl or the guy in episode one, you keep the character until the next scene where they would both die at that point anyway, regardless of the choice, IE either the girl gets shot in the head or the dude is shot on accident. That really doesn't seem like a choice. The choices should make more of a dramatic or longer lasting effect at least, this would make the game fun to play over and over. Thoughts?:cool:

    lol when I saw the title of this thread I knew it would have to do with the Carley/Doug death.
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