Raise the difficulty in next season?
I love the game after all it's 20 bucks so I am not going to complain anything.
Actually it's a suggestion. Would the game be bettter if it's more difficult?
The most hardest part so far from ep1-3 is that shooting part but it's not really difficult anyway.
Should the puzzle be more complex?
Should the shooting be more intense?
Your opinion?
Actually it's a suggestion. Would the game be bettter if it's more difficult?
The most hardest part so far from ep1-3 is that shooting part but it's not really difficult anyway.
Should the puzzle be more complex?
Should the shooting be more intense?
Your opinion?
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Comments
I know the choices are only going to get harder as the game progresses, and that's all I want. Even though, in the moment, I'm like cursing TTG for the tough decisions, it's fun to talk about them after the fact. Plus, me and my husband, my sister, my parents, and my uncle all play. So we get like a big ol' discussion going once we're all on the same chapter lol.
Yeah and it's more of a "finding a small object on the screen" than a puzzle anyway.
I reall want to die by a hard puzzle but the opponent is just a stupid zombie so I am out of idea about what could be done to make it more difficult though.
Puzzles would probably have to be done against living opponents. Picking a lock or something. But that would be a bit like RE games. Seems like they incorporate a healthy dose of puzzles in that game series. I just don't see it being realistic in TWD universe, because it takes place in regular cities with relatively normal people.
I guess Lee could disarm some traps/alarms?
I second this....simple yet so informative.
and would people still play it if it was harder ? not as many...
I kind of understand what you said about "the choices make it hard" but it's not "hard" in my sense. Well no matter what you can not die by the choice you choose unless you try so hard to go out of your way.
Spoiler:
Trying so hard to not make Kenny stop the train.
I would NEVER goto youtube to try to solve a puzzle or figure out how to get past a certain scene.. that would ruin it for me. I'd rather get frustrated and cuss than (IMO, cheat)..
I thought the Puzzle system was hardest in EP1 when trying to get the pill's for Larry, because you had to gather basic items like the photo, Axe and remote but dont really realize it til you have them.
I just thought in EP3 at the train, with all the different tool's, each one would be needed for a specific use.. Kinda like I was expecting it to be harder than it was, which in turn made it harder!
If anything, the action sequences seem out of place. For example, I found it very odd that I didn't seem to have limited bullets or need to worry about how many shots I fired. TWD seems more like a game where the choice is whether to use the bullet (and not have it to use later) than aim it as the player.
Quietly taking out the zombies in the motel seemed about right. There were limited resources, and it was about finding a way to do it.
I know I personally died at least 40-60 times during that sequence. I didn't count the bandit shootout but I died a lot there as well.
i think the puzzles could be more advanced or difficult but only if it is done correctly, i got sort of stuck in episode 1 but that was because i didn't want to leave larry in case he died, if someone (maybe lilly) had said "you should go quickly, you may find something to help larry" i wouldn't have got stuck, and it would be the same with more complex puzzles, as long as they make sense story wise and are actually logical, not use rag on drain, that clogs the drain, that makes a mouse run out, that scares a lady, that runs into a bird cage which releases the bird, that drops a feather which you use to tickle a barber that cuts off a lady's hair that you use as a disguise to trick a guard into firing a cannon, which was your goal from the start, puzzles can be more complex with out being ridiculous.
i like FPS shooters but TWD game isnt an FPS the shooting part didn't need to be hard, but i did feel cool when i hit every shot and totally saved everyone (or so i thought) but i dont really see how they could make it harder (and still look good) without a new engine unless they made them intensely annoying/hard QTE's and as i said i hate them.
i died quite a few time in the train station, but i wouldn't say it was because it was hard it was just badly done
It was like the above poster said it wasn't hard, it was badly done. For me, on the PC the controls were just about inoperable. The kill zone was nearly impossible to highlight and hit within the split second timing the game required. I spent a lot of time figuring out that the controls weren't setup right, then I came to the boards and got some help but even after that, there was literally only a fraction of a second left to make the hit happen.
Not only that but to me it seemed like there was a lag in the time that it took for the kill zone to even become an option...and that was critical. And no, my video specs are up to snuff...I think it was just clunky.
Yes I agree I played the game on PS3 and I died 3 times before I figured out that It would be better to use my left hand on the right stick (aiming) and my right hand on the shoot button.
Common sense is that left hand should be on the left stick.
well the first weird thing on PC is that the icons for picking up the wrench (or whatever) blocking the door are in weird places and the default click is look at the wrench which takes so long you die, then after that you get the key off clem and open the door, they put the cursor in a weird place when you have to shoot the zombie and i think they slowdown the sensitivity of the mouse in QTE and if you have it on default settings that is reasonably slow anyway
In other words... NO.
With respect but you don't even have to use your head on the puzzles.
literally speaking, Yes you have to use your head.
It's not that I have a super IQ or anything but TWD's puzzles are nothing compared to the like of Resident Evil, Silent Hll and Catherine. Even God of War III has more difficult puzzles than TWD.
But as someone has already said, TWD puzzles are realistic and believable because it's not artificial puzzle that tries too hard to be hard though.
But at this point in the series, I find myself caring more about the story and the characters than any of the challenges they put in front of me. The difficulty, be it easy or hard, doesn't bother me any more.
There's already plenty of those in the zombie genre.
It's about character arcs and story in general.
As for the topic, I think a complicated puzzle like the ones in old timey adventure games would only put me out of the experience, so no, I don´t think the difficulty should be raised.