Targeted consoles?
Hmm. Looking over at the job recruitment page, I couldn't help but notice this in the requirements:
Console development experience (Xbox and PS2 preferred)
Interesting. I wonder if this is any hint at Telltale's intended platforms.
Console development experience (Xbox and PS2 preferred)
Interesting. I wonder if this is any hint at Telltale's intended platforms.
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Comments
Anyway, console development makes sense sales wise, as does porting across multiple platforms (unless one of the big three cuts you a hefty check for exclusivity).
Adventures on console?
How about textadventures - typing with the PS/XBox-controller?
But don't worry, Telltale is very PC-Friendly.
Heather
Dude, just because they're going console (sort of required for survival in today's market) doesn't mean they're shutting out the PC owners! I'm sure Telltale is aware that many longtime adventure gamers (a substantial portion of their target audience) are PC owners.
Exactly. Not to mention the fact that with the proliferation of middleware, having one codebase that runs on multiple platforms is easier than ever.
It's really a matter of preference, by doing console and PC versions you can reach the broadest audience available, generate more sales, and not have a start up company shrivel up because it couldn't turn a profit. Larger audience = more sales = more money to make new games with.