Leave Clem behind? Or bring her with you?

edited October 2012 in The Walking Dead
The choice you make before infiltrating Crawford. What did you guys do and how did it affect your story?

I left her behind and gave her a pistol for protection. When I came back, a walker had broken into the house, but Clem killed it. She and Omid were safe.

So what happens if you bring her with you? Or if you leave her behind, but tell her to run and hide from danger, rather than giving her a gun?

Comments

  • edited October 2012
    I brought her with me.

    My line of thought shes going to have to start doing these kinda of things sooner or later
    Bringing her along gives her valuable practice, that's as safe as it gets during times like this surrounded by adults who would put themselves on the line for you.
    shes in danger everywhere, Might as well be in danger near adults.
  • edited October 2012
    I did the same thing as you. I hear that if you take her with you and you fail to shoot the zombie that attacks Molly at Crawford, Clem kills it instead. A shame I had to miss out on Clem bagging her first walker, but at least she still got the experience.

    I also wonder what happens if you tell her to hide.
  • edited October 2012
    Omegabegin wrote: »
    I did the same thing as you. I hear that if you take her with you and you fail to shoot the zombie that attacks Molly at Crawford, Clem kills it instead. A shame I had to miss out on Clem bagging her first walker, but at least she still got the experience.

    I also wonder what happens if you tell her to hide.

    Yup she made me proud, She succeeded where I failed.
  • edited October 2012
    I took her with the group. She already did prove useful when she sneaked through narrow spots. And since we planned to break into something, I figured out that skill might come in quite handy.
    Also leaving her alone with a guy that can't do much more than lying on the bed didn't seem that safe to me. Especially with that stalking Freak out there who probably still was watching the group and most likely knows where they are hiding.
    When he sees the everyone except Clem and Omid leaving, what's he gonna do?
  • edited October 2012
    I left her and told her to hide... didn't want her accidentally killing Omid with the gun or something. The walker still gets in... but ends up in the little closet downstairs where the mop falls out. All she says is "I took care of it"

    ^ hope I'm remembering all that correctly.
  • edited October 2012
    well, in the past little while:
    1. Left her with Ben, Omid and Christa, she wandered out into the streets
    2. Left her when Lee jumped into the sewers, randomly explores the backyard

    so, ya didnt want her to leave my sight and when i left her with Ben at the school, I was like NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  • edited October 2012
    Clem and Lee are a team. I decided to not split them up. Yes, the walkers are dangerous, but everywhere is dangerous.

    Also, I felt that Clem was becoming rebellious. She wants to be helpful. She doesn't want to be left behind or not be part of what's happening. She wants to be with Lee. Since I knew the stalker was out there and that Clem trusted the guy on the radio (maybe the same person), I wanted to build as much trust with Clem as I could to maybe stop her from abandoning Lee or getting kidnapped. So, she's part of the team, and if she doesn't want to stay behind, she doesn't.

    In the end, that didn't stop her from running away when Lee robotically crushed her hopes, made her cry, and refused to comfort her. But hey, as the player, I did what I could.

    When Clem takes out the walker, it's great. Lee looks pretty surprised. :)
  • edited October 2012
    I brought Clem with me. Good thing too. I didn't know Molly could die. I couldn't make the shot without hitting Molly but Clem did and downed the walker when Molly called out for help.

    I think I brought her along becuase I asked Molly too many questions back at the docks. Molly talked about Crawford and how there were no kids. Clem asked what not pulling your weight meant. I remember thinking ah crap I better involve her in things. Anyway, she did good.
  • edited October 2012
    I didn't bring Clem with me.Everywhere is dangerous maybe , but house seemed the safest place to me that moment.I thought if I bring her to Crawford maybe she die.
  • edited October 2012
    I brought her with the group. Omid was in bad shape, if he turned he could have gotten her and we know someone is stalking the group leaving her alone with only a very badly injured Omid was not an option. I think it was the right decision, she ended up being a huge help at the school.
  • edited October 2012
    I might of brought her if I knew Crawford had been overrun, but as it was I thought we were going to sneak up on a much larger group of hostile survivors, who hated kids especially. She might be fine with walkers but there's no way she could handle a full grown adult with an assault rifle.
  • edited October 2012
    That was pretty much my thinking, too. Walkers are one thing, but raiding a camp full of Darwinian fundamentalist militia-types is something else entirely. Leaving her back at the house with a pistol seemed like the lesser of two shitty options. Before learning the camp had fallen, I honestly didn't expect most of our group would make it back alive. We weren't exactly a fighting force to be reckoned with.
  • edited October 2012
    What happens to molly if clem doesnt come
  • edited October 2012
    hamzie wrote: »
    What happens to molly if clem doesnt come

    You've gotta make sure you make the shot!

    If you don't she gets overpowered by the walker and surrounded by the rest of them. Everyone runs to the armoury without her if that happens. I don't think it explicitly shows you what happens to her so she could be alive.
  • edited October 2012
    I didn't bring her with me. I was still unsure whether she can deal with walkers, but humans... I knew she wasn't ready. I didn't want her to see me kill people again or worse, let her get captured and use her against me as a bargaining chip. Omid and our survival was as stake there so, no, Clem would have to practice some other time.
  • edited October 2012
    greenj2 wrote: »
    The choice you make before infiltrating Crawford. What did you guys do and how did it affect your story?

    I left her behind and gave her a pistol for protection. When I came back, a walker had broken into the house, but Clem killed it. She and Omid were safe.

    So what happens if you bring her with you? Or if you leave her behind, but tell her to run and hide from danger, rather than giving her a gun?



    Same as you. I thought she would be safer in the house. It was well boarded up and with the gun she would be able to protect herself, even from Omid if he died and turned. It just seemed foolhardy to take a little kid on a mission that I knew would be dangerous, especially after all those horror stories about Crawford and what they do to kids.
  • edited October 2012
    I brought her with me, but both options sucked. I figured if I left her alone, she would've just followed anyway, except this time around it'd be in the dark. Best to keep her with the able-bodied adults. Besides, she'll need to start learning how to deal with the living anyway. Out of the what, half-dozen groups we've met, atleast half of them have been hostile. To paraphrase Chuck, "you need to treat her like a living person, because that's what she is. Young, old, strong, smart... doesn't matter anymore. You're either alive or you're not".
  • edited October 2012
    i left her behind because the mission was dangerous, i gave her a gun, but i actually thought she may have to use it on Omid, the house seemed secure, i actually thought i could ask someone to stay with her as well, but she handled herself so i guess it didn't matter
  • edited October 2012
    The house seemed pretty secure to me, so I left her there and gave her a gun. At that point we had no idea that Crawford had been overrun, so I reasoned that bringing her with me to a safe zone full of trigger happy maniacs with assault weapons wasn't the best idea. I had confidence that, after the train station, she could take down a walker. I also knew there was no way she could be ready to take down a human being, so leaving her in the secure house with a gun where walkers MIGHT be a problem seemed better than taking her to an armed safe zone full of psychopaths with automatic weapons who would be a problem FOR SURE.
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