Leave Clem behind? Or bring her with you?
The choice you make before infiltrating Crawford. What did you guys do and how did it affect your story?
I left her behind and gave her a pistol for protection. When I came back, a walker had broken into the house, but Clem killed it. She and Omid were safe.
So what happens if you bring her with you? Or if you leave her behind, but tell her to run and hide from danger, rather than giving her a gun?
I left her behind and gave her a pistol for protection. When I came back, a walker had broken into the house, but Clem killed it. She and Omid were safe.
So what happens if you bring her with you? Or if you leave her behind, but tell her to run and hide from danger, rather than giving her a gun?
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Comments
My line of thought shes going to have to start doing these kinda of things sooner or later
Bringing her along gives her valuable practice, that's as safe as it gets during times like this surrounded by adults who would put themselves on the line for you.
shes in danger everywhere, Might as well be in danger near adults.
I also wonder what happens if you tell her to hide.
Yup she made me proud, She succeeded where I failed.
Also leaving her alone with a guy that can't do much more than lying on the bed didn't seem that safe to me. Especially with that stalking Freak out there who probably still was watching the group and most likely knows where they are hiding.
When he sees the everyone except Clem and Omid leaving, what's he gonna do?
^ hope I'm remembering all that correctly.
1. Left her with Ben, Omid and Christa, she wandered out into the streets
2. Left her when Lee jumped into the sewers, randomly explores the backyard
so, ya didnt want her to leave my sight and when i left her with Ben at the school, I was like NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Also, I felt that Clem was becoming rebellious. She wants to be helpful. She doesn't want to be left behind or not be part of what's happening. She wants to be with Lee. Since I knew the stalker was out there and that Clem trusted the guy on the radio (maybe the same person), I wanted to build as much trust with Clem as I could to maybe stop her from abandoning Lee or getting kidnapped. So, she's part of the team, and if she doesn't want to stay behind, she doesn't.
In the end, that didn't stop her from running away when Lee robotically crushed her hopes, made her cry, and refused to comfort her. But hey, as the player, I did what I could.
When Clem takes out the walker, it's great. Lee looks pretty surprised.
I think I brought her along becuase I asked Molly too many questions back at the docks. Molly talked about Crawford and how there were no kids. Clem asked what not pulling your weight meant. I remember thinking ah crap I better involve her in things. Anyway, she did good.
You've gotta make sure you make the shot!
If you don't she gets overpowered by the walker and surrounded by the rest of them. Everyone runs to the armoury without her if that happens. I don't think it explicitly shows you what happens to her so she could be alive.
Same as you. I thought she would be safer in the house. It was well boarded up and with the gun she would be able to protect herself, even from Omid if he died and turned. It just seemed foolhardy to take a little kid on a mission that I knew would be dangerous, especially after all those horror stories about Crawford and what they do to kids.