What was good at first, now finally has become predictable and lame!
Honestly TT, are you seriously trying to make fun of players? Tailored to my playstyle? What exactly is tailored to my playstyle? And why the hell did you choose to let Lee die, unless he's immune to the infection?
It's obvious what the last scene is going to be like in episode 5. You're going to make Clementine have to shoot Lee, because he turned. So heartbreaking, so dramatic...she will cry rivers of tears.
You do make a better season 2 I hope.
It's obvious what the last scene is going to be like in episode 5. You're going to make Clementine have to shoot Lee, because he turned. So heartbreaking, so dramatic...she will cry rivers of tears.
You do make a better season 2 I hope.
This discussion has been closed.
Comments
Also, I predicted nearly everything from episodes 1 and 2, but predicted very little from 3 and 4. I think all I predicted were Lilly having to leave the group and Katjaa dieing.
Exactly. I think Sam and Max Season 3 and Monkey Island both show that. Both had cliffhangers that were clearly only to get you excited. Most notable being in Episode 4 of both seasons were in Sam and Max
They probably create senseless endings like that, because players where predicting the final outcome, and so they just decided to end the game like no one had ever expected. Way to destroy a game.
Anything else but Clem shooting Lee would not even remotely be worth to be named a decent final. Clem and Lee are the only constant in the whole game, and now that he's bitten someone has to shoot him. And make someone else shoot Lee would just be lame.
Yes it would be, some people are saying how he couldn't be more wrong!
Will be funny if he is actually correct,
Did I say that is how the game ended? No. I said that was one of the cliffhangers. Besides that, the games weren't really ruined by them because the games had no logic in the first place.
Also their will be a twist as to who this radio guy is.
These are the only possible big moments since it's the only way the story can go considering this is the final ep.
Indeed but hawk and joshua think the op is outlandish for saying it will happen.
The game is great, i really don't give a shit what other people say
Carley re-appears from behind some bushes and starts making out with Lee on Live TV and everyone is happy again, except Doug, who nobody has been able to find.
<Credits roll>
.....But then, in the epilogue, Lee, Kenny, Carley and Clem team up, Power Rangers style and turn into a giant Godzilla-like robot, ironically causing an actual, genuine apocalypse.
And then, in season 2, you play the part of an actual survivor/rebellion group that is trying to destroy the giant monster, a la Matrix/Terminator. And it's totally real this time. OR IS IT?!
That'd be totally unexpected. And awesome.
Now that sounds great...to people easily amused and with a passion for suggestions...:D
However. There's a serious and realistic reason why I'm sure that Clem has to shoot Lee. As I said before, they are the only constant in the game. There was a focus on Clementine using guns in more then just one scene in all episodes, besides I don't believe Clem is capable of using melee weapons to overwhelm Lee, unless he's somehow incapacitated. The mysterious man on the phone? Just a distraction, like anything side story related to the whole game. He will be dead in the end, Lee will turn, Clem will shoot him.
So no matter however you choosed to 'tailor' the game to your playstyle, this will be the final outcome, and the only one that makes sense and seriously adds to the already dramatic atmosphere of TWD. In my game Ken is gone and so he won't have any major role in the outcome of the game.
I'm also open to believe it's all a dream sequence, or that Lee is imune...but that rather unlikely is going to happen.
Clem will have to shoot Lee!!! Btw. I'm still mad at the guy who had the idea to let Lee get bitten in the first place...most stupid decision since letting Vulcan geting sucked up in a singularity in the latest Star Trek movie.
Is there any one who's going to give a damn about Kenny dying?
Short of blowing him he basically whines no matter what and accuses you of not wiping him bum for him. You mercy kill his zombie son, console him after his wife and child die, take care of zombie boy in the attic when he can't handle it (people actually let the little guy go on and on? Boo.) cooperate with him throughout the episode and especially on the waterfront, and all you get is kvetch, kvetch, kvetch.
Oh, and after sheperding him to the safe house and putting together the expedition to get Omid lifesaving antibiotics, he tells you it's time to go fish when you need him and whatshername to help you find Clem.
Good work, TTG. That made sense.
Indeed
.......lol
hope you make season 2 of game...
My anticipation for season 2 died with Lee...
Congratulations... that was obvious from the start.
I'm glad they didn't try and give us a bunch of different endings. This game isn't about your choices just making mechanical differences in how things turn out, its about how Lee treats the other characters, how he chooses to interact with them and protect clementine. Its about what kind of person Lee becomes and what he is willing to do.
The ending to episode 5 was the most beautiful and powerful story telling I have ever seen in the game, I actually cried.
You missed the entire point of this game if you are just sitting here crying that its too short or that it didn't branch off in a bunch of different directions depending on your choices.
IMO Telltale delivered what they set out to do with this game, in spades. It was incredibly well done, episode 5 was the best of the series.
Look, I really enjoyed the game. It was a nice diversion from the high quality products I'm used to, like Skyrim, Rome - Total War, X3 and tons of other games ranging back to 1989. It had a nice approach from the beginning, and was something new. But unfortunately the product/idea wasn't very accomplished. In fact the game attracted me because it was new, not that it stood for high quality gaming that I'm used too.
The game had nothing in depth, free choice or longitivity whatsoever, but I did appreciate the whole story, just as I do with the TV series. I'm just kind of disappointed they had to kill Lee and that the game was tailored to my ass, if tailored at all. It was nothing but a linear interactive TV show with comic graphics and a strong touch to emotion.
Unfortunately the last emotion I felt was when figuring out the game doesn't deliver what it promised in the end of episode 3 and when episode 4 started. I hope thoose guys learn from their failures...and next time I want to have more and better entertainment for the 35€ I've spended on this premature egamulation.
And I said it...Clem shoots Lee and cries river of tears...exactly in detail what happened...:D
@Gman5852
Don't you think it's easy for me to see other threads you've posted in? You knowed a shit from the beginning. You're just a troll. The funny thing is, how lame must your life be, if you're a troll in this forums...:D
I was never a massive telltale fanboy, this is the first telltale game I've ever even played. I had quite liked the walking dead so far, but not into "zomg fanboy" territory like you've accused me of. the ending truly affected me, it was extremely well done.
Being predictable does not make it bad. This was never a open world game where your choices totally change outcomes, and to have expected it to be was foolish. They change the kind of person your character becomes, and how the other characters view you.
This is a game about characters, not outcomes, which is true to what "The walking dead" is supposed to be.
I'm sure if you reply you will just again start again with the ad-hominem attacks though, so I'm done with this thread.
1. Does it matter if you can see my previous posts?
2. I'm the troll? Aren't you the one throwing insults the moment you can't think of an argument?
3. My life would be pathetic if I was a troll. Good thing I'm not.