Anne's shooting spree

edited October 2012 in The Walking Dead
Anyone notice after Anne stabbed the doctor and grabbed his gun, when she ran out of the room there were multiple gunshots. So Anne was the one who ruined Crawford? Killing people inside the school, than having them reanimate. When more people came inside the school were taken by surprise by the walkers, and in the end became too much for the stronghold.

Comments

  • edited October 2012
    Of course it was Anne's fault. They even say as much.
  • edited October 2012
    Gotta be honest, didn't notice the gunshots my first play through haha
  • edited October 2012
    The whole shooting spree was a bit extreme, but the citizens of Crawford deserved their eventual (and inevitable) downfall either way.

    Like Molly said, 'the dead always win in the end'. Anne just gave them a bit of an early start.
  • edited October 2012
    The thing is, it takes at least 2 hours for a body to reanimate (from what I know). It can often take longer. Nothing could have been done in that time?

    She has like 6 bullets? How many people could she kill?

    And why would she kill anyone after the doctor? She must have planned to die.
  • edited October 2012
    Red Panda wrote: »
    The thing is, it takes at least 2 hours for a body to reanimate (from what I know). It can often take longer. Nothing could have been done in that time?

    She has like 6 bullets? How many people could she kill?

    And why would she kill anyone after the doctor? She must have planned to die.

    I think it varies from person to person for reanimation after death. Of course logic would say that there is only about 6 - 8 bullets in a gun, but when Lee shoots his pistol he never has to reload, and his clip seems endless.... that did kinda bother me a little bit in the game. Only time someone ran out of ammo was Carley in episode 1.
  • edited October 2012
    Red Panda wrote: »
    The thing is, it takes at least 2 hours for a body to reanimate (from what I know). It can often take longer. Nothing could have been done in that time?

    She has like 6 bullets? How many people could she kill?

    And why would she kill anyone after doctor? She must have planned to die.

    2 hours? In this game it seems faster. (the teacher and doug). Hell, was the reason kenny threw the saltlick on Larry (even though he was a bit too fast about it).

    About crawford falling too easy, i agree..many went on scout and supply runs, they were also bound to have had fights with other survivorgroups or exiles before. Yet they could not handle a few walkers inside perimeter? Remember, no easy prey (and more zombies) at crawford with only healthy adults there.
  • edited October 2012
    Motordead wrote: »
    I think it varies from person to person for reanimation after death. Of course logic would say that there is only about 6 - 8 bullets in a gun, but when Lee shoots his pistol he never has to reload, and his clip seems endless.... that did kinda bother me a little bit in the game. Only time someone ran out of ammo was Carley in episode 1.

    It all depends on the gun, actually. Lee's handgun looks like a Glock 17, which has magazine capacity of 17 rounds if I'm correct. Christa's looks like a Beretta which would have 15 shots.
  • edited October 2012
    Hmm. I don't think she was the only cause. I said in another thread that I think what she did was poetic justice for them. She gave Crawford as much chance at survival as they gave her and her baby.

    Something wasn't right about that school. The town didn't just get overrun by her one attack. That doesn't make sense with the red x marked doors all over the school where they were clearly keeping walkers. That tells me that there was at least an initial attempt at containment. I think it took several weeks for it to get as bad as it got.
  • edited October 2012
    2 hours? In this game it seems faster. (the teacher and doug). Hell, was the reason kenny threw the saltlick on Larry (even though he was a bit too fast about it).

    About crawford falling too easy, i agree..many went on scout and supply runs, they were also bound to have had fights with other survivorgroups or exiles before. Yet they could not handle a few walkers inside perimeter? Remember, no easy prey (and more zombies) at crawford with only healthy adults there.

    Good points.
  • edited October 2012
    Maybe something attracted walkers around that time as well? Maybe Crawford had people out raiding for supplies, and didn't have everyone they needed to fend off walkers from the inside? Maybe they began to fight amongst each other? Anne may not have been the ONLY factor in Crawford's fall, but killing Logan DID put a walker inside the perimeter where people least expected it. If something else had been going on at around that time too, it's plausible that it could have fallen like that.
  • edited October 2012
    In the simplest since yes she did cause the fall out Crawford. The thing i dont get is why do people root for for her, she's part of Crawford and its rules and only when the rules affect her does she do anything.

    But yeah it seems that the reanimation depends sometimes hours sometimes minutes with the teacher and the Saint johns mother which were really quick re animations so it could have just spread because they people of crawford were distracted by tring to take out the armed woman running a muck and eventually the walkers started to take them out till they no longer had the numbers to fight them off
  • edited October 2012
    well, lets say, she started shooting up the place and walkers start rising
    maybe some people guarding the gate abandon their post to help
    then a patrol comes back, with no one to open the gate, with walkers approaching, so they have no choice but to force the gate open and let more walkers in

    just speculation, but shit happens when people panic
  • edited October 2012
    Motordead wrote: »
    I think it varies from person to person for reanimation after death. Of course logic would say that there is only about 6 - 8 bullets in a gun, but when Lee shoots his pistol he never has to reload, and his clip seems endless.... that did kinda bother me a little bit in the game. Only time someone ran out of ammo was Carley in episode 1.

    She ran outta ammo in episode three during the raid from the bandits it went like this

    BAM BAM...CLICK CLICK ...Then Lee aims at the bandit and either you shoot him in the ass or he just jumps over the gate and whistles.
  • edited October 2012
    AceStarr wrote: »
    She ran outta ammo in episode three during the raid from the bandits it went like this

    BAM BAM...CLICK CLICK ...Then Lee aims at the bandit and either you shoot him in the ass or he just jumps over the gate and whistles.

    The gun she picked up should have had a full capacity of 15 rounds, if it's the one I'm thinking of. The idiot who used it originally probably forgot to reload it.
  • edited October 2012
    Rock114 wrote: »
    The gun she picked up should have had a full capacity of 15 rounds, if it's the one I'm thinking of. The idiot who used it originally probably forgot to reload it.


    or they didn't let people have an entire clip, it would serve well in a situation like this. Each bullet is properly accounted for as well. Would you let people have all the ammo they needed for a gun?

    You need control.
  • edited October 2012
    Here's how ammo has worked in the game so far:

    If it's convenient for the story, guns will have limited ammo (The shotgun at the beginning, Carley at the pharmacy, etc.)

    However, if running out of bullets/having to reload would be inconvenient for the story, the guns miraculously have unlimited ammunition (the attack at the Motor Inn, the fight to the top of the bell tower)

    Basically, whether guns require ammunition or not is up to the whimsy of the game at that particular moment.
  • edited October 2012
    Yeah. Right after Lee, Christa, and Vernon watch the 2nd tape, he exclaims that they now know what happened to Crawford. The whole place likely got screwed over due to Anna.
  • edited October 2012
    Acadias wrote: »
    or they didn't let people have an entire clip, it would serve well in a situation like this. Each bullet is properly accounted for as well. Would you let people have all the ammo they needed for a gun?

    You need control.

    You our right we assuming people have full clips may not be the case.
  • edited October 2012
    I thought this was awesome.
  • edited October 2012
    Acadias wrote: »
    or they didn't let people have an entire clip, it would serve well in a situation like this. Each bullet is properly accounted for as well. Would you let people have all the ammo they needed for a gun?

    You need control.

    But still, only two rounds? That's not control, that's stupidity. If anything went sideways on their raid (which it did) that guy would be screwed with only two rounds in his gun. I'm actually surprised the bandits knew how to use guns at all. Lee probably could have told them that the loud end points toward their face and the group could have kept the motor inn when the bandits all shot themselves.
  • edited October 2012
    Are we sure it didn't jam?
  • edited October 2012
    DreadMagus wrote: »
    Are we sure it didn't jam?

    ...I never thought of that...

    Touche salesman.
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