What did you do about zombie boy in the beginning?
What was the best option in your opinion? Cause I shot this kid. I just couldn't leave him there as a zombie, cause look, when Lee will turn... well, I would like somebody to kill him too, in that case. It's better to be dead than living dead. And well, I couldn't ask Kenny to shoot this kid after what happened to his son.
I was suprised that only 20% of players killed this child.
What about other options then? Will Kenny shoot him if you choose this option? And what if you just leave him? I guess he'll die anyway somehow, and burying scene is inevitable. I'm just curious what happen if you choose something else than kill him by yourself. and what about stats in other cases.
I was suprised that only 20% of players killed this child.
What about other options then? Will Kenny shoot him if you choose this option? And what if you just leave him? I guess he'll die anyway somehow, and burying scene is inevitable. I'm just curious what happen if you choose something else than kill him by yourself. and what about stats in other cases.
This discussion has been closed.
Comments
I let Kenny do it on my second playthrough though and, as odd as it is, he seemed better for it. He sort of appreciated the vote of confidence and was effectively taking a step on getting over the death of his son.
I've seen a clip of what happens when you use your foot though. That moment is both heartbreaking and harrowing.
I did use my trusty spike remover instead of the gun though. No reason to waste a bullet and risk attracting more walkers to kill one that can't really fight back.
So you think making Kenny kill him isn't right, as it would be re-living the killing of his son, but you won't spare the boy a quick and clean death? I suppose we just have different ideas of what seems cold.
The kid's not alive. It's a walker. It's already dead. Just because it looks like a child doesn't mean that's what it is.
Besides, it was pretty quick when I bashed his head in with a spike remover.
Regardless of whether it's a walker not, Kenny stated it looks like Duck and is clearly conflicted by it.
Shooting him would be quicker. And don't give me that crap about alerting walkers.
That's why I didn't make Kenny kill him. But what does that have to do with the way Lee kills him though? I mean, just because I feel bad for Kenny doesn't mean I'm going to endanger those of us who are still alive to spare a walker an extra split second of suffering.
Why is that crap? The whole reason they went into the house in the first place was to hide from the walkers. To then start firing off guns kind of defeats the purpose. You might as well just ring a dinner bell.
As far as the kid's suffering is concerned, again, he's already dead. What's left isn't really a person. Everything that made it human is gone. It's just acting on pure basic instinct. Sure, it may look like a child, and that makes us feel bad about killing it. But inside, it's no different from any other walker. Do you feel bad about bashing in any of their heads? If not, why is this one any different?
I don't know, maybe if we weren't surrounded at the time, I'd use the gun. But given the circumstances, I don't think there's any problem with putting the safety of the living first.
The kid was a walker, it be stupid to get everyone killed to make yourself feel better about having to do it.
He had collapsed to his knees in despair and began to beat himself up over the fact that it wasn't him who shot Duck. He felt truly guilty because it was me who did it and not him. I couldn't let my Lee face his demons for him again, like I had with Duck. He has to face them himself, and I saw letting him shoot the boy as better for his mental well-being. I knew it would be hard, but in my mind, it was also right.
I didn't shoot the kid myself, not because I was a pussy. That was smth. Kenny had to learn to do. He couldn't put his own son out of his misery, understandable, but he should be capable to finish a random zombie kid.
TbH if you shot Duck yourself in Episode 3, I think you're helping Kenny more when you let him shoot the Zombie kid than doing it yourself.
I made Kenny shoot Duck, I don't see any other way for it to go down. Hes the kids father
and him not doing it would haunt him, from what I'm reading I was right to make him shoot Duck.
I killed the boy in the attic because Kenny had enough already, He had just shot Duck.
Now we had just barely got away from the walkers in the street, we can still hear them outside. Why risk even one Walker hearing the gun shoot? all it does is bring peace and mind to yourself while putting everyone at risk.
Just one walker is enough to gather even more, then the safe spot is done for.
That's out-of-character knowledge though. Personally, I don't like that kind of metagaming. I try to make choices based on Lee's perspective.
I thought it was more that he couldn't bring himself to kill the kid because it reminded him of Duck than being guilty about Lee killing Duck for him. It's not like Kenny is the sort of person who has trouble making the "tough decisions." Even when the "tough decisions" aren't really necessary. I mean, he dropped a salt lick on Larry's head for crying out loud. But he just lost his family, what? One or two days before? So I didn't feel like I needed to toughen him up or that it was time for some tough love. The guy just needs some time.
You don't leave a zombie in the house.
And I sure as hell wouldn't want to be left like that.
"Have your redemption buddy, I can wait."
If so... damn, I didn't think he had it in him so I didn't even bother.
He does it though...
I said I would kill the kid but went back and gave Kenny another chance by giving him my gun, he said no so I also monkey-wrenched him to save on ammo and not make noise.
I couldn't have stomped on his head, not a kid unless it was the only option I had or a quick lifesaving decision. I don't think I'll select that even in my 3rd play.
I probably would have done it for him, until he said "I couldn't kill Duck, and I can't do this now" or something like that. If it had only been the resemblance that made him not want to do it, I would've done it for him but it seemed like he was ashamed of himself for not shooting Duck himself. If he's the one that shot Duck, he says "I can't go through this again" which seems like a cue for Lee to do it for him. It seems that Lee should shoot one while Kenny shoots the other to me.
In my a-hole-Lee play through, in which I had made Kenny shoot his son, I
gave him the gun to f him up since it would be like reliving the thing. And the game said to me "You helped Kenny"
I was wtf? How am I helping Kenny?
I mean I know that Lee says some things when giving him the gun, but a manipulating sob could have done the same thing in order to make him do it.
Anyway... what happens if you say to leave to boy as is? Is it a real option or does Kenny object and we're back to who's gonna kill him?
We don't actually know that. For all we know, when people turn into zombies they may be fully aware of everything they're doing, but unable to do anything about it.
I'm not saying that's what happens, but we simply don't know, so I wouldn't rule it out.
Also, for everyone saying "I didn't want to waste ammo", I think it's pretty obvious now that we're never going to run out of ammo, and if we do, the outcome of something won't hang on the balance of a single bullet.
I tend to assume there isn't infinite ammunition, just as a matter of course. There's also the noise when we had just escaped from the zombies in the street, so there's that.
We've also already seen a case where a single round could've made a difference with Carley in Ep. 1; she runs out when the zombie grabs her leg. One more round of ammunition (which, incidentally was used by Irene at the motor inn) and Carley could've killed that walker to get to the extra ammo in her purse herself, which means that Doug could've survived since Carley wouldn't have needed anyone to rescue her.