Choice matters?

edited October 2012 in The Walking Dead
I love this series incredibly much and i remain convinced that it is one of the best adaptations of TWD to exist.

But i do feel like our choices barely matter in the grand scale of things. Sure, some of the choices changes an incredible lot, like the meat locker-choice in episode 2, or choosing to let go of
him
at the end, but the rest of choices, like the final choice in episode 2 or the last choice in episode 1 all seem...useless, somehow. The game still plays out exactly the same, with only a small number of references there and there. Hell, the fact that Lee is a former convict barely passes as a main plot point, seeing as the number of characters who care at all anymore are non-existent, making half of the conversation choices in episode 1 completely useless.

I love these games, and there is still one last episode left, but still, it feels like my choices don't affect the world around me. (It's still loads better than most games, however.)

Comments

  • edited October 2012
    i like the game too, but i honestly dont think choice matters at all, which is kinda big problem. The game gives you the illusion of making a choice but once you play through the game again using a different choice and still ending up with the same ending. Yeah.

    Hopefully the last game will give us actual choice.
  • edited October 2012
    Well, yeah, only people who can't handle criticism of the advertising for their game (not the game itself, but the advertising for the game), have to pretend choices have any meaningful role in the direction the game takes.

    Even when it's meant to, TTG doesn't handle it well. You can look out for Kenny from the moment you meet him and he still won't help you find Clem. Anything less than perfection and you're on your own (though I wasn't surprised, just irritated). You can get Omid safely indoors, get him meds, guard the house through his recovery, and he still won't help you find Clem.

    The gameplay was weak, but then it's always weak. Jumping across a wide gulf, such that the momentum of your 200 lbs is heading downward, and the goal is to aim to grab the hand of a 130 pound woman? Walkers nowhere near you on the stairs yet one manages to bite you? Instead of pulling Ben up during the ten seconds no walkers are near you, you spend that ten seconds in a three-way debate about whether you should pull him up? Gah. I'm glad TTG laid off the combat and puzzles for the most part. Their strengths are story and atmosphere. Everything else is a distraction.

    I'm surprised we didn't learn why Molly butchered the doctor in the alley. I thought for sure that was going to be on one of the videocasettes. If she doesn't come back it'll be a missed opportunity.
  • edited October 2012
    Gah. I'm glad TTG laid off the combat and puzzles for the most part. Their strengths are story and atmosphere. Everything else is a distraction.

    Someone has never played Telltale game. Besides BTTF, Jurassic Park, and this one, almost all telltale games have had good puzzles. The action still sucks though.
    I'm surprised we didn't learn why Molly butchered the doctor in the alley. I thought for sure that was going to be on one of the videocasettes. If she doesn't come back it'll be a missed opportunity.

    It was one of them. There was a hidden third option. She
    sold herself as a prostitute to the doctor so he would give her sister medicine for her diabetes, but then refused to actually give her the medicine
  • edited October 2012
    The choices matter in so far as to what happens during the story, but the outcome is going to be pretty much the same.

    People have slammed Bioware for this for a LONG time. even after Bioware started adding other possible endings. The fact is that nobody can program for every possible scenario.

    What bothered me a bit in Episode 4 is that I felt like 70% of it was a movie this time out. I didn't feel like there was nearly as much play-time. But maybe that is just me. I found myself enjoying the few action scenes that there were, even though TellTale's hit detection is really bad.

    IMO I think TellTale could maybe throw some more "Adventure" into their games.
  • edited October 2012
    yes i hope we get more walk scene in next game
  • edited October 2012
    Gman5852 wrote: »
    Someone has never played Telltale game. Besides BTTF, Jurassic Park, and this one, almost all telltale games have had good puzzles. The action still sucks though.
    Someone's head hurts when contradicted?


    It was one of them. There was a hidden third option. She
    sold herself as a prostitute to the doctor so he would give her sister medicine for her diabetes, but then refused to actually give her the medicine
    Hidden where? I'm skeptical, though if this is trolling, it's good trolling.
  • edited October 2012
    Jokieman wrote: »
    The choices matter in so far as to what happens during the story, but the outcome is going to be pretty much the same.

    People have slammed Bioware for this for a LONG time. even after Bioware started adding other possible endings. The fact is that nobody can program for every possible scenario.

    What bothered me a bit in Episode 4 is that I felt like 70% of it was a movie this time out. I didn't feel like there was nearly as much play-time. But maybe that is just me. I found myself enjoying the few action scenes that there were, even though TellTale's hit detection is really bad.

    IMO I think TellTale could maybe throw some more "Adventure" into their games.
    No they don't. Just stop.

    What is this inability you have to entertain in-between scenarios?
    Do you understand that no one is asking "for every possible scenario"?
    Do you grasp, at all, that that isn't the issue?
    Do you even know that your argument is called a 'straw man' argument?

    It's essentially a point and click adventure game, though they did a better job avoiding tiresome key hunts this time around, and the videotapes, while fairly pedestrian, were a nice touch. Ep4 completely lacked the horror of the first 3, though. I did miss that. Still, it's a pleasant little time passer while we wait for the series to resume tomorrow.
  • edited October 2012
    Hidden where? I'm skeptical, though if this is trolling, it's good trolling.

    There's a three digit code on the doctor - which opens a locker with a handprint on it. That's where you find the tape.

    While I agree that most of the choices are just for your own "tailored" conversation and to give you guilt trips, I think the party formation at the end is a great example of choice matters. Ben can come or be absent, Kenny can have your back or turn his, Omid and Christa can help or not.

    I just want a cumulative effect from Clementine based on what we've told her. Episode 5 needs that.
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