No - they move when they see "or" hear something that triggers their "interest". That is established setting lore. And they keep moving until something stops them or distracts them.
That's how you end up with herds that follow trains for miles and miles and miles... even when they can't see or hear said train anymore.
End of the day, it's irrelevant. They're either stupid enough to chase the next lightning bolt or be lead off intentionally. Again, not a difficult concept.
Assumption.
Being able to get corn from a cornfield is a pretty safe bet. That shouldn't require explanation. Everything else, that's a fact. That farming's one of the oldest human technologies? Fact. Seriously, why do you think the region around the fertile crescent is known as the cradle of civilization? That information on how to farm is recorded in things like books? No, that's a fact too.
The bigger assumption that you're going to find lootable resources like non-perishable foods elsewhere.
Ok, I see I'm going to have to go slow for you.... again.
If zombies dispersed so easily, they wouldn't be a threat anywhere... at all.... they'd be off chasing lightning bolts. Or rainbows..... or fucking unicorns.
I mean, do you honestly believe that?
As for your part 2.... You're still assuming - since obviously you couldn't grasp what I meant (an assumption on my part that you would) - I'll try to clarify.
You're assuming that the walking cluster-fuck we can refer to as "season 1's characters" have the sense, foresight or ability to do that.
Now let's compare it to what they did in their first three months.
They didn't have enough sense to create a basic garden at the motel, nor build more than a fragile defense or even acquire weapons and tools and basic resources from the town.
And you expect them to storm the farm, clean it out, rebuild it "and" set up a farm?
End of the day, it's irrelevant. They're either stupid enough to chase the next lightning bolt or be lead off intentionally. Again, not a difficult concept.
Dude... have you watched the walking dead tv series? If so, remember how Rick was trying to lock down the outside of the prison to keep more walkers from getting into the courtyard? And some of the people behind the fences were to distract the zombies, but some still went after Rick. They aren't 'stupid'. If it comes between a butterfly or a human, the zombie most likely will chase the human. If it smells human blood(which also attracts them)
nothing would distract them unless they couldn't see you and maybe smelled more blood. They are able to determine what is food and what is not, and that is what makes them dangerous. The tvs in ep 1 only distract them for a few minutes, and lightning or rain didn't keep them from attacking the farm. It doesn't interest them. Because by seeing a human they won't go after...say... a waterfall. They will continue to go after that human unless some other meaning of food comes along.
Being able to get corn from a cornfield is a pretty safe bet. That shouldn't require explanation. Everything else, that's a fact. That farming's one of the oldest human technologies? Fact. Seriously, why do you think the region around the fertile crescent is known as the cradle of civilization? That information on how to farm is recorded in things like books? No, that's a fact too.
Not really, its been over 4 months since apocalypse. Corn will be dead. The season ended either in the winter or it just ending.
The bigger assumption that you're going to find lootable resources like non-perishable foods elsewhere.
And no, that should be fairly common. Prescriptions, guns and ammunition, non-perishable foods or perishable, matches, flashlights, lanterns, traps, fishing equipment, farming equipment,etc. It's all gotta come from somewhere, and there was tons before the apocalypse started.
Its pretty evident in hindsight that the 3 months or so spent at the motel was the groups peak, 3 casualties compared to 7 outside of that time. The walker threat is almost non existent during that time and thats despite the motel not being the best defended fort the worlds ever seen. Bunkering down somewhere is clearly the way to go or you'll die out pretty quickly if you have to constantly adapt to a new area.
There are two big issues to combat, namely the supplies and the living. Unfortunately one of the first things i'd do once we'd fortified our home base is plan out thoroughly exactly we're going to go and how we're going to get there when we are inevitably forced to leave. That's the problem with getting the boat and going to the city in the game, its rushed and badly planned, over the three months i'd have done a lot of scouting. Find somewhere reasonably far away, prepare for it and move there when the time comes, rinse and repeat.
People talking about years from now when the canned food and such goes off in 5 years or so, well thats a problem to think about if we're still alive in 4. Its hard to predict how well the walkers and bandits would still be surviving that far into the future.
I have to say that the evidence points to on the move being the safest, if we're basing it off the world represented solely by the game.
Who was killed on the move by walkers? Absolutely noone. Katjaa killed herself, Duck was wounded at the motel and Carley/Doug were killed by a human member of the group (and not as a consequence of being on the move).
In reality, I'd say that yes, somewhere like the motel would be good in a way, but you have to remember that the group faced real problems with supplies - both of food and medical. Likewise, the only reason the group weren't attacked by bandits was that a member of the group was trading with them.
Being on the move is tough and takes its toll, but you can keep getting new supplies, changing where you stay to avoid big hordes etc.
Realistically, you'd probably start the apocalypse in a city. From there, you'd want to set up a few safehouses for yourself at first; different locations in case any are overrun, with food and water at each. You start moving to the outskirts of the city, collecting as many people and provisions as you can. From there, you travel by water to the ideal location: a large plot of land, somewhere warm, which has sea access. Ideally, it's a peninsula, so the land juts out. From there, you build a large wall/ditch around the house, use the land for farming and keep boats to travel into more open water to fish and travel out to skirmish for fuel/guns/ammo/medical supplies. Eventually, you reach a point where you have a very large group, all well supplied and heavily armed. You can use hundreds of vessels on the roof to collect water, and set up something to filter sea water into drinking water.
Its pretty evident in hindsight that the 3 months or so spent at the motel was the groups peak, 3 casualties compared to 7 outside of that time. The walker threat is almost non existent during that time and thats despite the motel not being the best defended fort the worlds ever seen. Bunkering down somewhere is clearly the way to go or you'll die out pretty quickly if you have to constantly adapt to a new area.
I'd say the statistics from the game point to the fact that being on the move is actually the safest bet. While moving, the group weren't threatened by any external human threat. Also, absolutely NOONE was killed whilst moving. Duck, as you say, died due to injuries sustained escaping the motel, Carley/Doug died as a consequence of the motel bandit raid, killed by a human player who was part of the group and could have done it anywhere, and Katjaa was a suicide which also could have happened anywhere as it was related to the death or her son and not the situation on the road. Walkers didn't kill anyone whatsoever, which is a big deal.
Yes, it takes its toll, but people are more aware and are constantly foraging for supplies. Take somewhere like the motel: everyone was starving, and the only reason they weren't attacked by other human groups was the deal Ben struck with the bandits.
Ok, I see I'm going to have to go slow for you.... again.
If zombies dispersed so easily, they wouldn't be a threat anywhere... at all.... they'd be off chasing lightning bolts. Or rainbows..... or fucking unicorns.
I mean, do you honestly believe that?
Somebody hasn't been paying attention again.
The assumption they're not easily lead is undermined by the very fact they do go after objects like trains and they're attracted by gunshots. In the show they'll lumber after things like road flares.
Hell, how did we get the pharmacy keys in Episode 1 again? Fact is, if they follow things like gunshots and fixate on loud TV's, they'll follow lightning bolts and thunderclaps.
As for your part 2.... You're still assuming - since obviously you couldn't grasp what I meant (an assumption on my part that you would) - I'll try to clarify.
You're assuming that the walking cluster-fuck we can refer to as "season 1's characters" have the sense, foresight or ability to do that.
Now let's compare it to what they did in their first three months.
They didn't have enough sense to create a basic garden at the motel, nor build more than a fragile defense or even acquire weapons and tools and basic resources from the town.
And you expect them to storm the farm, clean it out, rebuild it "and" set up a farm?
You're giving them far too much credit.
Unfortunately, there's the small issue of you being obviously, demonstrably wrong. Didn't have the foresight to acquire weapons? Then how is it the group had multiple rifles and ammunition by the beginning of Episode 2 when the only firearm they potentially had at the end of Episode 1 was Carley's pistol?
We know from Episode 1 that the last group which tried breaking into the hardware store ended up dead. The wall the group did build held up well enough against walkers... and I'm not sure you could realistically do better with the number of people and resources the group had anyway, particularly since they were on foot. Hell, wooden walls/pallisades were basically the norm for most pre-industrial settlements... incidentally, those settlements figured out farming too.
Dude... have you watched the walking dead tv series? If so, remember how Rick was trying to lock down the outside of the prison to keep more walkers from getting into the courtyard? And some of the people behind the fences were to distract the zombies, but some still went after Rick. They aren't 'stupid'. If it comes between a butterfly or a human, the zombie most likely will chase the human. If it smells human blood(which also attracts them)
nothing would distract them unless they couldn't see you and maybe smelled more blood. They are able to determine what is food and what is not, and that is what makes them dangerous. The tvs in ep 1 only distract them for a few minutes, and lightning or rain didn't keep them from attacking the farm. It doesn't interest them. Because by seeing a human they won't go after...say... a waterfall. They will continue to go after that human unless some other meaning of food comes along.
This is undermined by the fact that Lee was within a stone's throw (literally) of the walkers in Ep. 1, he was within earshot of Doug (who told him to hurry up), nor was Lee all that subtle when he killed his brother.
As I mentioned, the show has them chase road flares. The herd in the Season 2 finale was lured by a burning barn.
I said they're easily distracted, and pretty much every case proves as much. That somebody needs to break line of sight hardly matters given the "slower than molasses" pace the zombies move at.
Not really, its been over 4 months since apocalypse. Corn will be dead. The season ended either in the winter or it just ending.
End of episode 2 we're told it's "going to start getting cold soon" or something along those lines. Episode 3's presumably a few weeks after that, with Episodes 3 - 5 taking place over the course of about half a week (according to dialogue with Christa).
Cold is also relative here, they're in Georgia, not the Northeast.
And no, that should be fairly common. Prescriptions, guns and ammunition, non-perishable foods or perishable, matches, flashlights, lanterns, traps, fishing equipment, farming equipment,etc. It's all gotta come from somewhere, and there was tons before the apocalypse started.
The reason there's tons of that stuff before a disaster is because people are still regularly driving delivery trucks and restocking store shelves. That's where it came from, and it's not the case afterwards (hence the shortages of things like food during disasters).
We've seen two functional farms during the first season. Now, how many operational canneries did we see?
There's also the fact that every surviving person is also going to competing for the same stuff. The nearest pharmacy, grocery, or gun store to your place you're thinking about looting if things go bad? They're also the nearest places for hundreds of other people. Wherever you plan to go next to scavenge for supplies? Odds are somebody's going to have beaten you to the punch.
Unfortunately, there's the small issue of you being obviously, demonstrably wrong. Didn't have the foresight to acquire weapons? Then how is it the group had multiple rifles and ammunition by the beginning of Episode 2 when the only firearm they potentially had at the end of Episode 1 was Carley's pistol?
I'm really liking how you pick and choose over a point like someone picking over a salad bar.
The "facts" as they were... is that after the end of three months their only "resources" of value were A fireaxe, a pistol, two rifles, a handful of flashlights and a backpack. Three months into a ZA and they're still picking over the same store and have to divide 4 food items between 9 people per day.
If you equate that that to some grand survival strategy.... well.... good luck with that.
We know from Episode 1 that the last group which tried breaking into the hardware store ended up dead.
What's that? Oh, you mean the store surrounded by zombies that migrate every time a bird farts within viewing distance? :rolleyes:
The wall the group did build held up well enough against walkers... and I'm not sure you could realistically do better with the number of people and resources the group had anyway, particularly since they were on foot. Hell, wooden walls/pallisades were basically the norm for most pre-industrial settlements... incidentally, those settlements figured out farming too.
Yeah... actually I could. In fact, I can say with no ego that I could do better by myself than what they did as a group. Of course, I suppose that's because I wouldn't need for the library fairy to drop a book in my hands to do it.
You're leaving me with the impression that you're either arguing to argue or that you're just not thinking things through.
I note you didn't actually contest the point.
The fact remains that I can rattle off a half-dozen instances of zombies chasing after inedible objects. The idea they're not easily distracted or lead is a joke.
To quote Molly on the matter "it doesn't take much to outsmart the dead".
I'm really liking how you pick and choose over a point like someone picking over a salad bar.
The "facts" as they were... is that after the end of three months their only "resources" of value were A fireaxe, a pistol, two rifles, a handful of flashlights and a backpack. Three months into a ZA and they're still picking over the same store and have to divide 4 food items between 9 people per day.
Shifting of the goal posts.
Your assertion that "They didn't acquire weapons" is flatly untrue, end of. Now it's "oh, they didn't acquire enough". Even with your "correction", you actually still miscounted , they had atleast three rifles at the start of Ep. 2 (Mark and Kenny each had one, as did Lilly) with an unknown number of handguns. They also apparently had scavenged enough ammunition in the intervening months to ensure most of the group members were competent marksmen (which is a lengthy process all on its own).
Yeah... actually I could. In fact, I can say with no ego that I could do better by myself than what they did as a group. Of course, I suppose that's because I wouldn't need for the library fairy to drop a book in my hands to do it.
Prove it. Talk is cheap; "I could do better, because... pickles!" is worthless. Come on, show me how much weight you've lugged around in a Georgia summer, I'll wait.
Like the prison in the comics. It was well fortified, but because it was close to Woodbury, nearly all of Rick's group were killed as the prison was stormed with a tank and an army, and the survivors were forced out.
***end spoilers***
Hmm comics fan? Gotta admit that sucked. It was awesome that they had such firepower. Shame bout the place though. P.S. keeping it subtle and general so only those who read the comics know what I'm talkin bout
We've seen two functional farms during the first season. Now, how many operational canneries did we see?
There's also the fact that every surviving person is also going to competing for the same stuff. The nearest pharmacy, grocery, or gun store to your place you're thinking about looting if things go bad? They're also the nearest places for hundreds of other people. Wherever you plan to go next to scavenge for supplies? Odds are somebody's going to have beaten you to the punch.
Never said their would be stores open dummy xD. And you do realize just how much food and other supplies are out there? If you were to assume maybe 50% population was wiped out so fast, do you think supplies would be disappearing so much? While at the farm, they still find a lot of food and antibiotics and the like at the one store. And when the walking dead come a' knockin', it's not easy to go looting potentially dangerous areas. Also, there are sources of food many people don't think of.
For example, where does the food, ammo, cosmetics, prescriptions, etc. get shipped from? Warehouses usually. Most people wouldn't think about such.
Or trucking companies. If a zombie apocalypse occurs, most truckers wont continue working. So whatever was at the trucking company when shit broke loose should still be there, and we aren't talking about a box of cookies, we are talking shit loads. Those tractor trailers aren't hauling some milk and bread for the local convinience store, but more like hundreds+.
Maybe a survival/bomb shelter. Kinda like the one in episode 4 that Lee finds.
If the owner dies and noone else knows the existance, the contents should be fine. You just gotta find one, which would take effort. They aren't mean't to be seen. Even if the food and/or meds go bad, the ammunition and survival kits/tools won't.
This is undermined by the fact that Lee was within a stone's throw (literally) of the walkers in Ep. 1, he was within earshot of Doug (who told him to hurry up), nor was Lee all that subtle when he killed his brother.
As I mentioned, the show has them chase road flares. The herd in the Season 2 finale was lured by a burning barn.
I said they're easily distracted, and pretty much every case proves as much. That somebody needs to break line of sight hardly matters given the "slower than molasses" pace the zombies move at.
The burning barn attracted a lot, however, Jimmy who was near the barn, also attracted a lot of zombies. Rick and Carl barely escape. Those at the house also get swarmed by a clusterfuck of walkers. I admit they are easily distracted, but they have priorities. A man will attract them over a rattling fence, because they can smell the food. The zombies from the train tracks followed that train for tens to hundreds of miles(idk, I live nowhere near Georgia) and although maybe some walkers became distracted down the path, there were still thousands going after them, showing that they will continue after prey until another prey comes along. They seem to use instincts, not common sense or intelligence. In the long run, neither of us know anything because we know nothing to little of how zombies would really be. One thing for sure, I know lot of you would be reliable for a group. (Let's meet up sometime xD) In seriousness, IMO the walkers can get distracted, but they know food from inedibles, so I think a chicken would excite them more than leaves blowing against the ground.
I note you didn't actually contest the point. (and other words)
I'm fairly sure you don't understand the point.
Plus, I'm rather tired of repeating myself at this juncture.
But, since all you seem to want to do is repeat yourself, I'll just.... point to my above posts that you seem to be ignoring or only selectively reading until you get on the same page.
Plus, i'm rather tired of repeating myself at this juncture.
But, since all you seem to want to do is repeat yourself, i'll just.... Point to my above posts that you seem to be ignoring or only selectively reading until you get on the same page.
Never said their would be stores open dummy xD. And you do realize just how much food and other supplies are out there? If you were to assume maybe 50% population was wiped out so fast, do you think supplies would be disappearing so much? While at the farm, they still find a lot of food and antibiotics and the like at the one store. And when the walking dead come a' knockin', it's not easy to go looting potentially dangerous areas. Also, there are sources of food many people don't think of.
For example, where does the food, ammo, cosmetics, prescriptions, etc. get shipped from? Warehouses usually. Most people wouldn't think about such.
Or trucking companies. If a zombie apocalypse occurs, most truckers wont continue working. So whatever was at the trucking company when shit broke loose should still be there, and we aren't talking about a box of cookies, we are talking shit loads. Those tractor trailers aren't hauling some milk and bread for the local convinience store, but more like hundreds+.
Maybe a survival/bomb shelter. Kinda like the one in episode 4 that Lee finds.
If the owner dies and noone else knows the existance, the contents should be fine. You just gotta find one, which would take effort. They aren't mean't to be seen. Even if the food and/or meds go bad, the ammunition and survival kits/tools won't.
Stop assuming what I mean, just gotta ask!
In pretty much all cases of disaster prevention, you're advised to have your stuff together and do things like pack food before the disaster hits. Your average person in the U.S. eats a few hundred lbs. of food a year.
The reason why it seems like so much stuff is out there is strictly because people are still producing it and transporting it.
In the case of even a perceived shortage, that stuff'll disappear pretty quick. Best precedent - the toilet paper shortage of 1973. It took weeks for TP supplies to return to normal after one not-so-great joke from Johnny Carson.
Warehouses probably aren't a safe bet either. I figure that the people who work at a Campbell's warehouse are probably going to have the notion in their heads to loot the place if soceity falls apart. Beyond that, I'm inclined to think that goods consumed on a year-round basis (like food) probably don't actually spend that much time in them. A company makes money for the goods it's selling on store shelves, the stuff languishing in a warehouse? Not so much.
Regardless if we're positing that stuff isn't getting shipped from a warehouse because of the apocalypse, there's also no reason to assume it was shipped to a warehouse either.
If you're tracing stuff back along to its origin point, the ultimate go-to source is the farm when it comes to food. There's no earlier link in that chain. With other stuff like ammunition or medicine? We haven't seen any working munitions factories. Even if you do find ammunition? No guarantee it's compatible with the weapon you're carrying; all the .44 ammunition in the world won't do you any good if the weapon you have is chambered for 5.56 . Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue.
Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue.
It's not relevant, but at this point I have to bring up the fact that there's ALWAYS a doctor in the initial group, or who joins at some point after (usually precisely when needed) in any thing that's ever involved zombies.
Useful technique to explain how they collect the right medicine, ofc. Plenty of them in the profession? Granted. Decent chance of surviving due to intelligence/knowledge? Quite possibly. However, hospitals would soon become epicenters of the apocalypse and walker buffets for those inside them, so they're also on the front lines, so to speak.
As such, it's strange to think how every group, almost no matter how small, seems to involve a doctor (or very closely related i.e. vet, as in TWD, so as not to make it too obvious). I mean, the game has a vet AND a doctor, and that isn't even counting Hershel, if he's the same farm-owning vet! The group's not that big, even with Vernon and the cancer survivors.
In pretty much all cases of disaster prevention, you're advised to have your stuff together and do things like pack food before the disaster hits. Your average person in the U.S. eats a few hundred lbs. of food a year.
The reason why it seems like so much stuff is out there is strictly because people are still producing it and transporting it.
In the case of even a perceived shortage, that stuff'll disappear pretty quick. Best precedent - the toilet paper shortage of 1973. It took weeks for TP supplies to return to normal after one not-so-great joke from Johnny Carson.
Warehouses probably aren't a safe bet either. I figure that the people who work at a Campbell's warehouse are probably going to have the notion in their heads to loot the place if soceity falls apart. Beyond that, I'm inclined to think that goods consumed on a year-round basis (like food) probably don't actually spend that much time in them. A company makes money for the goods it's selling on store shelves, the stuff languishing in a warehouse? Not so much.
Regardless if we're positing that stuff isn't getting shipped from a warehouse because of the apocalypse, there's also no reason to assume it was shipped to a warehouse either.
If you're tracing stuff back along to its origin point, the ultimate go-to source is the farm when it comes to food. There's no earlier link in that chain. With other stuff like ammunition or medicine? We haven't seen any working munitions factories. Even if you do find ammunition? No guarantee it's compatible with the weapon you're carrying; all the .44 ammunition in the world won't do you any good if the weapon you have is chambered for 5.56 . Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue.
Dude, when the apocalypse first hit, nobody was warning them, most people either figured it out or died. Only after the first outbreaks did media and whatnot try to warn people, and it was simply where to go and what to do if you think someone was infected etc.
Warehouses aren't just for food, they are for pretty much anything(and I mean ANYTHING).
If you looked up in a phone book you'd find a shitload of warehouses for specific things, and that'd prob be where you'd find your specific ammunition or firearms. Or medication. Or food. Or camping equipment. Or vehicles.
As for the medication, it depends on the person, and where they are from. Obviously a rich person or some relatively locked out of life individual wouldn't know the difference between certain medicines and pain killers, or what they are, but for I'd think at least 60-70% of people would know the difference. At least they'd read the goddamn bottle lol. I don't see the point on that; I mean it doesn't sound relevant.
You can't say if survival shelters would be good or not, it would depend on how long into the apocalypse, whether you are a dick or not, or if the owner(s) died when zombies came walking along one day . If you were a dick you could raid someone's survival shelter fairly easily if you have the tools to get in, whether it is vacant or not. They are almost always packed, and unless the shelter was packed with 50+ people those supplies won't drain that fast. Just matters if you are a dick or not. I, however, think it would be a great idea because if a zombie apocalypse occurs some people don't know. i mean, if you see a person stumbling along the side of the road, wouldn't your first assumption be they are drunk or injured? Wouldn't the first instinct be to help them? You go up to them and they come toward you. You ask if they are okay, and then maybe if you are familiar with 'zombies' or see something isn't right, like they don't answer you, they keep coming toward you, they have blood on them, their skin looks rotten, etc. But other than if you are a dick or always paranoid, I think a lot of people, and I mean A LOT would die within the very first week.
As for your argument on warehouses being filled or not or looted quickly, I doubt it. Warehouses are drained slowly, but at the same time are being replenished by fresh supplies. Unless they just took a shipment in, the warehouse should be full( or close to it). Some people might think of warehouses, but most won't. When people panic, they won't be able to think rationally. The first thing that would come to mind are stores, and if they are empty houses. Most wouldn't have it cross their mind. Those who work in the warehouse are the shippers, the stockers/manage inventory, and the owner(s). Shippers don't stay overnight, the main workers would go home to their families or get killed in-between work and home, and the owners can only loot their place if they survive the initial outbreaks. It's just a series of what if's. Nothing is certain, but thinking, guessing, and assuming gets you farther than sitting on your ass.
I don't mean to argue with you, because you make some good points. To be honest, I don't even know what we are arguing over anymore...
Y'know what would be sweet? We find a nice safe spot, and a fair way away from it we have some speakers or a PA-system blasting out something loud enough to keep the main mass of walkers there and not near the base. That way no-one has to risk their ass every day ringing bells like Molly (or hell, let's just get some enormous lengths of rope attached to the bells that we we can ring from base-camp)
Y'know what would be sweet? We find a nice safe spot, and a fair way away from it we have some speakers or a PA-system blasting out something loud enough to keep the main mass of walkers there and not near the base. That way no-one has to risk their ass every day ringing bells like Molly (or hell, let's just get some enormous lengths of rope attached to the bells that we we can ring from base-camp)
i would keep moving until i found somewhere safe and with renewable resources, but the chances of finding that are so slim i would be prepared to always be on the move
Dude, when the apocalypse first hit, nobody was warning them, most people either figured it out or died. Only after the first outbreaks did media and whatnot try to warn people, and it was simply where to go and what to do if you think someone was infected etc.
That's why you're advised to have the stuff onhand before a disaster (pretty much any disaster) occurs. Resource shortages occur in days, if not less (the previously cited TP shortage of 1973 happened pretty much overnight)... and that happened at a time when the production itself hasn't been affected and transportation was working as usual.
There's some notion that things weren't quite right prior, even if it was apparently misidentified as "civil disturbance".
Warehouses aren't just for food, they are for pretty much anything(and I mean ANYTHING).
If you looked up in a phone book you'd find a shitload of warehouses for specific things, and that'd prob be where you'd find your specific ammunition or firearms. Or medication. Or food. Or camping equipment. Or vehicles.
That's why I said goods consumed on a year-round basis like food, not just food. Medicine and ammunition are also goods consumed on a year-round basis.
As for the medication, it depends on the person, and where they are from. Obviously a rich person or some relatively locked out of life individual wouldn't know the difference between certain medicines and pain killers, or what they are, but for I'd think at least 60-70% of people would know the difference. At least they'd read the goddamn bottle lol. I don't see the point on that; I mean it doesn't sound relevant.
Most medication probably isn't going to be stored in easily identifiable bottles. It's not uncommon for that stuff to be stored in bins or non-descript boxes.
Note the lack of readily identifiable features on the boxes; hell, you can't even see a company logo. Those boxes could contain car parts for all you can tell.
That's a picture from a Pfizer plant. Even if there is a readily identifiable label? Odds are it's going to have the overly complicated generic name, not the brand name everybody's familiar with. Sure, people might know Aleve from Viagra; but how many know Naproxen Sodium from Sildenafil Citrate? Hydrocodone from Oxycodone or Hydromorphone?
Hell, "Methylpredisone taper, q.s." is basically the doctor equivalent of "lol rofl g2g l8r kthnxbye"
You can't say if survival shelters would be good or not, it would depend on how long into the apocalypse, whether you are a dick or not, or if the owner(s) died when zombies came walking along one day . If you were a dick you could raid someone's survival shelter fairly easily if you have the tools to get in, whether it is vacant or not. They are almost always packed, and unless the shelter was packed with 50+ people those supplies won't drain that fast. Just matters if you are a dick or not. I, however, think it would be a great idea because if a zombie apocalypse occurs some people don't know. i mean, if you see a person stumbling along the side of the road, wouldn't your first assumption be they are drunk or injured? Wouldn't the first instinct be to help them? You go up to them and they come toward you. You ask if they are okay, and then maybe if you are familiar with 'zombies' or see something isn't right, like they don't answer you, they keep coming toward you, they have blood on them, their skin looks rotten, etc. But other than if you are a dick or always paranoid, I think a lot of people, and I mean A LOT would die within the very first week.
Unless somebody's shelter is unlocked, it shouldn't be that easy to break into, atleast not without taking a lot of time and making a lot of noise. The whole point of such a shelter is to withstand a disaster, afterall.
That's assuming you can find the place too. Decent survivalists; i.e. the ones that do have the good sense to pack mostly food rather than mostly weapons also tend to have the good sense not to talk about their place and to ensure that it isn't conspicuous so it can't be looted by people who didn't have the foresight to prepare.
The majority of people in an urban soceity, sadly do tend to be dicks when it comes to helping out their fellow man too. Various tests have been done on the subject, most notably having a guy lie face-down in a street and seeing how long it takes for a passerby to try and help. Hundreds of people passed by the guy without lifting a finger. Granted, the guy received help much faster in a small town or village where there's a stronger sense of community and such, but most people don't live in small towns or villages (atleast not in the U.S.)... and that's in a scenario where nothing's wrong, people become a lot less nice and kind when things aren't going so well.
Hell, the Milgram experiment of the 60's showed you can take a nice, everyday average Joe and the great majority of the time he will torture some poor innocent shmuck as long as a person in a position of authority tells him to.
As for your argument on warehouses being filled or not or looted quickly, I doubt it. Warehouses are drained slowly, but at the same time are being replenished by fresh supplies. Unless they just took a shipment in, the warehouse should be full( or close to it). Some people might think of warehouses, but most won't. When people panic, they won't be able to think rationally. The first thing that would come to mind are stores, and if they are empty houses. Most wouldn't have it cross their mind. Those who work in the warehouse are the shippers, the stockers/manage inventory, and the owner(s). Shippers don't stay overnight, the main workers would go home to their families or get killed in-between work and home, and the owners can only loot their place if they survive the initial outbreaks. It's just a series of what if's. Nothing is certain, but thinking, guessing, and assuming gets you farther than sitting on your ass.
I don't mean to argue with you, because you make some good points. To be honest, I don't even know what we are arguing over anymore...
If the crap hits the fan, most people are going to go for the closest fix where they think they can get what they need. Whether that's a store, a factory, or a warehouse. If someone is concerned about starving, I doubt they're going to pass by the aforementioned Campbell's warehouse if it's closer than the grocery store.
Ironically enough, sometimes sitting on your ass is the right call in survival. For example, in the desert one of the primary pieces of advice given is to find shade and lie down because you're more likely to survive long enough for conditions to change and/or for help to arrive.
Unless somebody's shelter is unlocked, it shouldn't be that easy to break into, atleast not without taking a lot of time and making a lot of noise. The whole point of such a shelter is to withstand a disaster, afterall.
That's assuming you can find the place too. Decent survivalists; i.e. the ones that do have the good sense to pack mostly food rather than mostly weapons also tend to have the good sense not to talk about their place and to ensure that it isn't conspicuous so it can't be looted by people who didn't have the foresight to prepare.
If the crap hits the fan, most people are going to go for the closest fix where they think they can get what they need. Whether that's a store, a factory, or a warehouse. If someone is concerned about starving, I doubt they're going to pass by the aforementioned Campbell's warehouse if it's closer than the grocery store.
Ironically enough, sometimes sitting on your ass is the right call in survival. For example, in the desert one of the primary pieces of advice given is to find shade and lie down because you're more likely to survive long enough for conditions to change and/or for help to arrive.
Yeah, but if there is no help? You are screwed, because you wasted too much time hoping FOR help. In time of a disaster, you have to take things into your own hands. Only you know what is best for YOU. At the motor inn, they thought they'd be safe to wait and hope for help. Well... it caused the deaths of three people and the leave of another. Hadn't it been for Kenny's RV, lotta people'd of died.
And maybe they'd do that. Many people don't know though. Warehouses aren't glowing gold saying FOOD, AMMUNITION, SUPPLIES here!!! lol, it'll depend on the person. I think most ones in cities will get looted, or the place would be overrun too quickly. As for urban/rural, I don't think they'll get touched. They aren't easily found despite the size, they blend in fairly easily.
As for the shelters, it might make a lot of noise, but if you can find one, which isn't THAT hard, I know the locations of several. Anyway, if attracting some walkers will get you months of food, sounds good enough to me :P
I'm getting tired of arguing with you, cuz you make tons of points lol.
Yeah, but if there is no help? You are screwed, because you wasted too much time hoping FOR help. In time of a disaster, you have to take things into your own hands. Only you know what is best for YOU.
You'd have some running water for at least a while which you could find a way to store and some food. I'm sure you'd attempt to at least go to houses nearby enough that they were easily accessible from the garden etc to see if neighbours have survived, and if not, then stock up
At the motor inn, they thought they'd be safe to wait and hope for help. Well... it caused the deaths of three people and the leave of another. Hadn't it been for Kenny's RV, lotta people'd of died.
Don't think this example works in this context. The only reason there was an overrunning from walkers was due to the bandits creating a lot of noise and providing a lot of bodies. They were safe for a long time before that. Waiting didn't cause any deaths, as noone starved to death. The only deaths even remotely 'caused' by the motor inn was Duck's, indirectly, by getting bitten while escaping and Carley/Doug which was VERY indirect, to the point of causation really not being established, given than they were shot by an unhinged human member of their group who was paranoid and incensed over supplies. Only connection to the motor inn is that it's the place where they all went hungry, which led to the paranoia
And maybe they'd do that. Many people don't know though. Warehouses aren't glowing gold saying FOOD, AMMUNITION, SUPPLIES here!!! lol, it'll depend on the person. I think most ones in cities will get looted, or the place would be overrun too quickly. As for urban/rural, I don't think they'll get touched. They aren't easily found despite the size, they blend in fairly easily.
It's fair to say that ammunition/medical supply warehouses won't be recognisable unless you recognise the company, but food warehouses are branded and most people recognise most food brands.
I think the out of town and rural warehouses would be less likely to have been cleared of anything useful, but you'd have to travel out a long way to them - given that people don't normally live in industrial areas outside of cities - and would need to know their locations, or the locations of industrial areas likely to have them, in advance.
As for the shelters, it might make a lot of noise, but if you can find one, which isn't THAT hard, I know the locations of several. Anyway, if attracting some walkers will get you months of food, sounds good enough to me :P
IF you manage to break in. This is like your point about help arriving - i.e. IF it arrives it pays off. Given that the systems are usually fairly sophisticated and very robust, you're unlikely to make your way in unless you've managed to loot dynamite/C4!
I'm getting tired of arguing with you, cuz you make tons of points lol.
Settling down is only a viable option when you have the manpower. Lee saying "keep moving" to Clementine, in those circumstances, makes sense because the only people in their possible group is a pregnant lady and a really tiny dude. Setting up a camp with such few people would just, as Lee put it, make them an easy target for bandits. And trying to add random survivors into their group, as you may have guessed, would be an awful idea.
Now if they are as fortunate as Rick and runs into a large group of capable people, then maybe sure. But as it currently stands, it would be a horrible mistake.
Settling down is only a viable option when you have the manpower. Lee saying "keep moving" to Clementine, in those circumstances, makes sense because the only people in their possible group is a pregnant lady and a really tiny dude. Setting up a camp with such few people would just, as Lee put it, make them an easy target for bandits.
yeah, i don't think Lee meant "keep moving even if you find a totally protected fortress town with food and a community" it was more like "keep moving until you find a totally protected fortress town with food and a community"
Comments
End of the day, it's irrelevant. They're either stupid enough to chase the next lightning bolt or be lead off intentionally. Again, not a difficult concept.
Being able to get corn from a cornfield is a pretty safe bet. That shouldn't require explanation. Everything else, that's a fact. That farming's one of the oldest human technologies? Fact. Seriously, why do you think the region around the fertile crescent is known as the cradle of civilization? That information on how to farm is recorded in things like books? No, that's a fact too.
The bigger assumption that you're going to find lootable resources like non-perishable foods elsewhere.
If zombies dispersed so easily, they wouldn't be a threat anywhere... at all.... they'd be off chasing lightning bolts. Or rainbows..... or fucking unicorns.
I mean, do you honestly believe that?
As for your part 2.... You're still assuming - since obviously you couldn't grasp what I meant (an assumption on my part that you would) - I'll try to clarify.
You're assuming that the walking cluster-fuck we can refer to as "season 1's characters" have the sense, foresight or ability to do that.
Now let's compare it to what they did in their first three months.
They didn't have enough sense to create a basic garden at the motel, nor build more than a fragile defense or even acquire weapons and tools and basic resources from the town.
And you expect them to storm the farm, clean it out, rebuild it "and" set up a farm?
You're giving them far too much credit.
Dude... have you watched the walking dead tv series? If so, remember how Rick was trying to lock down the outside of the prison to keep more walkers from getting into the courtyard? And some of the people behind the fences were to distract the zombies, but some still went after Rick. They aren't 'stupid'. If it comes between a butterfly or a human, the zombie most likely will chase the human. If it smells human blood(which also attracts them)
nothing would distract them unless they couldn't see you and maybe smelled more blood. They are able to determine what is food and what is not, and that is what makes them dangerous. The tvs in ep 1 only distract them for a few minutes, and lightning or rain didn't keep them from attacking the farm. It doesn't interest them. Because by seeing a human they won't go after...say... a waterfall. They will continue to go after that human unless some other meaning of food comes along.
Not really, its been over 4 months since apocalypse. Corn will be dead. The season ended either in the winter or it just ending.
And no, that should be fairly common. Prescriptions, guns and ammunition, non-perishable foods or perishable, matches, flashlights, lanterns, traps, fishing equipment, farming equipment,etc. It's all gotta come from somewhere, and there was tons before the apocalypse started.
I have to say that the evidence points to on the move being the safest, if we're basing it off the world represented solely by the game.
Who was killed on the move by walkers? Absolutely noone. Katjaa killed herself, Duck was wounded at the motel and Carley/Doug were killed by a human member of the group (and not as a consequence of being on the move).
In reality, I'd say that yes, somewhere like the motel would be good in a way, but you have to remember that the group faced real problems with supplies - both of food and medical. Likewise, the only reason the group weren't attacked by bandits was that a member of the group was trading with them.
Being on the move is tough and takes its toll, but you can keep getting new supplies, changing where you stay to avoid big hordes etc.
Realistically, you'd probably start the apocalypse in a city. From there, you'd want to set up a few safehouses for yourself at first; different locations in case any are overrun, with food and water at each. You start moving to the outskirts of the city, collecting as many people and provisions as you can. From there, you travel by water to the ideal location: a large plot of land, somewhere warm, which has sea access. Ideally, it's a peninsula, so the land juts out. From there, you build a large wall/ditch around the house, use the land for farming and keep boats to travel into more open water to fish and travel out to skirmish for fuel/guns/ammo/medical supplies. Eventually, you reach a point where you have a very large group, all well supplied and heavily armed. You can use hundreds of vessels on the roof to collect water, and set up something to filter sea water into drinking water.
I'd say the statistics from the game point to the fact that being on the move is actually the safest bet. While moving, the group weren't threatened by any external human threat. Also, absolutely NOONE was killed whilst moving. Duck, as you say, died due to injuries sustained escaping the motel, Carley/Doug died as a consequence of the motel bandit raid, killed by a human player who was part of the group and could have done it anywhere, and Katjaa was a suicide which also could have happened anywhere as it was related to the death or her son and not the situation on the road. Walkers didn't kill anyone whatsoever, which is a big deal.
Yes, it takes its toll, but people are more aware and are constantly foraging for supplies. Take somewhere like the motel: everyone was starving, and the only reason they weren't attacked by other human groups was the deal Ben struck with the bandits.
Somebody hasn't been paying attention again.
The assumption they're not easily lead is undermined by the very fact they do go after objects like trains and they're attracted by gunshots. In the show they'll lumber after things like road flares.
Hell, how did we get the pharmacy keys in Episode 1 again? Fact is, if they follow things like gunshots and fixate on loud TV's, they'll follow lightning bolts and thunderclaps.
Unfortunately, there's the small issue of you being obviously, demonstrably wrong. Didn't have the foresight to acquire weapons? Then how is it the group had multiple rifles and ammunition by the beginning of Episode 2 when the only firearm they potentially had at the end of Episode 1 was Carley's pistol?
We know from Episode 1 that the last group which tried breaking into the hardware store ended up dead. The wall the group did build held up well enough against walkers... and I'm not sure you could realistically do better with the number of people and resources the group had anyway, particularly since they were on foot. Hell, wooden walls/pallisades were basically the norm for most pre-industrial settlements... incidentally, those settlements figured out farming too.
This is undermined by the fact that Lee was within a stone's throw (literally) of the walkers in Ep. 1, he was within earshot of Doug (who told him to hurry up), nor was Lee all that subtle when he killed his brother.
As I mentioned, the show has them chase road flares. The herd in the Season 2 finale was lured by a burning barn.
I said they're easily distracted, and pretty much every case proves as much. That somebody needs to break line of sight hardly matters given the "slower than molasses" pace the zombies move at.
End of episode 2 we're told it's "going to start getting cold soon" or something along those lines. Episode 3's presumably a few weeks after that, with Episodes 3 - 5 taking place over the course of about half a week (according to dialogue with Christa).
Cold is also relative here, they're in Georgia, not the Northeast.
The reason there's tons of that stuff before a disaster is because people are still regularly driving delivery trucks and restocking store shelves. That's where it came from, and it's not the case afterwards (hence the shortages of things like food during disasters).
We've seen two functional farms during the first season. Now, how many operational canneries did we see?
There's also the fact that every surviving person is also going to competing for the same stuff. The nearest pharmacy, grocery, or gun store to your place you're thinking about looting if things go bad? They're also the nearest places for hundreds of other people. Wherever you plan to go next to scavenge for supplies? Odds are somebody's going to have beaten you to the punch.
Yeah, and he's named Rommel49. :rolleyes:
You're leaving me with the impression that you're either arguing to argue or that you're just not thinking things through.
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I'm really liking how you pick and choose over a point like someone picking over a salad bar.
The "facts" as they were... is that after the end of three months their only "resources" of value were A fireaxe, a pistol, two rifles, a handful of flashlights and a backpack. Three months into a ZA and they're still picking over the same store and have to divide 4 food items between 9 people per day.
If you equate that that to some grand survival strategy.... well.... good luck with that.
What's that? Oh, you mean the store surrounded by zombies that migrate every time a bird farts within viewing distance? :rolleyes:
Yeah... actually I could. In fact, I can say with no ego that I could do better by myself than what they did as a group. Of course, I suppose that's because I wouldn't need for the library fairy to drop a book in my hands to do it.
I note you didn't actually contest the point.
The fact remains that I can rattle off a half-dozen instances of zombies chasing after inedible objects. The idea they're not easily distracted or lead is a joke.
To quote Molly on the matter "it doesn't take much to outsmart the dead".
Shifting of the goal posts.
Your assertion that "They didn't acquire weapons" is flatly untrue, end of. Now it's "oh, they didn't acquire enough". Even with your "correction", you actually still miscounted , they had atleast three rifles at the start of Ep. 2 (Mark and Kenny each had one, as did Lilly) with an unknown number of handguns. They also apparently had scavenged enough ammunition in the intervening months to ensure most of the group members were competent marksmen (which is a lengthy process all on its own).
Prove it. Talk is cheap; "I could do better, because... pickles!" is worthless. Come on, show me how much weight you've lugged around in a Georgia summer, I'll wait.
Hmm comics fan? Gotta admit that sucked. It was awesome that they had such firepower. Shame bout the place though. P.S. keeping it subtle and general so only those who read the comics know what I'm talkin bout
Never said their would be stores open dummy xD. And you do realize just how much food and other supplies are out there? If you were to assume maybe 50% population was wiped out so fast, do you think supplies would be disappearing so much? While at the farm, they still find a lot of food and antibiotics and the like at the one store. And when the walking dead come a' knockin', it's not easy to go looting potentially dangerous areas. Also, there are sources of food many people don't think of.
For example, where does the food, ammo, cosmetics, prescriptions, etc. get shipped from? Warehouses usually. Most people wouldn't think about such.
Or trucking companies. If a zombie apocalypse occurs, most truckers wont continue working. So whatever was at the trucking company when shit broke loose should still be there, and we aren't talking about a box of cookies, we are talking shit loads. Those tractor trailers aren't hauling some milk and bread for the local convinience store, but more like hundreds+.
Maybe a survival/bomb shelter. Kinda like the one in episode 4 that Lee finds.
If the owner dies and noone else knows the existance, the contents should be fine. You just gotta find one, which would take effort. They aren't mean't to be seen. Even if the food and/or meds go bad, the ammunition and survival kits/tools won't.
Stop assuming what I mean, just gotta ask!
The burning barn attracted a lot, however, Jimmy who was near the barn, also attracted a lot of zombies. Rick and Carl barely escape. Those at the house also get swarmed by a clusterfuck of walkers. I admit they are easily distracted, but they have priorities. A man will attract them over a rattling fence, because they can smell the food. The zombies from the train tracks followed that train for tens to hundreds of miles(idk, I live nowhere near Georgia) and although maybe some walkers became distracted down the path, there were still thousands going after them, showing that they will continue after prey until another prey comes along. They seem to use instincts, not common sense or intelligence. In the long run, neither of us know anything because we know nothing to little of how zombies would really be. One thing for sure, I know lot of you would be reliable for a group. (Let's meet up sometime xD) In seriousness, IMO the walkers can get distracted, but they know food from inedibles, so I think a chicken would excite them more than leaves blowing against the ground.
I'm fairly sure you don't understand the point.
Plus, I'm rather tired of repeating myself at this juncture.
But, since all you seem to want to do is repeat yourself, I'll just.... point to my above posts that you seem to be ignoring or only selectively reading until you get on the same page.
That's nice.
Personally, I'm bored.
hahahahahahahahahaha
In pretty much all cases of disaster prevention, you're advised to have your stuff together and do things like pack food before the disaster hits. Your average person in the U.S. eats a few hundred lbs. of food a year.
The reason why it seems like so much stuff is out there is strictly because people are still producing it and transporting it.
In the case of even a perceived shortage, that stuff'll disappear pretty quick. Best precedent - the toilet paper shortage of 1973. It took weeks for TP supplies to return to normal after one not-so-great joke from Johnny Carson.
Warehouses probably aren't a safe bet either. I figure that the people who work at a Campbell's warehouse are probably going to have the notion in their heads to loot the place if soceity falls apart. Beyond that, I'm inclined to think that goods consumed on a year-round basis (like food) probably don't actually spend that much time in them. A company makes money for the goods it's selling on store shelves, the stuff languishing in a warehouse? Not so much.
Regardless if we're positing that stuff isn't getting shipped from a warehouse because of the apocalypse, there's also no reason to assume it was shipped to a warehouse either.
If you're tracing stuff back along to its origin point, the ultimate go-to source is the farm when it comes to food. There's no earlier link in that chain. With other stuff like ammunition or medicine? We haven't seen any working munitions factories. Even if you do find ammunition? No guarantee it's compatible with the weapon you're carrying; all the .44 ammunition in the world won't do you any good if the weapon you have is chambered for 5.56 . Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue.
It's not relevant, but at this point I have to bring up the fact that there's ALWAYS a doctor in the initial group, or who joins at some point after (usually precisely when needed) in any thing that's ever involved zombies.
Useful technique to explain how they collect the right medicine, ofc. Plenty of them in the profession? Granted. Decent chance of surviving due to intelligence/knowledge? Quite possibly. However, hospitals would soon become epicenters of the apocalypse and walker buffets for those inside them, so they're also on the front lines, so to speak.
As such, it's strange to think how every group, almost no matter how small, seems to involve a doctor (or very closely related i.e. vet, as in TWD, so as not to make it too obvious). I mean, the game has a vet AND a doctor, and that isn't even counting Hershel, if he's the same farm-owning vet! The group's not that big, even with Vernon and the cancer survivors.
Dude, when the apocalypse first hit, nobody was warning them, most people either figured it out or died. Only after the first outbreaks did media and whatnot try to warn people, and it was simply where to go and what to do if you think someone was infected etc.
Warehouses aren't just for food, they are for pretty much anything(and I mean ANYTHING).
If you looked up in a phone book you'd find a shitload of warehouses for specific things, and that'd prob be where you'd find your specific ammunition or firearms. Or medication. Or food. Or camping equipment. Or vehicles.
As for the medication, it depends on the person, and where they are from. Obviously a rich person or some relatively locked out of life individual wouldn't know the difference between certain medicines and pain killers, or what they are, but for I'd think at least 60-70% of people would know the difference. At least they'd read the goddamn bottle lol. I don't see the point on that; I mean it doesn't sound relevant.
You can't say if survival shelters would be good or not, it would depend on how long into the apocalypse, whether you are a dick or not, or if the owner(s) died when zombies came walking along one day . If you were a dick you could raid someone's survival shelter fairly easily if you have the tools to get in, whether it is vacant or not. They are almost always packed, and unless the shelter was packed with 50+ people those supplies won't drain that fast. Just matters if you are a dick or not. I, however, think it would be a great idea because if a zombie apocalypse occurs some people don't know. i mean, if you see a person stumbling along the side of the road, wouldn't your first assumption be they are drunk or injured? Wouldn't the first instinct be to help them? You go up to them and they come toward you. You ask if they are okay, and then maybe if you are familiar with 'zombies' or see something isn't right, like they don't answer you, they keep coming toward you, they have blood on them, their skin looks rotten, etc. But other than if you are a dick or always paranoid, I think a lot of people, and I mean A LOT would die within the very first week.
As for your argument on warehouses being filled or not or looted quickly, I doubt it. Warehouses are drained slowly, but at the same time are being replenished by fresh supplies. Unless they just took a shipment in, the warehouse should be full( or close to it). Some people might think of warehouses, but most won't. When people panic, they won't be able to think rationally. The first thing that would come to mind are stores, and if they are empty houses. Most wouldn't have it cross their mind. Those who work in the warehouse are the shippers, the stockers/manage inventory, and the owner(s). Shippers don't stay overnight, the main workers would go home to their families or get killed in-between work and home, and the owners can only loot their place if they survive the initial outbreaks. It's just a series of what if's. Nothing is certain, but thinking, guessing, and assuming gets you farther than sitting on your ass.
I don't mean to argue with you, because you make some good points. To be honest, I don't even know what we are arguing over anymore...
Exactly. It's stupid.
That's why you're advised to have the stuff onhand before a disaster (pretty much any disaster) occurs. Resource shortages occur in days, if not less (the previously cited TP shortage of 1973 happened pretty much overnight)... and that happened at a time when the production itself hasn't been affected and transportation was working as usual.
There's some notion that things weren't quite right prior, even if it was apparently misidentified as "civil disturbance".
That's why I said goods consumed on a year-round basis like food, not just food. Medicine and ammunition are also goods consumed on a year-round basis.
Most medication probably isn't going to be stored in easily identifiable bottles. It's not uncommon for that stuff to be stored in bins or non-descript boxes.
Note the lack of readily identifiable features on the boxes; hell, you can't even see a company logo. Those boxes could contain car parts for all you can tell.
That's a picture from a Pfizer plant. Even if there is a readily identifiable label? Odds are it's going to have the overly complicated generic name, not the brand name everybody's familiar with. Sure, people might know Aleve from Viagra; but how many know Naproxen Sodium from Sildenafil Citrate? Hydrocodone from Oxycodone or Hydromorphone?
Hell, "Methylpredisone taper, q.s." is basically the doctor equivalent of "lol rofl g2g l8r kthnxbye"
Unless somebody's shelter is unlocked, it shouldn't be that easy to break into, atleast not without taking a lot of time and making a lot of noise. The whole point of such a shelter is to withstand a disaster, afterall.
That's assuming you can find the place too. Decent survivalists; i.e. the ones that do have the good sense to pack mostly food rather than mostly weapons also tend to have the good sense not to talk about their place and to ensure that it isn't conspicuous so it can't be looted by people who didn't have the foresight to prepare.
The majority of people in an urban soceity, sadly do tend to be dicks when it comes to helping out their fellow man too. Various tests have been done on the subject, most notably having a guy lie face-down in a street and seeing how long it takes for a passerby to try and help. Hundreds of people passed by the guy without lifting a finger. Granted, the guy received help much faster in a small town or village where there's a stronger sense of community and such, but most people don't live in small towns or villages (atleast not in the U.S.)... and that's in a scenario where nothing's wrong, people become a lot less nice and kind when things aren't going so well.
Hell, the Milgram experiment of the 60's showed you can take a nice, everyday average Joe and the great majority of the time he will torture some poor innocent shmuck as long as a person in a position of authority tells him to.
If the crap hits the fan, most people are going to go for the closest fix where they think they can get what they need. Whether that's a store, a factory, or a warehouse. If someone is concerned about starving, I doubt they're going to pass by the aforementioned Campbell's warehouse if it's closer than the grocery store.
Ironically enough, sometimes sitting on your ass is the right call in survival. For example, in the desert one of the primary pieces of advice given is to find shade and lie down because you're more likely to survive long enough for conditions to change and/or for help to arrive.
Yeah, but if there is no help? You are screwed, because you wasted too much time hoping FOR help. In time of a disaster, you have to take things into your own hands. Only you know what is best for YOU. At the motor inn, they thought they'd be safe to wait and hope for help. Well... it caused the deaths of three people and the leave of another. Hadn't it been for Kenny's RV, lotta people'd of died.
And maybe they'd do that. Many people don't know though. Warehouses aren't glowing gold saying FOOD, AMMUNITION, SUPPLIES here!!! lol, it'll depend on the person. I think most ones in cities will get looted, or the place would be overrun too quickly. As for urban/rural, I don't think they'll get touched. They aren't easily found despite the size, they blend in fairly easily.
As for the shelters, it might make a lot of noise, but if you can find one, which isn't THAT hard, I know the locations of several. Anyway, if attracting some walkers will get you months of food, sounds good enough to me :P
I'm getting tired of arguing with you, cuz you make tons of points lol.
In bold.
Now if they are as fortunate as Rick and runs into a large group of capable people, then maybe sure. But as it currently stands, it would be a horrible mistake.
yeah, i don't think Lee meant "keep moving even if you find a totally protected fortress town with food and a community" it was more like "keep moving until you find a totally protected fortress town with food and a community"