The Zombie Herd too Continent

Those zombie arrived a little two fast Macon is like 165 miles from Savannah and the average walk for a human is like 3 to 4 mph lots of math but that means if you were walking it would take about 55 or 41 hours but since they weren't exactly in Macon it may be a little less than that those zombies were just plot convenient anyone else think so?
Convenient^^
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Comments

  • edited October 2012
    You are, of course, assuming those were the "only" walkers in the entire area between the train's starting position and it's finishing position.
  • edited October 2012
    Agreed! These zombies are way too continent! They should be pissing and shitting themselves left and right!
  • edited October 2012
    There are literally millions of zombies, that herd after the train is just another 100 thousand zombies.
  • edited October 2012
    Damn....are you saying that is just the leading edge of the herd that arrived in Savannah? I hope TTG gives us an ariel view of the herd. That will be a sight to see and a great fan poster as well!
  • edited October 2012
    i just wonder now how will we get across the city?
  • edited October 2012
    You won't.

    Better hope that boat works. :D
  • edited October 2012
    DreadMagus wrote: »
    You won't.

    Better hope that boat works. :D

    you know whats funny i just read that post you said about making a poll then i was like to late :3
  • edited October 2012
    DreadMagus wrote: »
    You are, of course, assuming those were the "only" walkers in the entire area between the train's starting position and it's finishing position.

    Yeah but it would only be walkers that are really close to the tracks. Its not a dense population in between. It didn't even attract the horde of walkers that were in Savannah.
  • edited October 2012
    you know whats funny i just read that post you said about making a poll then i was like to late :3

    Actually, I made this reply first. :p
  • edited October 2012
    lol what are the chances
  • edited October 2012
    trd84 wrote: »
    Yeah but it would only be walkers that are really close to the tracks. Its not a dense population in between.

    That kind of depends on how many walkers are around... it's 165 miles from the train wreck to savannah, right?

    That's a fairly long distance.... and trains aren't exactly quiet.

    Not to mention how many small towns did that rail go through on the way to savannah?
  • edited October 2012
    DreadMagus wrote: »
    That kind of depends on how many walkers are around... it's 165 miles from the train wreck to savannah, right?

    That's a fairly long distance.... and trains aren't exactly quiet.

    Not to mention how many small towns did that rail go through on the way to savannah?

    Yet it didn't attract the huge population of walkers in Savannah
  • edited October 2012
    I posted this in another thread, but it works here too so:

    They did not enter Savannah for another 12 hours after they stopped the train, mostly likely because they didn't feel comfortable going into the city during the dead of night. Gary Whitta mentions this in the stream and Kenny also states it's been 12 hours depending on how you speak in the opening minutes of the episode.

    They raid Crawford at night and by sunset, Vernon can see the herd, still far away but still moving. That is almost 24 hours there from the start of the episode, which is 12 hours since the last one, so figure 36 hours overall since they stopped the train. When Lee goes to sleep and wakes up, it's either a new day or the twilight hours of the same day and the herd does not appear until Lee and whoever else enters Vernon's base.

    Overall, it's almost two days or more since they stopped the train so the herd would have had plenty of time to get there. Also, it could not necessarily be the same herd; Lee and his group had a huge traveling distance from the train station to Savannah still so this herd may be all the zombies between those intervening points with the rest catching up as Episode 5 continues so thousands upon thousands keep entering the city. Two days seems like a reasonable time period though for the herd to catch up to the group in Savannah.

    Video games always require leaps of faith here and there for a fantastical story to come through. As long as they give a reasonable explanation in this fictional world I'm fine and the herd walking for two days to get to Savannah seems fine to me. Would it happen in the real world? Zombies do not exist in the first place, so lets try to remember that reality should not apply too much here.
  • edited October 2012
    So there's a 165 miles worth of walkers.
  • edited October 2012
    I posted this in another thread, but it works here too so:

    They did not enter Savannah for another 12 hours after they stopped the train, mostly likely because they didn't feel comfortable going into the city during the dead of night. Gary Whitta mentions this in the stream and Kenny also states it's been 12 hours depending on how you speak in the opening minutes of the episode.

    They raid Crawford at night and by sunset, Vernon can see the herd, still far away but still moving. That is almost 24 hours there from the start of the episode, which is 12 hours since the last one, so figure 36 hours overall since they stopped the train. When Lee goes to sleep and wakes up, it's either a new day or the twilight hours of the same day and the herd does not appear until Lee and whoever else enters Vernon's base.

    Overall, it's almost two days or more since they stopped the train so the herd would have had plenty of time to get there. Also, it could not necessarily be the same herd; Lee and his group had a huge traveling distance from the train station to Savannah still so this herd may be all the zombies between those intervening points with the rest catching up as Episode 5 continues so thousands upon thousands keep entering the city. Two days seems like a reasonable time period though for the herd to catch up to the group in Savannah.

    Video games always require leaps of faith here and there for a fantastical story to come through. As long as they give a reasonable explanation in this fictional world I'm fine and the herd walking for two days to get to Savannah seems fine to me. Would it happen in the real world? Zombies do not exist in the first place, so lets try to remember that reality should not apply too much here.

    That doesn't make since the train would be surrounded by walkers if every walker in earshot follows the train. There are a lot walkers in Savannah
  • edited October 2012
    The train did not pass the city though; it stopped on the outskirts of it. It roared by other areas and caused immense noise and vibrations that attracted zombies in the surrounding, wooded areas. The train would have to be in the process of slowing down when Lee and his group approached the city and would not create a lot noise, at least not enough noise that would reverberate throughout the entire city and overpower the noise of bells tolling. The walkers seemed like they were on the other side of the city as well (probably because of one of the bells) as it was all clear until until Molly rang the church bell.
  • edited October 2012
    The train did not pass the city though; it stopped on the outskirts of it. It roared by other areas and caused immense noise and vibrations that attracted zombies in the surrounding, wooded areas. The train would have to be in the process of slowing down when Lee and his group approached the city and would not create a lot noise, at least not enough noise that would reverberate throughout the entire city and overpower the noise of bells tolling.

    Then why did Vernon see it.
  • edited October 2012
    trd84 wrote: »
    So there's a 165 miles worth of walkers.

    Add a few miles in each direction of the train/tracks too.

    With no civilization noise anymore to bleed out the sounds.... depending on the terrain that train might make a huge amount of noise.... and it may carry far.
  • edited October 2012
    trd84 wrote: »
    Then why did Vernon see it.

    Again, it was almost 36 hours since they stopped the train by that point in the story and they were at a high enough position to see for miles outside the city. He saw the herd that followed the train were approaching the city, but it was still far enough from the city for him to get his people together and get out.
  • edited October 2012
    trd84 wrote: »
    Then why did Vernon see it.

    Because walkers don't "stop" for anything but another distraction......

    Savannah is screwed.
  • edited October 2012
    Aw i liked savanah
  • edited October 2012
    Again, it was almost 36 hours since they stopped the train and they were at a high position to see for miles outside. He saw the herd that followed the train were approaching the city, but the herd was still far enough for him to get his people together and get out.

    They weren't that high and they were well into the city.
  • edited October 2012
    trd84 wrote: »
    Then why did Vernon see it.

    Vernon saw a herd coming from the direction of the rail yard, not the train itself.

    Edit: The spelling is killing me, it's "convenient".
  • edited October 2012
    trd84 wrote: »
    They weren't that high and they were well into the city.

    Well, apparently they were because he saw them; the bell towers are shown to be taller than most buildings in the city and would pave a good view as well. I won't deny it requires a leap of faith, but its plausible enough for me considering that this is a video game.
  • edited October 2012
    I think were all gonna die but clem since the picture for ep 5.(even though ep 3 showed duck in the front of the train. and ep.4 showed lee in ep.2 attire.) I think clem will find a new group and the rest of us are food
  • edited October 2012
    Don't forget the boat.
  • edited October 2012
    DreadMagus wrote: »
    Don't forget the boat.
    i think if they take the boat they'll end up on dead island
  • edited October 2012
    That'd be a neat trick, seeing as that's off Australia - different hemisphere. :D
  • edited October 2012
    Just like in Dawn of the dead didn't they end up on a island
  • edited October 2012
    Oh, I thought you were referencing the game "Dead Island." :)
  • edited October 2012
    DreadMagus wrote: »
    Oh, I thought you were referencing the game "Dead Island." :)

    i was but im pretty sure at the end of dawn of the dead they ended up on an island an the the young boy was bit and turned into a zombie.
  • edited October 2012
    define "young boy" - I don't remember any kids in either Dawn of the Dead....
  • edited October 2012
    DreadMagus wrote: »
    define "young boy" - I don't remember any kids in either Dawn of the Dead....

    No they were chased by the zombies on an island Dead island
  • edited October 2012
    Walkers generally leave large coties to find more survivors to eat over a while (like the large herd that leaves atlanta in the comic/tv). Which could explain why there are less than you might expect. Plus the bells across the city most likely draw them together at one end of the city. But then you have a loud train traveling for 165 miles drawing all the walkers around back to the city. When vernon asked about the train he must have heard/seen the train or tracks in the distance. He wouldn't even need to see the herd, but seeing the onset of the herd is possible to deduce that he needs to get the fuck out before shit hits the fan.

    I doubt it's the same herd as at the station they stopped at, but all the walkers along tge way instead that are closer to savannah. It's possible it could be the same hers though die to it being 2 days later.
  • edited October 2012
    well its not exactly 165 miles that's from Macon to Savannah so it could be longer or even shorter
  • edited October 2012
    Agreed! These zombies are way too continent! They should be pissing and shitting themselves left and right!

    hahahaha:D
  • edited October 2012
    The people who voted that zombies are too continent kind of make me chuckle a bit. We know he means convenient, but it's just hilarious to see these words in polls. :p
  • edited October 2012
    That's why I posted in another thread that they should have put the train in reverse and let it back away from there. It would have led the zombies away from town.
  • edited October 2012
    Trains don't do that.....lol
  • edited October 2012
    it was clearly set up and explained in episode 3 that every zombie for miles is attracted to the noise of the train and crawford was over run by zombies before they got there, if there were not a massive horde of zombies in savannah that would be to convenient
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